asofold
6eeb3ae89d
Add missing strings entry for fastheal.
2013-02-20 18:10:17 +01:00
asofold
db5a71d6d2
[Bleeding] Add FastHeal check.
...
Might need lower interval and higher buffer in the default config,
subject to testing.
2013-02-20 17:02:48 +01:00
asofold
4a2dfc853e
Something against criticals.
...
NoFall will now reset fall distances to 0 if the player walks on ground
(configurable: anticriticals).
2013-02-19 02:25:49 +01:00
asofold
2304abd6e8
Add nofall fall distance to fight.criticals debug message.
2013-02-19 01:49:59 +01:00
asofold
52eb97026c
[BLEEDING] Revive direction checking. Optimizations.
2013-02-18 02:55:46 +01:00
asofold
1effa80021
Tighten blockinteract.speed limit to 60.
2013-02-17 20:21:38 +01:00
asofold
cd2cb78ad6
Don't forget to increase the VL.
2013-02-17 19:54:06 +01:00
asofold
6112d5b9fb
[Bleeding] Add interact.speed check.
2013-02-17 19:45:49 +01:00
asofold
dd5f094472
Adjust debug message.
2013-02-17 19:44:50 +01:00
asofold
48ffb2f09f
[Bleeding] Add blockinteract.visible check.
...
This check performs somewhat heuristic ray-tracing to see if a block
interacted with can actually be "seen", in terms of not reaching
through fully solid blocks. [Still needs for performance: more refined
conditions when to use + interact-speed check].
2013-02-17 17:49:50 +01:00
asofold
89cbbfdddb
Optimize/correct block-interact checking.
2013-02-17 17:04:06 +01:00
asofold
5f5d571264
Also prevent using item-in-hand or using interacted-block fpor
...
cancelled interact events.
2013-02-17 16:25:28 +01:00
asofold
1d44fe66be
Check BlockInteract first.
2013-02-17 16:20:13 +01:00
asofold
28a28b2e54
Fastest return first.
2013-02-17 14:32:29 +01:00
asofold
45ba3b931e
Reduce false positives for god-mode.
...
At maxNoDamageTicks/2 damage can rule.
2013-02-15 20:39:11 +01:00
asofold
0fff534cd1
Allow stuck players to jump upwards if head is free.
2013-02-15 15:53:56 +01:00
asofold
1264cdb240
[Bleeding] Add ray-tracing for passable check.
...
By default this only checks for block-transitions and vclip down.
2013-02-15 13:59:36 +01:00
asofold
7d5e5deb24
Adjust Metrics.
...
1. Removed setting timeouts explicitly.
2. Schedule logging the error before throwing the exception.
2013-02-12 22:58:03 +01:00
asofold
73cbac3b8f
Putting workaround right. At the cost of some swimup foggyness.
2013-02-09 00:26:02 +01:00
asofold
08427fb3f1
Reduce false positives with survivalfly + swimup (jump, half-steps).
2013-02-09 00:07:03 +01:00
asofold
602b4c70b4
Basically ignore events with zero damage for god-mode.
2013-02-08 19:46:00 +01:00
asofold
c6ed76167a
Set all noswing actions to only log from vl>10 on.
2013-02-08 19:24:45 +01:00
asofold
43264adf40
Adjust moving debug output: Show both v/h, but only if active.
2013-02-08 14:23:45 +01:00
asofold
83eb9c8564
Reset velocity specs for one-time-use velocity.
2013-02-08 14:03:55 +01:00
asofold
aa3c48059c
Attempt to further reduce false positives with exiting boats.
2013-02-08 13:52:20 +01:00
asofold
06fdca5f25
Sharpen lost-ground conditions.
2013-02-08 13:31:35 +01:00
asofold
409f5e5878
Workaround for jumping onto flower pots.
2013-02-08 13:01:35 +01:00
asofold
d3966b3ccd
Adapt lost-ground check to recent fix in PlayerLocation.isOnGround.
...
This should reduce false positives with running down "stairs" made of
full blocks by a lot.
2013-02-08 12:28:26 +01:00
asofold
bcd62f09a8
Move some debug output to a method.
2013-02-08 11:13:46 +01:00
asofold
dd9e5d3873
Code simplification.
2013-02-08 11:10:51 +01:00
asofold
a12ffcf916
Correct vl for fastclick to include current violation.
2013-02-08 09:49:38 +01:00
asofold
df4705d0d8
Let inventory.fastclick not execute actions with heavier lag spikes.
...
It will execute cancel, if the actions for the former vl contain it, but
the vl will not be increased, neither will actions be executed.
2013-02-08 09:47:13 +01:00
asofold
df005b4181
More grace to velocity handling, configurable.
...
Before full revert or recode: a moderate (smaller than
before) minimal grace amount for the counters is used now.
2013-02-06 18:43:34 +01:00
asofold
261fca021d
Add comments, reorder slightly.
2013-02-06 17:42:04 +01:00
asofold
7399bfa8ee
More haste.
2013-02-05 11:02:47 +01:00
asofold
2b8dd41461
Reduce some false positives with survivalfly. [Not finished.]
2013-02-05 01:52:15 +01:00
asofold
fcd18ead24
Make god-mode lag boundaries configurable.
2013-02-04 23:48:37 +01:00
asofold
f126a13be5
Don't let freedom go below 0.
2013-02-04 23:03:04 +01:00
asofold
6c8c6adca5
Attempt to fix repeated adding of velocity.
...
Effects on hacks have to be evaluated further.
2013-02-04 10:10:46 +01:00
asofold
c49b1fb7b6
Change appearance of the output of the lag command.
2013-02-04 09:21:06 +01:00
asofold
ae01377606
Set version to 3.8.10-ALPHA to keep it somewhat consistent, switch back
...
with 3.8.11.
2013-02-03 22:50:35 +01:00
asofold
38a2fdfb27
Bump version.
2013-02-03 22:10:26 +01:00
asofold
6a0a4188c1
Sharpen vertical-accounting.
...
Also use first bucket, if count matches.
Demand at least gravity getting added.
2013-02-03 21:55:01 +01:00
asofold
d897c99a23
[Bleeding] Adjust velocity handling.
...
Mainly horizontal velocity. Should reduce abuse potential for small
amounts of velocity added. Repeated adding of velocity might pose
problems, still.
2013-02-03 21:37:00 +01:00
asofold
5711a261a0
Bump version.
2013-02-03 21:35:15 +01:00
asofold
f5676cc635
Attempt to fix ladder climb up check.
...
Adds concept to ignore certain flags for isOnGround checking.
2013-02-03 19:16:55 +01:00
asofold
7bc9b709cd
Bump version.
2013-02-03 18:41:42 +01:00
asofold
c3b0bf1012
Fixes pending...
...
swimup: Speed corrected.
vertical velocity: reset only with to on ground or small velocity.
2013-02-03 18:37:06 +01:00
asofold
ec70fb1df4
[Bleeding] Change how vertical velocity is applied, reset both h/v on
...
certain occasions.
2013-02-03 18:20:49 +01:00
asofold
cfdbfedf56
Fix ladder+vine speed limits for moving up not being applied.
2013-02-03 17:38:44 +01:00