Commit Graph

176 Commits

Author SHA1 Message Date
asofold
b3b13df83c Add nocheatplus.command.(exempt|unexempt|removeplayer).self permissions.
Somewhat incomplete, because the filter permission is not added for 
these. Might be fancy for the tester shortcut (less danger).
2013-08-10 03:16:16 +02:00
asofold
fdf2009551 Use a testPermission method for sub-commands. 2013-08-10 03:06:08 +02:00
asofold
858302b1ba More on permission changes.
* Fix color replacing in command protection (had no effect previously).
* Use "no permission" message for default bukkit command protection.
* Use command protection only, no more parsing pre process for /pl etc.
* Other tweaks (update descriptions, add shortcuts / child permissions).
2013-08-10 01:50:59 +02:00
asofold
0e56338336 Change feature (filter) permissions to nocheatplus.filter... 2013-08-09 23:50:59 +02:00
asofold
84c376864e Rework parts of permissions.
Changes are mostly backwards compatible.

Fixed:
* Filter permissions were wrong (not starting with nocheatplus).

Changed:
* Commands are grouped under nocheatplus.command now.
* Notification permission is independent of the notify command,
	 changed to nocheatplus.notify.

New:
* Shortcut permissions (nocheatplus.shortcut...) for safer use.
* Shortcut permission for testers: nocheatplus.tester
2013-08-09 18:09:24 +02:00
asofold
e17b14e17d SF: Start with hbuf at 0 (reverts setting to 1/2 of max). 2013-08-09 16:36:28 +02:00
asofold
4c76fc8471 Attempt to fix issues with horses and NoFall. 2013-08-04 21:44:38 +02:00
asofold
943083f61f Set core dependency to Bukkit-1.6.2-R0.1 (beta). 2013-08-04 21:15:01 +02:00
asofold
7a938dfd6a SF: Revert removal of resetting for not cancelled violations.
Actions with mixed cancel and not-cancel will be broken without the 
reset.
2013-07-24 10:26:25 +02:00
asofold
3acf5c20ff [INCOMPLETE] Bunny-hop without bunny and without hop.
This change addresses the fact that the bunny hop thing also applies 
when not sprinting, also without actually jumping. In future the buffer 
will be much more confined to  special cases and/or limited in how it 
regains level (nu pogodi).
2013-07-24 10:19:03 +02:00
asofold
d77c63a228 SF: Optimization and fixes with bunny and permchecks.
* Currently bunny applies very often on sprinting, thus it can be pre-
  checked before permchecks, and if necessary re-checked after 
  permchecks.
* Remove heuristic permchecks, since the above should do better.
* Fix bunny not trigger for assumeonground && jumpphase == 0.

Further we will try to get rid of the horizontal buffer as we know it,
 confining it to special cases. However we have to extend bunny hop to
 apply without sprinting as well. Might need a more general concept
 for ground-move-modifiers and friction to achieve it.
2013-07-23 12:10:20 +02:00
asofold
9e920b89cb SF: Set initial hbuf to 0. Need new concept/discussion.
Setting to something on creation of data is ineffective, because it gets
set to 0 on passable violations.

Keeping the buffer means other abuse potential.

Probably better postpone until re-design/removal of the buffer concept.
2013-07-23 10:31:46 +02:00
asofold
a872cc8a86 "lost sprint": Remove checking vs horizontal buffer.
Might consider for future:
The problems of the type lost-sprint, bunny seem to be client mechanics.
The ground-modifiers apply and stay valid during jump, thus turning off 
sprint for attacking makes sense.

So i revert the statement about "could be worth a ticket" for the
moment. However with looking forward to have a Minecraft API, it could 
could be appropriate to provide something to allow server-side checking,
yet again finding the right ground modifier needs knowledge of the 
exact moves the client did, so client side could change to send all the 
transition events as suggested before.
2013-07-23 10:17:58 +02:00
asofold
b2694d93fa [BLEEDING] SF(bunny/after failure checks): Alter order and conditions.
Horizontal speed after-failure checks:
* More conditions to confine use more (on-ground, web/fluid/etc.).
* Increase bunny counter during bunny-fly until touching the ground.
* Check bunny fly first and ignore sprinting for that one.
* Attempt to fix "double bunny", i.e. small blocks on blocks.
* Redo part of checking order, do permission checks first, otherwise 
	there might happen unwanted invalidation of velocity.
* Force permission check with the first getting of hDistance on 
	certain conditions, to prevent certain redundant call.
2013-07-23 00:19:19 +02:00
asofold
fdca61ca90 Only allow "lost sprint", if MediumLiftOff is not LIMIT_JUMP.
No reward for attacking entities jumping in/out of water/web/etc.
2013-07-22 23:16:59 +02:00
asofold
d31fe6b53e SF: Minor cleanup on horizontal buffer.
* Remove code duplication by checking buffer regain after all other.
	The usual case is that regain is checked anyway.
* Don't use buffer for bunnyfly. Makes tags more unique.
2013-07-22 19:05:43 +02:00
asofold
ec956a9be0 SF: Fix horizontal buffer allowing negative values + adjust tags.
* Horizontal buffer is not modeled such that it can't become negative.
* hvel tag added for using horizontal velocity.
* hspeed tag is only added on hspeed violations.
2013-07-22 16:47:11 +02:00
asofold
0bb978dbf1 Longer delay times for the default low vl log messages for SurvivalFly. 2013-07-21 14:04:34 +02:00
asofold
3255bf97d7 More conditions for waterwalk.
Prevent triggering if walking into water on a half step, by excluding
any on-ground moves.
2013-07-21 00:02:12 +02:00
asofold
baccd41931 [BLEEDING] bunny hop bunny fly.
Altered model for bunny-hop problem. We reduce the sprinting-modificator
 by a lot, and add extra buffer during the now introduced "bunny fly" 
 phase. Conditions have been refined.
 
 Certainly needs more testing, also regarding effects.
2013-07-20 22:11:21 +02:00
asofold
7569d126aa More moving/SF cleanup.
* [ONGOING/MERGED] Add sfLastHDist.
* Add MovingData.prepareSetBack, call for hover and moving violations.
* Move vertical velocity handling into Movingdata.velocityTick.
2013-07-20 20:09:12 +02:00
asofold
1d9e4d114e SF: Further confine conditions for "bunny" to apply. 2013-07-20 15:43:44 +02:00
asofold
2f647980c1 SF: Keep naming as lostGround. 2013-07-20 14:24:06 +02:00
asofold
2856919409 Re-model extra horizontal buffer to a counter for "lost sprint".
The problems with attacking + sprint/bunny seems to be that the player 
moves on as if sprinting, thus we reformulate it as the "lost sprint"
problem. The sprintback check is skipped during lostsprint phases.

This should be worth a ticket for Mojang/CB, sprint + jump + attack 
somewhere around touch down time (+-) - server side sprinting turns off,
but the player moves on as if sprinting.
2013-07-19 22:57:10 +02:00
asofold
471579d595 Move sprintback check back to where it was (not allowing vel/buf use).
Since the sprinting time has been fixed, it should not be necessary to 
consume buffers/velocity, because it will not trigger at all.
(Context: throwing ender pearls at entities.)
2013-07-19 18:23:22 +02:00
asofold
c2fb27b842 More cleanup (mostly survivalfly).
Checking order, grouping, comments...
2013-07-19 18:07:58 +02:00
asofold
a7344eb462 [BLEEDING] SF: Sharpen vertical accounting (vacc). Read details!
Potential false positives are survivalfly violations with vacc[...].
 * Touch down near ground (lost-ground miss).
 * Slow falling after login/teleports.
2013-07-18 14:46:45 +02:00
asofold
65ee38bf9a More cleanup for SurvivalFly.
* Further split off rather seldom triggering code parts into methods.
* Accounting does not manipulate the accumulator anymore.
* Remove some unused parameters form signature(s).
* Method renaming.
* Comment cleanups.

(Expect more with time...)
2013-07-18 13:54:44 +02:00
asofold
fb30a84f5e No reason for private here. 2013-07-18 01:44:06 +02:00
asofold
3826807c56 Commented that out during testing. 2013-07-18 01:42:29 +02:00
asofold
13cb783c72 Add an annotation for registration order with INotifyReload.
SetupOrder allows to define a priority, so you can register
 ActionFactoryFactory instances before any checks get them.
 
 Default priorities are NCP core at -100, DataManager -80, rest at 0.
2013-07-18 01:42:07 +02:00
asofold
2913baa6c7 [Bleeding] Change to lazy ActionFactory setting.
Allows to set a new ActionFactoryFactory without the ConfigManager.init 
already trying to parse actions, thus implementing special actions 
should be easier. Still three calls might be necessary to be on the 
safe side:
1. ConfigManager.setActionFactoryFactory(new factory)
2. ConfigManaher.setAllActionFactories()
3. DataManager.clearConfigs()

Not entirely convinced if concurrency issues might arise with reload or 
even on startup (chat).
2013-07-18 01:19:47 +02:00
asofold
b49df04120 Comments.
Hint at per-velocity friction factor. Could be used to add short term 
velocity that does not decrease. However it can't replace extra-buffer
due to special invalidation conditions.
2013-07-17 23:22:38 +02:00
asofold
13add02392 Handle the resetting of the jump-amplifier in MovingListener. 2013-07-17 22:18:15 +02:00
asofold
12bd184517 More cleanup for survivalfly.
Move the after-failure permission-, velocity- and 
extra-buffer-checks into an extra method.

Move special checks like web/liquid to extra methods.

Alter checking order slightly.

Other cleanups (comments, declaration order, grouping).

Shuffle methods.

Finished? No.
2013-07-17 20:10:42 +02:00
asofold
f82a0c084a Reset sprinting if the player is not set sprinting.
Only give the sprintinggrace time concerning the food level.
Should fix more sprintback issues, potentially.
2013-07-17 17:33:27 +02:00
asofold
71ffa298f5 Ineffective workaround. 2013-07-17 01:06:13 +02:00
asofold
9accfc3831 Allow using up horizontal velocity for sprintback. 2013-07-17 00:58:47 +02:00
asofold
6e2844745c Confine "sprintback" alerts to speeds greater than walking.
This reduces false positives with throwing enderpearls at nearby
entities or for horizontal velocity.

Missing: Use up horizontal velocity if sprintback is triggered and
queued velocity is present.
2013-07-17 00:29:56 +02:00
asofold
e97a9297aa Attempt to work around another ender-pearl + survivalfly issue.
Jump (+run) and throw an ender pearl at a nearby entity. 
Survivalfly might trigger with limitjump, since the MediumLiftOff gets 
reset on teleporting (would appreciate MC adding sequence numbers to 
moving packets :p).
2013-07-17 00:23:05 +02:00
asofold
27a063abe8 Minor cleanups. 2013-07-16 19:37:40 +02:00
asofold
2b4a1f20d3 More to vehicle internals.
Set-back handling:
* Make the VehicleSetBack a class in the moving package.
* For set-backs use the debug flag from the time of checking.

Debugging:
* Alter debug output for moves slightly (differing locations).
* Add debug output for vehicle moves with players involved.

Note on 1.6:
* Not even PlayerMove is fired for pigs and horses, so no tracking.
2013-07-16 19:28:47 +02:00
asofold
f556422cd7 Add info about returned object for BridgeHealth recovery failure. 2013-07-16 15:26:07 +02:00
asofold
c7b85f9faa Flying permissions: survivalfly is now child of creativefly. 2013-07-16 00:24:20 +02:00
asofold
172b103521 [BLIND] CreativeFly: Account for walk- and fly-speed. 2013-07-16 00:05:50 +02:00
asofold
80f58d94ce Also check for player.isFlying. 2013-07-15 23:59:51 +02:00
asofold
240bff5b62 [BLEEDING] SurvivalFly: Account for per-player walk-speed. 2013-07-15 23:50:42 +02:00
asofold
e35f1f7c9c Switch do mods instead of speeds for sf. 2013-07-15 23:24:51 +02:00
asofold
c382082c40 Add "sprinting" to moving output. 2013-07-15 22:33:22 +02:00
asofold
f17378b3e0 More cleanup for health API changes. 2013-07-15 12:31:37 +02:00
asofold
489c60f07f Bad last minute ordering. 2013-07-15 02:21:20 +02:00
asofold
268c51b729 Refine conditions for passable.
* Do not check if moving inside of a block that is ignored by passable.
* ray-tracing: Always check vclip up AND down.
2013-07-15 02:15:20 +02:00
asofold
75e21797e1 Minor cleanup. 2013-07-15 01:49:19 +02:00
asofold
4e9e0bd7c1 Fix CreativeFly ignoring possible passable set-backs. 2013-07-15 01:21:45 +02:00
asofold
83187fa549 Bind BridgeHealth API incompatibility warnings to logging.debug. 2013-07-15 00:24:46 +02:00
asofold
cf1c89d646 [BLEEDING] Change message sending queue from per-player to global.
Adds an API to queue messages (thread safe).
2013-07-14 22:04:42 +02:00
asofold
821dc34d7a Schedule sending the chat.text warning message.
Thread safety not guaranteed by API.
2013-07-14 20:29:21 +02:00
asofold
00836ac9d7 Change event priorities (join/world-change) + delay some admin messages. 2013-07-14 20:12:19 +02:00
asofold
f55e0d5742 Alter config version handling + make notification configurable.
Versions are saved in a subsection instead of the comment-header.
2013-07-14 19:19:07 +02:00
asofold
54273687b0 Some comments and javdocs. 2013-07-14 17:30:46 +02:00
asofold
98c64003a2 Add flyspeed and walkspeed to debug output for moving (debug level>0). 2013-07-14 12:50:04 +02:00
asofold
742e6e309c Quick fix for carpets: Allow standing inside/on.
This is somewhat incomplete, because players can pass through.
2013-07-13 21:40:34 +02:00
asofold
c30105d6b7 Fix passable alerts with fence gates.
This workaround allows the block transition from above a 1.5 high block
into the block, for the case both from and to have been inside of the
bounds of the block. This should fix the annoying bug with jumping
inside of an open fence gate, closing it while just above 1.0 height,
so that passable would alert for moving back from air into the block.
2013-07-12 19:53:40 +02:00
asofold
d7ca742c57 [BLEEDING] Fixes for passable/rt preventing moving out of blocks.
Passable/ray-tracing might disallow players moving out of blocks which
they are stuck in on some occasions.
In order to allow moving out of a block, ray tracing is repeated
with the first block ignored for some cases.
2013-07-12 19:27:27 +02:00
asofold
ee0ca14cef Provide a tag for passable violations [not in strings]. 2013-07-12 18:02:57 +02:00
asofold
81b528f90b Allow "step-up" even if in web. 2013-07-12 17:28:07 +02:00
asofold
6f232e5dde Shuffle checks in fight listener 2013-07-11 01:51:36 +02:00
asofold
a8d1aded59 [BLEEDING] Adapt to health changes + set NCPCore dependency to 1.6.1. 2013-07-10 01:55:56 +02:00
asofold
ccc9c74a76 Remove double plus. 2013-07-09 17:59:27 +02:00
asofold
543dcf57f5 Metrics/ticks: Use rounding + de-tweak counting up to 20. 2013-07-09 17:16:47 +02:00
asofold
e1babee538 MCAccess: Get rid of Block_i method. 2013-07-09 12:05:06 +02:00
asofold
e69741f5dc Simplify MCAccess version tags for support of multiple sub-versions. 2013-07-09 11:47:16 +02:00
asofold
4035719597 Use a utility for getting the damage of damage-events as well. 2013-07-06 22:28:43 +02:00
asofold
9edfb14103 Move workarounds for health-API changes to a utility. 2013-07-06 20:37:11 +02:00
asofold
a7581d509d [TEST] Fix reflection for health changes. 2013-07-06 18:53:21 +02:00
asofold
fb4614d101 Use minimum of health and max health. 2013-07-06 16:07:57 +02:00
asofold
f315336005 [TEST] Attempt to fall back to reflection for health issues (one spot). 2013-07-06 15:48:26 +02:00
asofold
e60006d6a3 Update pom.xml descriptions. 2013-07-06 14:49:24 +02:00
asofold
8929108152 Add option to not send any motd, move config for it to its own section. 2013-07-03 18:32:47 +02:00
asofold
4a581f8f91 I said i would try the endless loop one time. 2013-07-03 13:16:12 +02:00
asofold
01c3252f79 [BLEEDING] Auto detect "missing" VehicleMove events.
Like with pigs, players can ride other entities than would fire
VehicleMove events. To counter this NCP will detect for which entities
those events are fired and do the packet checks for those that don't.
2013-07-02 22:36:48 +02:00
asofold
d11e91f2e4 [BLEEDING/INSTABLE] Roughly adjust to 1.6.1 Bukkit API changes. 2013-07-02 12:13:33 +02:00
asofold
f894a8da39 [BLIND] Add factory for vanilla blocks + early addition of 1.6 blocks. 2013-07-01 15:34:33 +02:00
asofold
cd9930d3c0 Forgot that step. 2013-06-30 22:45:27 +02:00
asofold
3ba5f311b1 Add missing @GlobalConfig. 2013-06-30 22:27:22 +02:00
asofold
480264d0f1 Optimize ColorUtil.
* Use ChatColor.translateAlternateColorCode
* Use more (still too) complicated but faster method for color removal.
2013-06-30 22:24:57 +02:00
asofold
4085223594 Make messages configurable for hiding plugins. 2013-06-30 20:00:12 +02:00
asofold
3b337d968d Change config path for protectplugins. 2013-06-30 19:28:52 +02:00
asofold
90783e290f Lost update... 2013-06-30 03:03:43 +02:00
asofold
78f453c5c2 Update metrics. 2013-06-30 02:49:26 +02:00
asofold
3880808d06 [BLIND] Attempt to catch open inventories for portals and world changes. 2013-06-30 00:07:54 +02:00
asofold
c25b774721 Add hook versions to the "ncp version" command. 2013-06-22 17:13:54 +02:00
asofold
eca9c26be5 Attempt to fix high jump effect (5) + survivalfly (step). 2013-06-12 15:37:59 +02:00
asofold
21442c4e22 Use a filter permission to see if a player can use the root command.
The permission is set as child of all command permissions 
(sub commands of the root command). This is done in post enable to not
have to add it 100 times to the plugin.yml. Hopefully permission plugins
handle this right, superperms (permissions.yml) does.
2013-06-12 02:08:22 +02:00
asofold
00696c1624 Correct order of permission checking for the root command. 2013-06-12 01:08:10 +02:00
asofold
ae2d6142d9 Add command to turn notifications off and on again (per player). 2013-06-12 00:53:40 +02:00
asofold
4811fefb05 [COMMAND CHANGE] Remove delay feature from ncp ban/kick/tell/tempkick.
"ncp delay..." still is available.
2013-06-11 21:33:33 +02:00
asofold
8ea5eccaa0 Put commands on feet.
* Add a new base class for better sub-command handling also for
tab-completion (AbstractCommand).
* Alter package structure slightly, to group command-classes by purpose.
* Some renaming.
2013-06-11 21:17:06 +02:00
asofold
888c7d937a Add tags to PlayerData + implement a notify-off tag.
Not sure this is that much final, but PlayerData can now carry tags.
NoCheatPlus.sendAdminNotify... will now check PlayerData for the
"notify_off" tag, as a preparation for a command to turn off
notifications.
2013-06-11 20:06:57 +02:00
asofold
1d53115abe [BLEEDING] Add option to set prefixes for the logging messages. 2013-06-11 01:23:35 +02:00