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Don't tick enderchests either
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parent
2f95e1a840
commit
706fab83cd
@ -12,7 +12,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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public void h() {
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+ // PaperSpigot start - Don't tick chests at all, period
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+ // PaperSpigot start - Ixnay on the Chest tick-ay
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+ /*
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super.h();
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if (this.world == null) return; // CraftBukkit
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@ -22,6 +22,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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}
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+ */
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+ // PaperSpigot end
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}
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public boolean c(int i, int j) {
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@ -79,4 +80,66 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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// CraftBukkit start - Call redstone event
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if (this.q() == Blocks.TRAPPED_CHEST) {
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int newPower = Math.max(0, Math.min(15, this.o));
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diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity {
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public TileEntityEnderChest() {}
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public void h() {
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+ // PaperSpigot start - Ixnay on the EnderChest tick-ay
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+ /*
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super.h();
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if (++this.k % 20 * 4 == 0) {
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this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
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@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity {
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this.a = 0.0F;
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}
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}
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+ */
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+ // PaperSpigot end
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}
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public boolean c(int i, int j) {
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@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity {
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public void a() {
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++this.j;
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this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
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+
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+ // PaperSpigot start - Move chest open sound handling down to here
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+ double d0;
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+
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+ if (this.j > 0 && this.a == 0.0F) {
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+ double d1 = (double) this.x + 0.5D;
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+
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+ d0 = (double) this.z + 0.5D;
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+ this.world.makeSound(d1, (double) this.y + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+ // PaperSpigot end
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}
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public void b() {
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--this.j;
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this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
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+
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+ // PaperSpigot start - Move chest close sound handling down to here
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+ float f = 0.1F;
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+ double d0;
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+
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+ if (this.j == 0 && this.a == 0.0F || this.j > 0 && this.a < 1.0F) {
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+ float f1 = this.a;
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+ d0 = (double) this.x + 0.5D;
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+ double d2 = (double) this.z + 0.5D;
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+
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+ this.world.makeSound(d0, (double) this.y + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+
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+ if (this.a < 0.0F) {
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+ this.a = 0.0F;
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+ }
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+ }
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+ // PaperSpigot end
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}
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public boolean a(EntityHuman entityhuman) {
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--
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