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Add isOnGroundOrResetCond to BlockProperties.
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@ -651,7 +651,7 @@ public class BlockProperties {
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final int y = location.getBlockY();
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final int z = location.getBlockZ();
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final World world = location.getWorld();
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final boolean onGround = isOnGround(player, location) || world.getBlockTypeIdAt(x, y, z) == Material.WATER_LILY.getId();
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final boolean onGround = isOnGround(player, location, 0.3) || world.getBlockTypeIdAt(x, y, z) == Material.WATER_LILY.getId();
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final boolean inWater = isInWater(world.getBlockTypeIdAt(x, y + 1, z));
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final int haste = (int) Math.round(PotionUtil.getPotionEffectAmplifier(player, PotionEffectType.FAST_DIGGING));
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// TODO: haste: int / double !?
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@ -887,30 +887,39 @@ public class BlockProperties {
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}
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/**
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* Heavy but ...
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* @param world
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* @param x
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* @param y
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* @param z
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* Simple checking method, heavy. No isIllegal check.
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* @param player
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* @param location
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* @param yOnGround
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* @return
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*/
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public static boolean isOnGround(Player player, Location location) {
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// return blockId != 0 && net.minecraft.server.Block.byId[blockId].//.c();// d();
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public static boolean isOnGround(final Player player, final Location location, final double yOnGround) {
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// Bit fat workaround, maybe put the object through from check listener ?
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blockCache.setAccess(location.getWorld());
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pLoc.setBlockCache(blockCache);
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pLoc.set(location, player, 0.3);
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// if (pLoc.isIllegal()) {
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// blockCache.cleanup();
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// pLoc.cleanup();
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// CheckUtils.onIllegalMove(player);
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// return false;
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// }
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pLoc.set(location, player, yOnGround);
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final boolean onGround = pLoc.isOnGround();
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blockCache.cleanup();
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pLoc.cleanup();
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return onGround;
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}
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/**
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* Simple checking method, heavy. No isIllegal check.
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* @param player
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* @param location
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* @param yOnGround
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* @return
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*/
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public static boolean isOnGroundOrResetCond(final Player player, final Location location, final double yOnGround){
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blockCache.setAccess(location.getWorld());
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pLoc.setBlockCache(blockCache);
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pLoc.set(location, player, yOnGround);
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final boolean res = pLoc.isOnGround() || pLoc.isResetCond();
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blockCache.cleanup();
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pLoc.cleanup();
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return res;
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}
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public static final long getBLockFlags(final int id){
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return blockFlags[id];
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