Fix the spawning of HangingEntities by picking the right direction

Related to SPIGOT-206.
Currently HangingEntities should be located next to the block they are
hanging on. With the direction set to the opposite of the block they
are hanging from.
This code is modified to find the correct direction.
This commit is contained in:
Stefan 2014-12-13 17:26:00 +01:00
parent 354449ae9a
commit 01f0122a9e

View File

@ -1018,32 +1018,18 @@ public class CraftWorld implements World {
} else if (Hanging.class.isAssignableFrom(clazz)) {
Block block = getBlockAt(location);
BlockFace face = BlockFace.SELF;
if (block.getRelative(BlockFace.EAST).getTypeId() == 0) {
face = BlockFace.EAST;
} else if (block.getRelative(BlockFace.NORTH).getTypeId() == 0) {
face = BlockFace.NORTH;
} else if (block.getRelative(BlockFace.WEST).getTypeId() == 0) {
face = BlockFace.WEST;
} else if (block.getRelative(BlockFace.SOUTH).getTypeId() == 0) {
face = BlockFace.SOUTH;
}
EnumDirection dir;
switch (face) {
case SOUTH:
default:
dir = EnumDirection.SOUTH;
break;
case WEST:
dir = EnumDirection.WEST;
break;
case NORTH:
dir = EnumDirection.NORTH;
break;
case EAST:
dir = EnumDirection.EAST;
break;
BlockFace[] faces = new BlockFace[]{BlockFace.EAST,BlockFace.NORTH,BlockFace.WEST,BlockFace.SOUTH};
for(BlockFace dir : faces){
net.minecraft.server.Block nmsBlock = CraftMagicNumbers.getBlock(block.getRelative(dir));
if(nmsBlock.getMaterial().isBuildable() || BlockDiodeAbstract.d(nmsBlock)) {
face = dir;
break;
}
}
EnumDirection dir = CraftBlock.blockFaceToNotch(face).opposite();
if (Painting.class.isAssignableFrom(clazz)) {
entity = new EntityPainting(world, new BlockPosition((int) x, (int) y, (int) z), dir);
} else if (ItemFrame.class.isAssignableFrom(clazz)) {