SPIGOT-249: Set skull owner by UUID

By: md_5 <git@md-5.net>
This commit is contained in:
Bukkit/Spigot 2016-06-01 21:39:14 +10:00
parent bc69ab513e
commit 44956ed250

View File

@ -1,5 +1,7 @@
package org.bukkit.block; package org.bukkit.block;
import java.util.UUID;
import org.bukkit.OfflinePlayer;
import org.bukkit.SkullType; import org.bukkit.SkullType;
/** /**
@ -18,7 +20,9 @@ public interface Skull extends BlockState {
* Gets the owner of the skull, if one exists * Gets the owner of the skull, if one exists
* *
* @return the owner of the skull or null if the skull does not have an owner * @return the owner of the skull or null if the skull does not have an owner
* @deprecated See {@link #getOwningPlayer()}.
*/ */
@Deprecated
public String getOwner(); public String getOwner();
/** /**
@ -29,9 +33,27 @@ public interface Skull extends BlockState {
* *
* @param name the new owner of the skull * @param name the new owner of the skull
* @return true if the owner was successfully set * @return true if the owner was successfully set
* @deprecated see {@link #setOwningPlayer(org.bukkit.OfflinePlayer)}.
*/ */
@Deprecated
public boolean setOwner(String name); public boolean setOwner(String name);
/**
* Get the player which owns the skull. This player may appear as the
* texture depending on skull type.
*
* @return owning player
*/
public OfflinePlayer getOwningPlayer();
/**
* Set the player which owns the skull. This player may appear as the
* texture depending on skull type.
*
* @param player the owning player
*/
public void setOwningPlayer(OfflinePlayer player);
/** /**
* Gets the rotation of the skull in the world * Gets the rotation of the skull in the world
* *