Commit Graph

1554 Commits

Author SHA1 Message Date
asofold
5dd09d4476 [BLEEDING, INSTABLE] Switch horizontal velocity to a new method.
This method remembers (currently) each velocity added and only uses it
when it is needed not to generate a violation. Further (currently
simple) activation and invalidation logics are applied. With this method
latency will be much less of a problem, though stacking of queued
entries (especially for rocket-boots style flying) and more
merging of entries and more invalidation logics are required, thus
bleeding+instable.

On the long term this should make cheating much more difficult, possible
steps are:
1. Use method for vertical velocity too (only positive)
2. Distinguish positive and negative vertical velocity (opens a way to
control the speed downwards in any medium!).
3. Per-axis velocity (either absolute or pos/neg with more invalidation
logic on direction changes).
2013-03-08 04:06:17 +01:00
asofold
24c1599e94 Remove angle data on players leaving. 2013-03-08 03:47:02 +01:00
asofold
be49a7855c Add JoinLeaveListener component. 2013-03-08 03:44:54 +01:00
asofold
157e957122 Add comments. 2013-03-08 03:05:32 +01:00
asofold
5500cd15bf More on-ground: Faster return + fixing some workarounds.
Question remains if this opens bypasses. At first glance it seems good.
2013-03-07 18:26:16 +01:00
asofold
5a76b22ef6 Sharpen maximum jump distance. 2013-03-07 04:20:26 +01:00
asofold
eb4c537e65 Revert too fast return, add other, comments, indentation. 2013-03-07 03:28:40 +01:00
asofold
08de1cb576 Tweak isOnGround for faster exclusion. 2013-03-07 02:34:52 +01:00
asofold
9a5b988735 Higher or same height... 2013-03-07 00:21:12 +01:00
asofold
0543eb8200 Don't count blocks as ground the players foot is in. 2013-03-07 00:11:45 +01:00
asofold
db21e49576 Player must be above getBlockHeight. 2013-03-06 21:06:19 +01:00
asofold
83abefb630 Fix walking on a block below COCOA. 2013-03-06 20:36:00 +01:00
asofold
348ba34e35 Commend on potential issue with join. 2013-03-06 19:36:50 +01:00
asofold
11628b2863 [BLEEDING] Squash a couple of spiders.
Reworking parts of the on-ground judgment to exclude blocks the player
is inside of rather than standing on them.
2013-03-06 19:19:49 +01:00
asofold
2d5dd8770d Fix block dump not respecting the checks.debug and blockbreak.debug
flags.
2013-03-06 18:54:11 +01:00
asofold
ce3d1ba89c Attempt to fix issues with (non exact) respawn. 2013-03-06 15:40:35 +01:00
asofold
0eaf9587d8 Add null check and refine preconditions for on-ground shortcut. 2013-03-06 04:08:20 +01:00
asofold
f20fc8575d isOnGround: Fix shape judgment for shape-changing blocks. 2013-03-05 21:49:16 +01:00
asofold
8762d38020 Fix isOnGround issue with shape judgment. 2013-03-05 21:36:30 +01:00
asofold
3ad9ba3993 Fix isOnGround stopping loop with "walls". 2013-03-05 21:23:18 +01:00
asofold
7adef83687 Change resetting of yOnGround for NoFall.
Use CheckConfig to determine if it is necessary. Move resetting to a
method. Collect block flags again.
2013-03-05 20:21:29 +01:00
asofold
8bed6fb2de Change resetting of yOnGround for NoFall.
Use CheckConfig to determine if it is necessary. Move resetting to a
method. Collect block flags again.
2013-03-05 20:11:51 +01:00
asofold
2b0ab5cae3 Reset block-flags with setYonGround. Add setter for block-flags. 2013-03-05 20:10:37 +01:00
asofold
d7110b3239 Adjust/fix moving debug output. 2013-03-05 19:45:01 +01:00
asofold
b73f68dd55 Add javadocs about levels. 2013-03-05 18:39:49 +01:00
asofold
de44ea43a4 Fix for flags + adjust debug output to show flags and exact coordinates
on higher debugLevel.
2013-03-05 18:26:10 +01:00
asofold
354511b88f isOnGround: Fix for flags. 2013-03-05 17:31:37 +01:00
asofold
f7d9441174 isOnGround: Add null check, move some things to methods. 2013-03-05 17:14:43 +01:00
asofold
0194d1fcc8 Tweak isOnGround: Faster exclusions for walls. 2013-03-05 17:00:06 +01:00
asofold
22974751e6 Re-order isOnGround for better overview. 2013-03-05 16:54:12 +01:00
asofold
66f2d6d7eb Set version to 3.8.11 for further development. 2013-03-05 16:37:48 +01:00
asofold
2dbc486987 Set version back to 3.8.10-RC, since back to dev was premature. 2013-03-05 07:55:07 +01:00
asofold
ce6a8b4498 Adjust on-ground handling: fix and bring back "shortcut" check.
It is not just a shortcut, it also prevents survivalfly alerts in case
the player is stuck.
2013-03-05 07:53:37 +01:00
asofold
7bf1e24b93 Set version to 3.8.11 for further development. 2013-03-05 04:47:32 +01:00
asofold
8807c6d9fa Set version to 3.8.10-RC for release on BukkitDev. 2013-03-05 03:08:02 +01:00
asofold
680bd86dd8 Fix false positives with jump+sprint just touching water once. 2013-03-05 02:31:30 +01:00
asofold
323d0f07d1 Fix for sneaking/blocking + velocity. 2013-03-04 23:37:58 +01:00
asofold
11f139a4fa Only debug this to console for nonzero BuildParameters.testLevel. 2013-03-04 23:06:58 +01:00
asofold
1cc18db8be Reorder isOnGround, remove unreliable "short-cut". 2013-03-04 22:24:44 +01:00
asofold
078c567e4b Attempt to reduce false positives with sprint+jump+attack.
Attacking while sprinting will now activate an extra buffer for the
horizontal speed checking.
2013-03-04 03:26:31 +01:00
asofold
494c667592 Add horizontal buffer to sf debug output. 2013-03-04 01:13:58 +01:00
asofold
1d1e428d05 Add checks.debug flag for fast activation of all checks debug features. 2013-03-04 01:13:40 +01:00
asofold
a22b259cc4 Attempt to fix issues with re-join and survivalfly. 2013-03-03 18:44:37 +01:00
asofold
d42f94f651 Step can only be set in the global config. 2013-03-03 18:08:14 +01:00
asofold
6b5b9ce0e4 Reset hover ticks if found on ground. 2013-03-03 18:00:21 +01:00
asofold
ec5a504d7f Only check sf/hover every n ticks (configurable). 2013-03-03 17:58:54 +01:00
asofold
7ac499af06 Add loginticks to sf/hover to allow extra counting down before really
checking.
2013-03-03 17:38:19 +01:00
asofold
feaa09ad03 Add dev-url. 2013-03-03 16:40:15 +01:00
asofold
65859486ec Attempt to fix Zombe/noclip flippage [quick'n'shalow: untested]. 2013-03-02 04:25:08 +01:00
asofold
f28235cf61 Tweak lost-ground workarounds.
Allow a little more on ascending, early abort on descending too fast.
2013-03-02 03:33:45 +01:00