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Fixed BlockPlace event for doublesteps. Thanks DiddiZ!
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@ -62,9 +62,13 @@ public class ItemBlock extends Item {
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// would happen if you place x step onto another y step, so let's just keep
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// would happen if you place x step onto another y step, so let's just keep
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// track of the entire state
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// track of the entire state
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CraftBlockState blockStateBelow = null;
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CraftBlockState blockStateBelow = null;
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// Toggles whether the normal or the block below is used for the place event
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boolean eventUseBlockBelow = false;
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if ((world.getTypeId(i, j - 1, k) == Block.STEP.id || world.getTypeId(i, j - 1, k) == Block.DOUBLE_STEP.id)
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if ((world.getTypeId(i, j - 1, k) == Block.STEP.id || world.getTypeId(i, j - 1, k) == Block.DOUBLE_STEP.id)
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&& (itemstack.id == Block.DOUBLE_STEP.id || itemstack.id == Block.STEP.id)) {
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&& (itemstack.id == Block.DOUBLE_STEP.id || itemstack.id == Block.STEP.id)) {
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blockStateBelow = CraftBlockState.getBlockState(world, i, j - 1, k);
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blockStateBelow = CraftBlockState.getBlockState(world, i, j - 1, k);
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// Step is placed on step, forms a doublestep replacing the original step, so we need the lower block
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eventUseBlockBelow = itemstack.id == Block.STEP.id && blockStateBelow.getTypeId() == Block.STEP.id;
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}
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}
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/**
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/**
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@ -78,7 +82,7 @@ public class ItemBlock extends Item {
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* replace this with.
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* replace this with.
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*/
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*/
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if (world.setRawTypeIdAndData(i, j, k, this.id, this.filterData(itemstack.getData()))) { // <-- world.setTypeIdAndData does this to place the block
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if (world.setRawTypeIdAndData(i, j, k, this.id, this.filterData(itemstack.getData()))) { // <-- world.setTypeIdAndData does this to place the block
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, replacedBlockState, clickedX, clickedY, clickedZ, block);
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, eventUseBlockBelow ? blockStateBelow : replacedBlockState, clickedX, clickedY, clickedZ, block);
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if (event.isCancelled() || !event.canBuild()) {
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if (event.isCancelled() || !event.canBuild()) {
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if (blockStateBelow != null) { // Used for steps
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if (blockStateBelow != null) { // Used for steps
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