Fix the justTeleported flag

This commit is contained in:
Lulu13022002 2023-07-18 16:37:54 +02:00
parent 4c1afdb978
commit 7287b8865a
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GPG Key ID: 491C8F0B8ACDEB01
1 changed files with 24 additions and 7 deletions

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@ -18,10 +18,10 @@ movement statistics of the player will not increase
without any real move.
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index aa287d7f37f38d938d195114408cb6dbda59063d..c53115187cb08b20566802422457d49973da290f 100644
index 316740b2ba4c85828f544249c8cdd6fa1b525d3f..b467e0a777f6315a28a19d5a332700a534ee2b6c 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -689,7 +689,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
@@ -696,7 +696,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
Location curPos = this.getCraftPlayer().getLocation(); // Spigot
entity.absMoveTo(d3, d4, d5, f, f1);
@ -30,7 +30,7 @@ index aa287d7f37f38d938d195114408cb6dbda59063d..c53115187cb08b20566802422457d499
// Paper start - optimise out extra getCubes
boolean teleportBack = flag2; // violating this is always a fail
@@ -702,7 +702,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
@@ -709,7 +709,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
}
if (teleportBack) { // Paper end - optimise out extra getCubes
entity.absMoveTo(d0, d1, d2, f, f1);
@ -39,7 +39,7 @@ index aa287d7f37f38d938d195114408cb6dbda59063d..c53115187cb08b20566802422457d499
this.connection.send(new ClientboundMoveVehiclePacket(entity));
return;
}
@@ -710,7 +710,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
@@ -717,7 +717,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
// CraftBukkit start - fire PlayerMoveEvent
Player player = this.getCraftPlayer();
// Spigot Start
@ -48,7 +48,7 @@ index aa287d7f37f38d938d195114408cb6dbda59063d..c53115187cb08b20566802422457d499
{
this.lastPosX = curPos.getX();
this.lastPosY = curPos.getY();
@@ -725,7 +725,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
@@ -732,7 +732,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
// If the packet contains movement information then we update the To location with the correct XYZ.
to.setX(packet.getX());
@ -57,7 +57,7 @@ index aa287d7f37f38d938d195114408cb6dbda59063d..c53115187cb08b20566802422457d499
to.setZ(packet.getZ());
@@ -747,6 +747,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
@@ -754,6 +754,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
// Skip the first time we do this
if (true) { // Spigot - don't skip any move events
Location oldTo = to.clone();
@ -65,7 +65,7 @@ index aa287d7f37f38d938d195114408cb6dbda59063d..c53115187cb08b20566802422457d499
PlayerMoveEvent event = new PlayerMoveEvent(player, from, to);
this.cserver.getPluginManager().callEvent(event);
@@ -766,7 +767,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
@@ -773,7 +774,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
// Check to see if the Players Location has some how changed during the call of the event.
// This can happen due to a plugin teleporting the player instead of using .setTo()
@ -74,3 +74,20 @@ index aa287d7f37f38d938d195114408cb6dbda59063d..c53115187cb08b20566802422457d499
this.justTeleported = false;
return;
}
@@ -1603,6 +1604,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
// Skip the first time we do this
if (from.getX() != Double.MAX_VALUE) {
Location oldTo = to.clone();
+ Location currentPos = player.getLocation(); // Paper
PlayerMoveEvent event = new PlayerMoveEvent(player, from, to);
this.cserver.getPluginManager().callEvent(event);
@@ -1622,7 +1624,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
// Check to see if the Players Location has some how changed during the call of the event.
// This can happen due to a plugin teleporting the player instead of using .setTo()
- if (!from.equals(this.getCraftPlayer().getLocation()) && this.justTeleported) {
+ if (!currentPos.equals(this.getCraftPlayer().getLocation()) && this.justTeleported) { // Paper - fix this being triggered for almost any teleportation (outside the event)
this.justTeleported = false;
return;
}