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synced 2024-11-05 01:59:44 +01:00
Bleeding: Attempt to fix jump boost handling.
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@ -100,23 +100,7 @@ public class CreativeFly extends Check {
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resultH *= 100D;
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// Is the player affected by the "jumping" potion. This is really just a very, very crude estimation and far
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// from reality.
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double jumpAmplifier = 1D;
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if (entity.hasEffect(MobEffectList.JUMP)) {
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final int amplifier = entity.getEffect(MobEffectList.JUMP).getAmplifier();
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if (amplifier > 20)
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jumpAmplifier = 1.5D * (amplifier + 1D);
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else
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jumpAmplifier = 1.2D * (amplifier + 1D);
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}
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if (jumpAmplifier > data.jumpAmplifier)
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data.jumpAmplifier = jumpAmplifier;
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final double limitV = cc.creativeFlyVerticalSpeed / 100D * VERTICAL_SPEED * data.jumpAmplifier;
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if (from.getY() >= to.getY() && data.jumpAmplifier > 0D)
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data.jumpAmplifier--;
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final double limitV = cc.creativeFlyVerticalSpeed / 100D * VERTICAL_SPEED; // * data.jumpAmplifier;
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// Super simple, just check distance compared to max distance vertical.
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final double resultV = Math.max(0D, yDistance - data.verticalFreedom - limitV) * 100D;
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@ -145,6 +145,7 @@ public class MovingData extends ACheckData {
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public void clearFlyData() {
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bunnyhopDelay = 0;
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survivalFlyJumpPhase = 0;
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jumpAmplifier = 0;
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setBack = null;
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survivalFlyLastYDist = Double.MAX_VALUE;
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fromX = toX = Double.MAX_VALUE;
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@ -3,10 +3,14 @@ package fr.neatmonster.nocheatplus.checks.moving;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.server.EntityPlayer;
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import net.minecraft.server.MobEffectList;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Vehicle;
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@ -346,6 +350,21 @@ public class MovingListener implements Listener {
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data.noFallAssumeGround = false;
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data.teleported = null;
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final EntityPlayer mcPlayer = ((CraftPlayer) player).getHandle();
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// Potion effect "Jump".
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final double jumpAmplifier;
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if (mcPlayer.hasEffect(MobEffectList.JUMP)) {
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// final int amplifier = mcPlayer.getEffect(MobEffectList.JUMP).getAmplifier();
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// if (amplifier > 20)
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// jumpAmplifier = 1.5D * (amplifier + 1D);
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// else
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// jumpAmplifier = 1.2D * (amplifier + 1D);
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jumpAmplifier = 1D + mcPlayer.getEffect(MobEffectList.JUMP).getAmplifier();
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if (cc.debug) System.out.println(player.getName() + " Jump effect: " + data.jumpAmplifier);
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}
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else jumpAmplifier = 1D;
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if (jumpAmplifier > data.jumpAmplifier) data.jumpAmplifier = jumpAmplifier;
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// Just try to estimate velocities over time. Not very precise, but works good enough most of the time. Do
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// general data modifications one for each event.
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if (data.horizontalVelocityCounter > 0D)
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@ -378,7 +397,7 @@ public class MovingListener implements Listener {
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if ((cc.ignoreCreative || player.getGameMode() != GameMode.CREATIVE) && (cc.ignoreAllowFlight || !player.getAllowFlight())
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&& cc.survivalFlyCheck && !NCPExemptionManager.isExempted(player, CheckType.MOVING_SURVIVALFLY) && !player.hasPermission(Permissions.MOVING_SURVIVALFLY)){
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// If he is handled by the survival fly check, execute it.
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newTo = survivalFly.check(player, pFrom, pTo, data, cc);
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newTo = survivalFly.check(player, mcPlayer, pFrom, pTo, data, cc);
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// If don't have a new location and if he is handled by the no fall check, execute it.
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if (newTo == null && cc.noFallCheck && !NCPExemptionManager.isExempted(player, CheckType.MOVING_NOFALL) && !player.hasPermission(Permissions.MOVING_NOFALL))
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// NOTE: noFall might set yOnGround for the positions.
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@ -6,7 +6,6 @@ import net.minecraft.server.EntityPlayer;
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import net.minecraft.server.MobEffectList;
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import org.bukkit.Location;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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import fr.neatmonster.nocheatplus.actions.ParameterName;
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@ -90,7 +89,7 @@ public class SurvivalFly extends Check {
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* the to
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* @return the location
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*/
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public Location check(final Player player, final PlayerLocation from, final PlayerLocation to, final MovingData data, final MovingConfig cc) {
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public Location check(final Player player, final EntityPlayer mcPlayer, final PlayerLocation from, final PlayerLocation to, final MovingData data, final MovingConfig cc) {
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final long now = System.currentTimeMillis();
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// A player is considered sprinting if the flag is set and if he has enough food level.
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@ -150,6 +149,7 @@ public class SurvivalFly extends Check {
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// data.ground ?
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// ? set jumpphase to height / 0.15 ?
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data.survivalFlyJumpPhase = 0;
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data.jumpAmplifier = 0;
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data.clearAccounting();
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// Tell NoFall that we assume the player to have been on ground somehow.
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data.noFallAssumeGround = true;
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@ -198,10 +198,10 @@ public class SurvivalFly extends Check {
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hAllowedDistance *= modIce;
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// Taken directly from Minecraft code, should work.
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final EntityPlayer entity = ((CraftPlayer) player).getHandle();
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// player.hasPotionEffect(PotionEffectType.SPEED);
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if (entity.hasEffect(MobEffectList.FASTER_MOVEMENT))
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hAllowedDistance *= 1.0D + 0.2D * (entity.getEffect(MobEffectList.FASTER_MOVEMENT).getAmplifier() + 1);
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if (mcPlayer.hasEffect(MobEffectList.FASTER_MOVEMENT))
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hAllowedDistance *= 1.0D + 0.2D * (mcPlayer.getEffect(MobEffectList.FASTER_MOVEMENT).getAmplifier() + 1);
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// Account for flowing liquids (only if needed).
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if (hDistance > swimmingSpeed && from.isInLiquid() && from.isDownStream(xDistance, zDistance)){
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@ -250,19 +250,6 @@ public class SurvivalFly extends Check {
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} else
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data.horizontalBuffer = Math.min(1D, data.horizontalBuffer - hDistanceAboveLimit);
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// Potion effect "Jump".
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double jumpAmplifier = 1D;
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// player.hasPotionEffect(PotionEffectType.JUMP)
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if (entity.hasEffect(MobEffectList.JUMP)) {
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final int amplifier = entity.getEffect(MobEffectList.JUMP).getAmplifier();
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if (amplifier > 20)
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jumpAmplifier = 1.5D * (amplifier + 1D);
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else
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jumpAmplifier = 1.2D * (amplifier + 1D);
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}
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if (jumpAmplifier > data.jumpAmplifier)
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data.jumpAmplifier = jumpAmplifier;
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// Calculate the vertical speed limit based on the current jump phase.
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double vAllowedDistance, vDistanceAboveLimit;
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if (from.isInWeb()){
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@ -290,9 +277,14 @@ public class SurvivalFly extends Check {
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}
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else{
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vAllowedDistance = (!(fromOnGround || data.noFallAssumeGround) && !toOnGround ? 1.45D : 1.35D) + data.verticalFreedom;
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vAllowedDistance *= data.jumpAmplifier;
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if (data.survivalFlyJumpPhase > 6 + data.jumpAmplifier && data.verticalVelocityCounter <= 0){
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vAllowedDistance -= (data.survivalFlyJumpPhase - 6) * 0.15D;
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final int maxJumpPhase;
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if (data.jumpAmplifier > 0){
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vAllowedDistance += 0.5 + data.jumpAmplifier - 1.0;
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maxJumpPhase = (int) (9 + (data.jumpAmplifier - 1.0) * 6);
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}
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else maxJumpPhase = 6;
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if (data.survivalFlyJumpPhase > maxJumpPhase && data.verticalVelocityCounter <= 0){
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vAllowedDistance -= Math.max(0, (data.survivalFlyJumpPhase - maxJumpPhase) * 0.15D);
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}
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vDistanceAboveLimit = to.getY() - data.setBack.getY() - vAllowedDistance;
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