2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 22 Apr 2021 00:28:20 -0700
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Subject: [PATCH] add get-set drop chance to EntityEquipment
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diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java
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2023-12-02 21:29:47 +01:00
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index 2b11217153d6d6d8246d332e7fbbf32810d7e7b8..bbc1aa3a317fd0a0a0060b30aae42567cda471ca 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/org/bukkit/inventory/EntityEquipment.java
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+++ b/src/main/java/org/bukkit/inventory/EntityEquipment.java
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2023-12-02 21:29:47 +01:00
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@@ -525,4 +525,34 @@ public interface EntityEquipment {
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*/
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2022-05-31 22:40:21 +02:00
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@NotNull // Paper
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Entity getHolder();
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+ // Paper start
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+ /**
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+ * Gets the drop chance of specified slot.
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+ *
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+ * <ul>
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+ * <li>A drop chance of 0.0F will never drop
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2023-12-02 21:29:47 +01:00
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+ * <li>A drop chance of 1.0F will always drop if killed by a player
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+ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
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2021-06-11 14:02:28 +02:00
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+ * </ul>
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+ *
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+ * @param slot the slot to get the drop chance of
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+ * @return the drop chance for the slot
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+ */
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+ float getDropChance(@NotNull EquipmentSlot slot);
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+
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+ /**
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+ * Sets the drop chance of the specified slot.
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+ *
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+ * <ul>
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+ * <li>A drop chance of 0.0F will never drop
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2023-12-02 21:29:47 +01:00
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+ * <li>A drop chance of 1.0F will always drop if killed by a player
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+ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
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2021-06-11 14:02:28 +02:00
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+ * </ul>
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+ *
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+ * @param slot the slot to set the drop chance of
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+ * @param chance the drop chance for the slot
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2021-06-21 07:42:42 +02:00
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+ * @throws UnsupportedOperationException when called on non-{@link Mob} entities
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+ */
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+ void setDropChance(@NotNull EquipmentSlot slot, float chance);
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+ // Paper end
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}
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