Commit Graph

186 Commits

Author SHA1 Message Date
asofold
2862f3c855 Attempt to fix compilation issues due to Projectile.getShooter. 2014-02-03 00:54:53 +01:00
asofold
d092ca5ff2 Update Bukkit/CB dependencies for NCPCore and NCPCompatCBDev. 2014-02-03 00:25:46 +01:00
asofold
51172bdc79 [BLIND] Reset block break timing with changing the tool. 2014-02-03 00:25:10 +01:00
asofold
165af2ccaf [BLIND] Try to fix ender portal frames. 2014-02-02 23:51:53 +01:00
asofold
4031cb55e8 [MEANWHILE] Refactor penalty time handling + add one for "item change".
Refactored penalty time handling to use a PenaltyTime object, taking
into account time running backwards, also unify attack (close combat)
penalties to a generic attack penalty. Combined.yawrate still keeps the
timeFreeze penalty, due to also cancelling other actions than melee,
still changed to a PenaltyTime object.

Changing the item in hand now leads to an attack penalty (that also goes 
for not changing the item, but changing the slot).

"Quick" addition, not much testing, except few unit tests.

Note that this could change false detection behavior of other sub-checks
of fight, because the penalty time is checked last. Previously checks
like direction or reach would have cancelled already if the player was 
within their penalty time. Hard to say if this creates new false
positives, but it will be more strict on continuous violations.
2014-02-02 23:37:29 +01:00
asofold
9810abff81 [Blind] Prepare removal of sub-check data (so far: fight.selfhit).
This will probably not be pulled through for all checks, because
the overall design does not support to do this in an efficient way.

Some checks will be added to allow pinpointing data removal,
mainly to allow  compatibility tweaks, e.g. with actions.
2014-01-26 13:14:46 +01:00
Alastair Lynn
4d310d352a Switch to gender-neutral pronouns 2014-01-22 19:16:27 +00:00
asofold
68a6297f80 Add log message about 1.7.2 blocks. 2014-01-02 18:22:18 +01:00
asofold
d51da2cbe0 Random Chicken Inventory. 2013-12-31 01:36:38 +01:00
asofold
2b0b0a8155 [BLIND] Quick fix attempt for Acacia leaves (adding a new block-flag). 2013-12-29 22:58:37 +01:00
asofold
cb73221cfd Log "system time ran backwards" on warning level. 2013-12-06 14:07:55 +01:00
asofold
a24092f6c6 Little detail: Add new block class to block factory. 2013-12-01 22:03:04 +01:00
asofold
8d5a0b1dca Rough update for 1.7.2 blocks.
Adds an ice flag to BlockProperties.
2013-12-01 21:46:44 +01:00
asofold
fd745458d6 Remove deprecated BlockPropertiesSetup interface. 2013-12-01 21:09:58 +01:00
asofold
5c94cd8278 Trash something. 2013-12-01 21:07:03 +01:00
asofold
3d3cbc341b Link pr if not pulled directly. 2013-12-01 13:01:03 +01:00
asofold
fad90d175a Note. 2013-12-01 12:54:15 +01:00
asofold
9e1c3e392d Do not reference LOCKED_CHEST anymore (minimal future compatibility). 2013-11-16 16:13:33 +01:00
asofold
6004f8eb30 Some cleanup. 2013-11-12 20:49:11 +01:00
asofold
10e5e96388 Correct TNT workaround (pigs don't have fight-data). 2013-11-07 02:55:12 +01:00
asofold
b43fa259dc Attempt to fix issues with player-ignited TNT (1). 2013-11-07 01:13:26 +01:00
asofold
ee5c86bb4f Add fall-back configurability for latest addition. 2013-11-05 22:18:55 +01:00
asofold
f597f8bded [BLEEDING/INCOMPLETE] More strict go on vehicles.
Roughly this line of develpment has to do with:
* Prevent destroying ones own vehicle [INCOMPLETE: conflict with older
MC versions.].
* More careful set-back handling.
* Reset the players position to that of the vehicle if the player moves
too far off (likely does not have effect, needs more testing). In
principle this is intended to trigger a teleport, the normal player is
intended to not notice, but no guarantees yet.

Not configurable yet, might not work 100%, yet.
2013-11-04 09:22:33 +01:00
asofold
ae6510aaa0 Rather javadoc correction. 2013-11-04 09:05:42 +01:00
asofold
8d9583d01b Fixes and simplification for vertical accounting. 2013-11-03 23:11:03 +01:00
asofold
01b8c421df Fix one NPE. 2013-10-28 11:24:48 +01:00
asofold
85d925f45d Check MoveConsistency for PlayerMoveEvent as well even if in vehicles. 2013-10-26 23:28:50 +02:00
asofold
76eb1c2539 [BLEEDING/INSTABLE] Not that much desperate: Random code changes. 2013-10-26 01:30:08 +02:00
asofold
ced4e0e039 Call onVehicleMove with the actual vehicles location.
(From within onPlayerMove.)
2013-10-14 00:21:29 +02:00
asofold
e5911fdb8d Add convenience methods to TrigUtil. 2013-10-14 00:05:17 +02:00
asofold
21eaeac5fa Add vehicle location to the "ncp inspect" command. 2013-10-13 22:58:27 +02:00
asofold
0d52467fc2 Reduce a special case for false positives in sf.
There seem to be cases with a repeated horizontal speed increase which
should be covered by the bunnyhop mechanisms. The first increase will
not go as high as possible but have 0 y-diff, while the second one will
trigger a violation with a higher y-diff and another increas in the
horizontal distance. This commit does not cover a general multi-step
speed-increase case, but just attempts to catch this special case.
2013-10-13 19:15:02 +02:00
asofold
3e38b087e6 Corrections for fastheal: Missing cancel action + out of range health. 2013-10-01 23:13:02 +02:00
asofold
db374f31a4 Correct moved config path (original: checks.inventory.ensureclose). 2013-09-23 15:36:26 +02:00
asofold
a2dadf8a9c Remove metrics.
Metrics would need a different concept of what to add anyway.
2013-09-22 15:46:07 +02:00
asofold
2417ba9ffe [BLEEDING/INCOMPLETE] Start sketch for more inventory-open checking. 2013-09-20 09:37:08 +02:00
asofold
41e1e8017b Add DisableListener component and use for DataManager and Improbable. 2013-09-19 21:00:57 +02:00
asofold
d896e9b25d Bind logging of metrics errors to debug flag(s). 2013-09-18 18:26:04 +02:00
asofold
0fb3c562ed CF: Ensure unused horizontal speed is not used for upwards speeding. 2013-09-17 18:37:32 +02:00
asofold
f28877f097 Should hover start counting after set-back? 2013-09-17 18:35:49 +02:00
asofold
182bc81c8c Set 1.6.2-R1.0 as new Bukkit/CB dependencies, add dedicated module. 2013-09-12 01:21:56 +02:00
asofold
2ee891a427 Reduce false positives for SurvivalFly (the hard way). 2013-09-09 02:22:37 +02:00
asofold
5d60343104 Fix nofall dealing fractions of half hearts damage. 2013-09-08 02:03:45 +02:00
asofold
0a748c4290 Important fix for passable.
Astonishing.
2013-09-08 01:30:33 +02:00
asofold
ab3770161c Reduce false positives with Passable + stairs, move some code. 2013-09-08 01:17:43 +02:00
asofold
d365cd5b75 Allow parameters to be set in ViolationData, even if not "needed".
This allows to add parameters in case of debugging, to display them.
Also addid is a hasParameters method, which checks if any are set.
2013-09-07 23:09:55 +02:00
asofold
d9897191de More on closing inventories: a) only close if open b) also on teleport. 2013-09-01 18:46:30 +02:00
asofold
cadb98edbe Allow 0.2 hbuf-regain per packet. 2013-08-29 21:35:46 +02:00
asofold
0ac342fb92 Process vehicle-exit in case of invalid or dead vehicles. 2013-08-29 21:34:13 +02:00
asofold
048cada0c7 Change buffer amount to positive. 2013-08-29 21:33:29 +02:00