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#274: Add trap related methods to SkeletonHorse
By: Matthew <stteg@hotmail.com>
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@ -3,4 +3,44 @@ package org.bukkit.entity;
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/**
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* Represents a SkeletonHorse - variant of {@link AbstractHorse}.
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*/
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public interface SkeletonHorse extends AbstractHorse { }
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public interface SkeletonHorse extends AbstractHorse {
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/**
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* Returns whether this skeleton horse is trapped.
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* <p>
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* When a horse is trapped and a player comes within 10 blocks of a trapped
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* horse, lightning will strike the horse. When struck, the skeleton trap
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* will activate, turning the horse into a skeleton horseman as well as
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* spawning three additional horsemen nearby.
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*
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* @return true if trapped
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*/
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boolean isTrapped();
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/**
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* Sets if this skeleton horse is trapped.
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*
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* @param trapped new trapped state
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*/
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void setTrapped(boolean trapped);
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/**
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* Returns the horse's current trap time in ticks.
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*
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* Trap time is incremented every tick when {@link #isTrapped()} is true.
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* The horse automatically despawns when it reaches 18000 ticks.
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*
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* @return current trap time
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*/
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int getTrapTime();
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/**
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* Sets the trap time for the horse.
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*
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* Values greater than 18000 will cause the horse to despawn on the next
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* tick.
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*
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* @param trapTime new trap time
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*/
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void setTrapTime(int trapTime);
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}
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