Paper/patches/unapplied/server/0168-Prevent-logins-from-being-processed-when-the-player-.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: killme <killme-git@ibts.me>
Date: Sun, 12 Nov 2017 19:40:01 +0100
Subject: [PATCH] Prevent logins from being processed when the player has
disconnected
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
index c01596f87efd316816b597b83c3cac1dbddc22c2..abfeaa9485b71d0b802c41bfd8e113d0bc9e9773 100644
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--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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@@ -81,7 +81,9 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener,
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}
// Paper end - Do not allow logins while the server is shutting down
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if (this.state == ServerLoginPacketListenerImpl.State.VERIFYING) {
+ if (this.connection.isConnected()) { // Paper - prevent logins to be processed even though disconnect was called
this.verifyLoginAndFinishConnectionSetup((GameProfile) Objects.requireNonNull(this.authenticatedProfile));
+ } // Paper - prevent logins to be processed even though disconnect was called
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}
if (this.state == ServerLoginPacketListenerImpl.State.WAITING_FOR_DUPE_DISCONNECT && !this.isPlayerAlreadyInWorld((GameProfile) Objects.requireNonNull(this.authenticatedProfile))) {