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Remove unnecessary game mode check in NoFall.
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@ -7,7 +7,6 @@ import net.minecraft.server.DamageSource;
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import net.minecraft.server.EntityPlayer;
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import net.minecraft.server.EntityPlayer;
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import net.minecraft.server.Packet10Flying;
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import net.minecraft.server.Packet10Flying;
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import org.bukkit.GameMode;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -51,14 +50,6 @@ public class NoFall extends Check {
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public void check(final Player player, final PlayerLocation from, final PlayerLocation to) {
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public void check(final Player player, final PlayerLocation from, final PlayerLocation to) {
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final MovingConfig cc = MovingConfig.getConfig(player);
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final MovingConfig cc = MovingConfig.getConfig(player);
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final MovingData data = MovingData.getData(player);
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final MovingData data = MovingData.getData(player);
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// Exempt players with creative mode from checks.
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if (player.getGameMode() == GameMode.CREATIVE){
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// Reset his fall distance.
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data.noFallFallDistance = data.noFallNewFallDistance = 0D;
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data.noFallVL *= 0.95D;
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return;
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}
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// If the player has just started falling, is falling into a liquid, in web or is on a ladder.
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// If the player has just started falling, is falling into a liquid, in web or is on a ladder.
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if (to.isInLiquid() || to.isInWeb() || to.isOnLadder())
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if (to.isInLiquid() || to.isInWeb() || to.isOnLadder())
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