Currently only applies to the player-inconsistencies (DataMan). A
summary message will be written to console on disabling the plugin if
inconsistencies were found.
* Uses unmodified block bounds as returned by the server, this is not
the final version but does fix the door problem.
* Users that use the CompatBukkit (bukkitapionly) module should beware
of the current dev-line, because the block shapes can not be retrieved
with using the Bukkit-API only, thus some blocks squeezed between other
blocks can not be interacted with in a reliable way. This concerns
interacting with the sides that are directed towards solid blocks
mostly, so in most cases there still is a side possible to interact
with, but it might be the short side of a door, not convenient.
Done: Check if the end point of ray-tracing is passable.
Problem: Might lead to problems with non-full blocks squeezed between
full blocks.
Missing: Implement corrected outer bounds getting for use with this.
Factories are now on NCPPlugin level, thus all the core stuff can be in
one module, giving better source code browsing.
Updates has been moved into an updates package, because there is to be
expected more content, and to make utilities less fat.
To indicate the direction, the basic infra-structure has been added to
allow adding components to the DefaultComponentFactory. Further
processQueuedSubComponents is now called after each components adding in
order to allow more flexible registry features.
* Static utility NCPAPIProvider instead of NoCheatPlus.getAPI().
* Extend NoCheatPlusAPI: Some previously static access methods are now
part of the NoCheatPlusAPI interface instead. MCAccessHolder is
implemented and allows external setting of MCAccess.
* Fix some static members/calls to non-static.
* Moving some packages to NCPCore.
* Prepares for moving most check stuff between NCPCompat and NCPPlugin
to allow more optional higher level components.