- public static final ImmutableMap<StructureGenerator<?>, StructureSettingsFeature> DEFAULTS = ImmutableMap.builder().put(StructureGenerator.VILLAGE, new StructureSettingsFeature(32, 8, 10387312)).put(StructureGenerator.DESERT_PYRAMID, new StructureSettingsFeature(32, 8, 14357617)).put(StructureGenerator.IGLOO, new StructureSettingsFeature(32, 8, 14357618)).put(StructureGenerator.JUNGLE_TEMPLE, new StructureSettingsFeature(32, 8, 14357619)).put(StructureGenerator.SWAMP_HUT, new StructureSettingsFeature(32, 8, 14357620)).put(StructureGenerator.PILLAGER_OUTPOST, new StructureSettingsFeature(32, 8, 165745296)).put(StructureGenerator.STRONGHOLD, new StructureSettingsFeature(1, 0, 0)).put(StructureGenerator.OCEAN_MONUMENT, new StructureSettingsFeature(32, 5, 10387313)).put(StructureGenerator.END_CITY, new StructureSettingsFeature(20, 11, 10387313)).put(StructureGenerator.WOODLAND_MANSION, new StructureSettingsFeature(80, 20, 10387319)).put(StructureGenerator.BURIED_TREASURE, new StructureSettingsFeature(1, 0, 0)).put(StructureGenerator.MINESHAFT, new StructureSettingsFeature(1, 0, 0)).put(StructureGenerator.RUINED_PORTAL, new StructureSettingsFeature(40, 15, 34222645)).put(StructureGenerator.SHIPWRECK, new StructureSettingsFeature(24, 4, 165745295)).put(StructureGenerator.OCEAN_RUIN, new StructureSettingsFeature(20, 8, 14357621)).put(StructureGenerator.BASTION_REMNANT, new StructureSettingsFeature(27, 4, 30084232)).put(StructureGenerator.NETHER_BRIDGE, new StructureSettingsFeature(27, 4, 30084232)).put(StructureGenerator.NETHER_FOSSIL, new StructureSettingsFeature(2, 1, 14357921)).build();
+ public static final ImmutableMap<StructureGenerator<?>, StructureSettingsFeature> DEFAULTS = ImmutableMap.<StructureGenerator<?>, StructureSettingsFeature>builder().put(StructureGenerator.VILLAGE, new StructureSettingsFeature(32, 8, 10387312)).put(StructureGenerator.DESERT_PYRAMID, new StructureSettingsFeature(32, 8, 14357617)).put(StructureGenerator.IGLOO, new StructureSettingsFeature(32, 8, 14357618)).put(StructureGenerator.JUNGLE_TEMPLE, new StructureSettingsFeature(32, 8, 14357619)).put(StructureGenerator.SWAMP_HUT, new StructureSettingsFeature(32, 8, 14357620)).put(StructureGenerator.PILLAGER_OUTPOST, new StructureSettingsFeature(32, 8, 165745296)).put(StructureGenerator.STRONGHOLD, new StructureSettingsFeature(1, 0, 0)).put(StructureGenerator.OCEAN_MONUMENT, new StructureSettingsFeature(32, 5, 10387313)).put(StructureGenerator.END_CITY, new StructureSettingsFeature(20, 11, 10387313)).put(StructureGenerator.WOODLAND_MANSION, new StructureSettingsFeature(80, 20, 10387319)).put(StructureGenerator.BURIED_TREASURE, new StructureSettingsFeature(1, 0, 0)).put(StructureGenerator.MINESHAFT, new StructureSettingsFeature(1, 0, 0)).put(StructureGenerator.RUINED_PORTAL, new StructureSettingsFeature(40, 15, 34222645)).put(StructureGenerator.SHIPWRECK, new StructureSettingsFeature(24, 4, 165745295)).put(StructureGenerator.OCEAN_RUIN, new StructureSettingsFeature(20, 8, 14357621)).put(StructureGenerator.BASTION_REMNANT, new StructureSettingsFeature(27, 4, 30084232)).put(StructureGenerator.NETHER_BRIDGE, new StructureSettingsFeature(27, 4, 30084232)).put(StructureGenerator.NETHER_FOSSIL, new StructureSettingsFeature(2, 1, 14357921)).build();
public static final StructureSettingsStronghold DEFAULT_STRONGHOLD;
private final Map<StructureGenerator<?>, StructureSettingsFeature> structureConfig;