[ci skip] Fix typos

This commit is contained in:
Nassim Jahnke 2024-11-21 17:57:18 +01:00
parent c28d89d625
commit 55475f05d5
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GPG Key ID: EF6771C01F6EF02F
2 changed files with 7 additions and 7 deletions

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@ -36,7 +36,7 @@ index 0000000000000000000000000000000000000000..544eec787ea837f7d29df6519255840d
+}
diff --git a/src/main/java/io/papermc/paper/entity/TeleportFlag.java b/src/main/java/io/papermc/paper/entity/TeleportFlag.java
new file mode 100644
index 0000000000000000000000000000000000000000..bbc006152ac7885e1ffd05e84073ac1af45cc1a3
index 0000000000000000000000000000000000000000..9dbbe1f3cfda3b1862fd9cf1ef9853329eda750c
--- /dev/null
+++ b/src/main/java/io/papermc/paper/entity/TeleportFlag.java
@@ -0,0 +1,113 @@
@ -57,7 +57,7 @@ index 0000000000000000000000000000000000000000..bbc006152ac7885e1ffd05e84073ac1a
+ /**
+ * Note: These flags only work on {@link org.bukkit.entity.Player} entities.
+ * <p>
+ * Relative flags enable a player to not loose their velocity in the flag-specific axis/context when teleporting.
+ * Relative flags enable a player to not lose their velocity in the flag-specific axis/context when teleporting.
+ *
+ * @apiNote The relative flags exposed in the API do *not* mirror all flags known to vanilla, as relative flags concerning
+ * the position are non-applicable given teleports always expect an absolute location.
@ -65,19 +65,19 @@ index 0000000000000000000000000000000000000000..bbc006152ac7885e1ffd05e84073ac1a
+ */
+ enum Relative implements TeleportFlag {
+ /**
+ * Configures the player to not loose velocity in their x axis during the teleport.
+ * Configures the player to not lose velocity in their x axis during the teleport.
+ */
+ VELOCITY_X,
+ /**
+ * Configures the player to not loose velocity in their y axis during the teleport.
+ * Configures the player to not lose velocity in their y axis during the teleport.
+ */
+ VELOCITY_Y,
+ /**
+ * Configures the player to not loose velocity in their z axis during the teleport.
+ * Configures the player to not lose velocity in their z axis during the teleport.
+ */
+ VELOCITY_Z,
+ /**
+ * Configures the player to not loose velocity in their current rotation during the teleport.
+ * Configures the player to not lose velocity in their current rotation during the teleport.
+ */
+ VELOCITY_ROTATION;
+ /**

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@ -6,7 +6,7 @@ Subject: [PATCH] Only erase allay memory on non-item targets
Spigot incorrectly instanceOf checks the EntityTargetEvent#getTarget
against the internal ItemEntity type and removes the nearest wanted item
memory if said instanceOf check fails, (which is always the case)
causing allays to behave differently as they constantly loose their
causing allays to behave differently as they constantly lose their
target item.
This commit fixes the faulty behaviour by instance performing a check