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Added loadChunk, unloadChunk and unloadChunkRequest.
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@ -9,8 +9,10 @@ import java.util.Map;
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import java.util.Set;
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// CraftBukkit start
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import org.bukkit.Location;
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import org.bukkit.craftbukkit.CraftChunk;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event.Type;
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import org.bukkit.event.world.ChunkLoadEvent;
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// CraftBukkit end
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@ -47,6 +49,92 @@ public class ChunkProviderServer implements IChunkProvider {
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public boolean a(int i, int j) {
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return this.e.containsKey(i, j);
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}
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public void saveChunk(int x, int z) {
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Chunk chunk = this.b(x, z);
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chunk.e();
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this.b(chunk);
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this.a(chunk);
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}
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public boolean unloadChunk(int x, int z, boolean save, boolean safe) {
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if (safe && isChunkInUse(x, z))
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return false;
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Chunk chunk = this.b(x, z);
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if (save)
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saveChunk(x, z);
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this.a.remove(x, z);
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this.e.remove(x, z);
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this.f.remove(chunk);
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return true;
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}
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public boolean unloadChunkRequest(int x, int z, boolean safe) {
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if (safe && isChunkInUse(x, z))
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return false;
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c(x, z);
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return true;
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}
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public boolean isChunkInUse(int x, int z) {
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CraftServer server = g.getServer();
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Player[] players = server.getOnlinePlayers();
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for (Player player : players) {
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Location loc = player.getLocation();
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if (loc.getWorld() != g.getWorld()) {
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continue;
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}
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// If the chunk is within 256 blocks of a player, refuse to accept the unload request
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// This is larger than the distance of loaded chunks that actually surround a player
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// The player is the center of a 21x21 chunk grid, so the edge is 10 chunks (160 blocks) away from the player
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if (Math.abs(loc.getBlockX() - (x << 4)) <= 256 && Math.abs(loc.getBlockZ() - (z << 4)) <= 256) {
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return false;
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}
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}
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return true;
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}
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public Chunk loadChunk(int x, int z, boolean generate) {
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if (generate) {
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// Use the default variant of loadChunk when generate == true.
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return d(x, z);
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}
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this.a.remove(x, z);
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Chunk chunk = (Chunk) this.e.get(x, z);
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if (chunk == null) {
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chunk = this.e(x, z);
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if (chunk != null) {
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this.e.put(x, z, chunk);
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this.f.add(chunk);
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chunk.c();
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chunk.d();
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if (!chunk.n && this.a(x + 1, z + 1) && this.a(x, z + 1) && this.a(x + 1, z)) {
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this.a(this, x, z);
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}
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if (this.a(x - 1, z) && !this.b(x - 1, z).n && this.a(x - 1, z + 1) && this.a(x, z + 1) && this.a(x - 1, z)) {
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this.a(this, x - 1, z);
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}
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if (this.a(x, z - 1) && !this.b(x, z - 1).n && this.a(x + 1, z - 1) && this.a(x, z - 1) && this.a(x + 1, z)) {
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this.a(this, x, z - 1);
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}
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if (this.a(x - 1, z - 1) && !this.b(x - 1, z - 1).n && this.a(x - 1, z - 1) && this.a(x, z - 1) && this.a(x - 1, z)) {
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this.a(this, x - 1, z - 1);
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}
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}
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}
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return chunk;
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}
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// CraftBukkit end
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public void c(int i, int j) {
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@ -75,7 +75,31 @@ public class CraftWorld implements World {
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}
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public void loadChunk(int x, int z) {
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world.A.d(x, z);
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loadChunk(x, z, true);
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}
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public boolean loadChunk(int x, int z, boolean generate) {
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return world.A.loadChunk(x, z, generate) != null;
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}
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public boolean unloadChunk(int x, int z) {
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return unloadChunk(x, z, true);
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}
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public boolean unloadChunk(int x, int z, boolean save) {
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return unloadChunk(x, z, save, false);
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}
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public boolean unloadChunk(int x, int z, boolean save, boolean safe) {
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return world.A.unloadChunk(x, z, save, safe);
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}
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public boolean unloadChunkRequest(int x, int z) {
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return unloadChunkRequest(x, z, true);
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}
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public boolean unloadChunkRequest(int x, int z, boolean safe) {
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return world.A.unloadChunkRequest(x, z, safe);
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}
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public boolean isChunkLoaded(Chunk chunk) {
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