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Made stepping on Redstone Ore fire PlayerInteract events for players, EntityInteract events for other entities. Fixes BUKKIT-1163 and fixes BUKKIT-1182
Note: the client seems to predict redstone ore interacting, so you may see ore lighting up when it shouldn't be. However, cancelled events should function as expected.
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@ -25,8 +25,22 @@ public class BlockRedstoneOre extends Block {
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}
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public void b(World world, int i, int j, int k, Entity entity) {
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this.g(world, i, j, k);
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super.b(world, i, j, k, entity);
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// CraftBukkit start
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if (entity instanceof EntityHuman) {
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org.bukkit.event.player.PlayerInteractEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callPlayerInteractEvent((EntityHuman) entity, org.bukkit.event.block.Action.PHYSICAL, i, j, k, -1, null);
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if (!event.isCancelled()) {
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this.g(world, i, j, k);
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super.b(world, i, j, k, entity);
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}
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} else {
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org.bukkit.event.entity.EntityInteractEvent event = new org.bukkit.event.entity.EntityInteractEvent(entity.getBukkitEntity(), world.getWorld().getBlockAt(i, j, k));
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world.getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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this.g(world, i, j, k);
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super.b(world, i, j, k, entity);
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}
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}
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// CraftBukkit end
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}
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public boolean interact(World world, int i, int j, int k, EntityHuman entityhuman) {
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