Commit Graph

241 Commits

Author SHA1 Message Date
asofold
6112d5b9fb [Bleeding] Add interact.speed check. 2013-02-17 19:45:49 +01:00
asofold
dd5f094472 Adjust debug message. 2013-02-17 19:44:50 +01:00
asofold
48ffb2f09f [Bleeding] Add blockinteract.visible check.
This check performs somewhat heuristic ray-tracing to see if a block
interacted with can actually be "seen", in terms of not reaching
through fully solid blocks. [Still needs for performance: more refined
conditions when to use + interact-speed check].
2013-02-17 17:49:50 +01:00
asofold
89cbbfdddb Optimize/correct block-interact checking. 2013-02-17 17:04:06 +01:00
asofold
5f5d571264 Also prevent using item-in-hand or using interacted-block fpor
cancelled interact events.
2013-02-17 16:25:28 +01:00
asofold
1d44fe66be Check BlockInteract first. 2013-02-17 16:20:13 +01:00
asofold
28a28b2e54 Fastest return first. 2013-02-17 14:32:29 +01:00
asofold
45ba3b931e Reduce false positives for god-mode.
At maxNoDamageTicks/2 damage can rule.
2013-02-15 20:39:11 +01:00
asofold
0fff534cd1 Allow stuck players to jump upwards if head is free. 2013-02-15 15:53:56 +01:00
asofold
1264cdb240 [Bleeding] Add ray-tracing for passable check.
By default this only checks for block-transitions and vclip down.
2013-02-15 13:59:36 +01:00
asofold
7d5e5deb24 Adjust Metrics.
1. Removed setting timeouts explicitly.
2. Schedule logging the error before throwing the exception.
2013-02-12 22:58:03 +01:00
asofold
73cbac3b8f Putting workaround right. At the cost of some swimup foggyness. 2013-02-09 00:26:02 +01:00
asofold
08427fb3f1 Reduce false positives with survivalfly + swimup (jump, half-steps). 2013-02-09 00:07:03 +01:00
asofold
602b4c70b4 Basically ignore events with zero damage for god-mode. 2013-02-08 19:46:00 +01:00
asofold
c6ed76167a Set all noswing actions to only log from vl>10 on. 2013-02-08 19:24:45 +01:00
asofold
43264adf40 Adjust moving debug output: Show both v/h, but only if active. 2013-02-08 14:23:45 +01:00
asofold
83eb9c8564 Reset velocity specs for one-time-use velocity. 2013-02-08 14:03:55 +01:00
asofold
aa3c48059c Attempt to further reduce false positives with exiting boats. 2013-02-08 13:52:20 +01:00
asofold
06fdca5f25 Sharpen lost-ground conditions. 2013-02-08 13:31:35 +01:00
asofold
409f5e5878 Workaround for jumping onto flower pots. 2013-02-08 13:01:35 +01:00
asofold
d3966b3ccd Adapt lost-ground check to recent fix in PlayerLocation.isOnGround.
This should reduce false positives with running down "stairs" made of
full blocks by a lot.
2013-02-08 12:28:26 +01:00
asofold
bcd62f09a8 Move some debug output to a method. 2013-02-08 11:13:46 +01:00
asofold
dd9e5d3873 Code simplification. 2013-02-08 11:10:51 +01:00
asofold
a12ffcf916 Correct vl for fastclick to include current violation. 2013-02-08 09:49:38 +01:00
asofold
df4705d0d8 Let inventory.fastclick not execute actions with heavier lag spikes.
It will execute cancel, if the actions for the former vl contain it, but
the vl will not be increased, neither will actions be executed.
2013-02-08 09:47:13 +01:00
asofold
df005b4181 More grace to velocity handling, configurable.
Before full revert or recode: a moderate (smaller than
before) minimal grace amount for the counters is used now.
2013-02-06 18:43:34 +01:00
asofold
261fca021d Add comments, reorder slightly. 2013-02-06 17:42:04 +01:00
asofold
7399bfa8ee More haste. 2013-02-05 11:02:47 +01:00
asofold
2b8dd41461 Reduce some false positives with survivalfly. [Not finished.] 2013-02-05 01:52:15 +01:00
asofold
fcd18ead24 Make god-mode lag boundaries configurable. 2013-02-04 23:48:37 +01:00
asofold
f126a13be5 Don't let freedom go below 0. 2013-02-04 23:03:04 +01:00
asofold
6c8c6adca5 Attempt to fix repeated adding of velocity.
Effects on hacks have to be evaluated further.
2013-02-04 10:10:46 +01:00
asofold
c49b1fb7b6 Change appearance of the output of the lag command. 2013-02-04 09:21:06 +01:00
asofold
ae01377606 Set version to 3.8.10-ALPHA to keep it somewhat consistent, switch back
with 3.8.11.
2013-02-03 22:50:35 +01:00
asofold
38a2fdfb27 Bump version. 2013-02-03 22:10:26 +01:00
asofold
6a0a4188c1 Sharpen vertical-accounting.
Also use first bucket, if count matches.
Demand at least gravity getting added.
2013-02-03 21:55:01 +01:00
asofold
d897c99a23 [Bleeding] Adjust velocity handling.
Mainly horizontal velocity. Should reduce abuse potential for small
amounts of velocity added. Repeated adding of velocity might pose
problems, still.
2013-02-03 21:37:00 +01:00
asofold
5711a261a0 Bump version. 2013-02-03 21:35:15 +01:00
asofold
f5676cc635 Attempt to fix ladder climb up check.
Adds concept to ignore certain flags for isOnGround checking.
2013-02-03 19:16:55 +01:00
asofold
7bc9b709cd Bump version. 2013-02-03 18:41:42 +01:00
asofold
c3b0bf1012 Fixes pending...
swimup: Speed corrected.

vertical velocity: reset only with to on ground or small velocity.
2013-02-03 18:37:06 +01:00
asofold
ec70fb1df4 [Bleeding] Change how vertical velocity is applied, reset both h/v on
certain occasions.
2013-02-03 18:20:49 +01:00
asofold
cfdbfedf56 Fix ladder+vine speed limits for moving up not being applied. 2013-02-03 17:38:44 +01:00
asofold
7872c9690b Bump version. 2013-02-03 17:09:28 +01:00
asofold
ab068f0a2d Attempt to fix lilypad + swimup. 2013-02-03 17:05:07 +01:00
asofold
52797769a2 Fix jumping from water onto lilypads. 2013-02-03 16:52:37 +01:00
asofold
0c0f8d1c5c Switch vertical accounting to 3 events per bucket. 2013-02-03 16:46:48 +01:00
asofold
c6bf6c5d27 Bump version. 2013-02-03 16:36:33 +01:00
asofold
930228bc6c Protected more against moving up (ladder, vine, water).
Prevent climbing too high up vine that are not attached to solid
blocks. Prevent too high speed moving up on ladders, vine, liquid.
Refine treatment of exiting boats.
2013-02-03 16:32:22 +01:00
asofold
70e47e03c1 Bump version. 2013-02-03 14:03:30 +01:00