Don't tick enderchests either

This commit is contained in:
Zach Brown 2014-08-17 17:15:18 -05:00
parent 2f95e1a840
commit 706fab83cd

View File

@ -12,7 +12,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
public void h() {
+ // PaperSpigot start - Don't tick chests at all, period
+ // PaperSpigot start - Ixnay on the Chest tick-ay
+ /*
super.h();
if (this.world == null) return; // CraftBukkit
@ -22,6 +22,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
}
}
+ */
+ // PaperSpigot end
}
public boolean c(int i, int j) {
@ -79,4 +80,66 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
// CraftBukkit start - Call redstone event
if (this.q() == Blocks.TRAPPED_CHEST) {
int newPower = Math.max(0, Math.min(15, this.o));
diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity {
public TileEntityEnderChest() {}
public void h() {
+ // PaperSpigot start - Ixnay on the EnderChest tick-ay
+ /*
super.h();
if (++this.k % 20 * 4 == 0) {
this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity {
this.a = 0.0F;
}
}
+ */
+ // PaperSpigot end
}
public boolean c(int i, int j) {
@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity {
public void a() {
++this.j;
this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
+
+ // PaperSpigot start - Move chest open sound handling down to here
+ double d0;
+
+ if (this.j > 0 && this.a == 0.0F) {
+ double d1 = (double) this.x + 0.5D;
+
+ d0 = (double) this.z + 0.5D;
+ this.world.makeSound(d1, (double) this.y + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+ }
+ // PaperSpigot end
}
public void b() {
--this.j;
this.world.playBlockAction(this.x, this.y, this.z, Blocks.ENDER_CHEST, 1, this.j);
+
+ // PaperSpigot start - Move chest close sound handling down to here
+ float f = 0.1F;
+ double d0;
+
+ if (this.j == 0 && this.a == 0.0F || this.j > 0 && this.a < 1.0F) {
+ float f1 = this.a;
+ d0 = (double) this.x + 0.5D;
+ double d2 = (double) this.z + 0.5D;
+
+ this.world.makeSound(d0, (double) this.y + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+
+ if (this.a < 0.0F) {
+ this.a = 0.0F;
+ }
+ }
+ // PaperSpigot end
}
public boolean a(EntityHuman entityhuman) {
--