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Restore incremental player saving
This patch was dropped in 1.14 . I couldn't find it in removed so I got it from 1.13 Tested with 30-40 players and works fine with default settings. Closes https://github.com/PaperMC/Paper/issues/4070
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Spigot-Server-Patches/Incremental-player-saving.patch
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95
Spigot-Server-Patches/Incremental-player-saving.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 9 Aug 2020 08:59:25 +0300
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Subject: [PATCH] Incremental player saving
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diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -0,0 +0,0 @@ public class PaperConfig {
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allowPistonDuplication = getBoolean("settings.unsupported-settings.allow-piston-duplication", config.getBoolean("settings.unsupported-settings.allow-tnt-duplication", false));
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set("settings.unsupported-settings.allow-tnt-duplication", null);
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}
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+
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+ public static int playerAutoSaveRate = -1;
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+ public static int maxPlayerAutoSavePerTick = 10;
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+ private static void playerAutoSaveRate() {
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+ playerAutoSaveRate = getInt("settings.player-auto-save-rate", -1);
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+ maxPlayerAutoSavePerTick = getInt("settings.max-player-auto-save-per-tick", -1);
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+ if (maxPlayerAutoSavePerTick == -1) { // -1 Automatic / "Recommended"
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+ // 10 should be safe for everyone unless you mass spamming player auto save
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+ maxPlayerAutoSavePerTick = (playerAutoSaveRate == -1 || playerAutoSaveRate > 100) ? 10 : 20;
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+ }
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -0,0 +0,0 @@ import org.bukkit.inventory.MainHand;
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public class EntityPlayer extends EntityHuman implements ICrafting {
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private static final Logger LOGGER = LogManager.getLogger();
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+ public long lastSave = MinecraftServer.currentTick; // Paper
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public PlayerConnection playerConnection;
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public NetworkManager networkManager; // Paper
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public final MinecraftServer server;
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -0,0 +0,0 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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//if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit // Paper - move down
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//MinecraftServer.LOGGER.debug("Autosave started"); // Paper
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serverAutoSave = (autosavePeriod > 0 && this.ticks % autosavePeriod == 0); // Paper
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+ // Paper start
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+ int playerSaveInterval = com.destroystokyo.paper.PaperConfig.playerAutoSaveRate;
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+ if (playerSaveInterval < 0) {
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+ playerSaveInterval = autosavePeriod;
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+ }
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+ // Paper end
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this.methodProfiler.enter("save");
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- if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // Paper
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- this.playerList.savePlayers();
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+ if (playerSaveInterval > 0) { // Paper
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+ this.playerList.savePlayers(playerSaveInterval); // Paper
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}// Paper
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// Paper start
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for (WorldServer world : getWorlds()) {
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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protected void savePlayerFile(EntityPlayer entityplayer) {
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if (!entityplayer.getBukkitEntity().isPersistent()) return; // CraftBukkit
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if (!entityplayer.didPlayerJoinEvent) return; // Paper - If we never fired PJE, we disconnected during login. Data has not changed, and additionally, our saved vehicle is not loaded! If we save now, we will lose our vehicle (CraftBukkit bug)
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+ entityplayer.lastSave = MinecraftServer.currentTick; // Paper
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this.playerFileData.save(entityplayer);
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ServerStatisticManager serverstatisticmanager = (ServerStatisticManager) entityplayer.getStatisticManager(); // CraftBukkit
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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}
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public void savePlayers() {
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+ // Paper start - incremental player saving
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+ savePlayers(null);
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+ }
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+ public void savePlayers(Integer interval) {
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MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
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MinecraftTimings.savePlayers.startTiming(); // Paper
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+ int numSaved = 0;
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+ long now = MinecraftServer.currentTick;
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for (int i = 0; i < this.players.size(); ++i) {
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- this.savePlayerFile((EntityPlayer) this.players.get(i));
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+ EntityPlayer entityplayer = this.players.get(i);
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+ if (interval == null || now - entityplayer.lastSave >= interval) {
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+ this.savePlayerFile(entityplayer);
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+ if (interval != null && ++numSaved <= com.destroystokyo.paper.PaperConfig.maxPlayerAutoSavePerTick) { break; }
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+ }
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+ // Paper end
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}
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MinecraftTimings.savePlayers.stopTiming(); // Paper
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return null; }); // Paper - ensure main
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