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Add TNTPrimeEvent
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package com.destroystokyo.paper.event.block;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.TNTPrimed;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.block.BlockEvent;
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import org.jetbrains.annotations.ApiStatus;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/**
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* Called when TNT block is about to turn into {@link TNTPrimed}
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* <p>
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* Cancelling it won't turn TNT into {@link TNTPrimed} and leaves
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* the TNT block as-is
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*
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* @author Mark Vainomaa
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* @deprecated use {@link org.bukkit.event.block.TNTPrimeEvent}
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*/
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@Deprecated(forRemoval = true, since = "1.19.4")
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public class TNTPrimeEvent extends BlockEvent implements Cancellable {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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@NotNull private final PrimeReason reason;
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@Nullable private final Entity primerEntity;
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private boolean cancelled;
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@ApiStatus.Internal
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public TNTPrimeEvent(@NotNull Block theBlock, @NotNull PrimeReason reason, @Nullable Entity primerEntity) {
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super(theBlock);
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this.reason = reason;
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this.primerEntity = primerEntity;
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}
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/**
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* Gets the TNT prime reason
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*
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* @return Prime reason
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*/
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@NotNull
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public PrimeReason getReason() {
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return this.reason;
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}
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/**
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* Gets the TNT primer {@link Entity}.
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* <p>
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* It's {@code null} if {@link #getReason()} is {@link PrimeReason#REDSTONE} or {@link PrimeReason#FIRE}.
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* It's not {@code null} if {@link #getReason()} is {@link PrimeReason#ITEM} or {@link PrimeReason#PROJECTILE}
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* It might be {@code null} if {@link #getReason()} is {@link PrimeReason#EXPLOSION}
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*
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* @return The {@link Entity} who primed the TNT
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*/
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@Nullable
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public Entity getPrimerEntity() {
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return this.primerEntity;
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}
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/**
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* Gets whether spawning {@link TNTPrimed} should be cancelled or not
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*
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* @return Whether spawning {@link TNTPrimed} should be cancelled or not
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*/
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@Override
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public boolean isCancelled() {
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return this.cancelled;
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}
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/**
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* Sets whether to cancel spawning {@link TNTPrimed} or not
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*
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* @param cancel whether spawning {@link TNTPrimed} should be cancelled or not
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*/
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@Override
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public void setCancelled(boolean cancel) {
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this.cancelled = cancel;
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}
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@NotNull
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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@NotNull
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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public enum PrimeReason {
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/**
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* When TNT prime was caused by other explosion (chain reaction)
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*/
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EXPLOSION,
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/**
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* When TNT prime was caused by fire
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*/
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FIRE,
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/**
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* When {@link Player} used {@link Material#FLINT_AND_STEEL} or
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* {@link Material#FIRE_CHARGE} on given TNT block
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*/
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ITEM,
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/**
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* When TNT prime was caused by an {@link Entity} shooting TNT
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* using a bow with {@link Enchantment#FLAME} enchantment
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*/
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PROJECTILE,
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/**
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* When redstone power triggered the TNT prime
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*/
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REDSTONE
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}
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}
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