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Made teleporting between worlds 'smoother'. Thanks Raphfrk!
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@ -37,8 +37,11 @@ class PlayerInstance {
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if (this.b.contains(entityplayer)) {
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throw new IllegalStateException("Failed to add player. " + entityplayer + " already is in chunk " + this.chunkX + ", " + this.chunkZ);
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} else {
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entityplayer.g.add(this.e);
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entityplayer.netServerHandler.sendPacket(new Packet50PreChunk(this.e.x, this.e.z, true));
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// CraftBukkit start
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if (entityplayer.g.add(this.e)) {
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entityplayer.netServerHandler.sendPacket(new Packet50PreChunk(this.e.x, this.e.z, true));
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}
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// CraftBukkit end
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this.b.add(entityplayer);
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entityplayer.f.add(this.e);
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}
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@ -63,7 +66,7 @@ class PlayerInstance {
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}
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entityplayer.f.remove(this.e);
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if (entityplayer.g.contains(this.e)) {
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if (entityplayer.g.remove(this.e)) { // CraftBukkit - contains -> remove
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entityplayer.netServerHandler.sendPacket(new Packet50PreChunk(this.chunkX, this.chunkZ, false));
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}
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}
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@ -12,6 +12,7 @@ import net.minecraft.server.Packet54PlayNoteBlock;
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import net.minecraft.server.Packet6SpawnPosition;
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import net.minecraft.server.ServerConfigurationManager;
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import net.minecraft.server.WorldServer;
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import net.minecraft.server.ChunkCoordIntPair;
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import org.bukkit.Achievement;
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import org.bukkit.Location;
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import org.bukkit.Material;
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@ -194,6 +195,16 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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if (teleportSuccess) {
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manager.server.tracker.trackPlayer(entity);
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manager.server.tracker.untrackEntity(entity);
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int cx = (int) location.getBlockX() >> 4;
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int cz = (int) location.getBlockZ() >> 4;
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for (int x = -10 ; x <= 10 ; x++ ) {
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for (int z = -10 ; z <= 10 ; z++ ) {
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ChunkCoordIntPair chunkPosition = new ChunkCoordIntPair(cx + x, cz + z);
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if (entity.g.remove(chunkPosition)) {
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newEntity.g.add(chunkPosition);
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}
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}
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}
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oldWorld.manager.removePlayer(entity);
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manager.players.remove(entity);
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oldWorld.removeEntity(entity);
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