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Fix the justTeleported flag
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parent
4c1afdb978
commit
7287b8865a
@ -18,10 +18,10 @@ movement statistics of the player will not increase
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without any real move.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index aa287d7f37f38d938d195114408cb6dbda59063d..c53115187cb08b20566802422457d49973da290f 100644
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index 316740b2ba4c85828f544249c8cdd6fa1b525d3f..b467e0a777f6315a28a19d5a332700a534ee2b6c 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -689,7 +689,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@@ -696,7 +696,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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Location curPos = this.getCraftPlayer().getLocation(); // Spigot
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entity.absMoveTo(d3, d4, d5, f, f1);
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@ -30,7 +30,7 @@ index aa287d7f37f38d938d195114408cb6dbda59063d..c53115187cb08b20566802422457d499
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// Paper start - optimise out extra getCubes
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boolean teleportBack = flag2; // violating this is always a fail
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@@ -702,7 +702,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@@ -709,7 +709,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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}
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if (teleportBack) { // Paper end - optimise out extra getCubes
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entity.absMoveTo(d0, d1, d2, f, f1);
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@ -39,7 +39,7 @@ index aa287d7f37f38d938d195114408cb6dbda59063d..c53115187cb08b20566802422457d499
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this.connection.send(new ClientboundMoveVehiclePacket(entity));
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return;
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}
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@@ -710,7 +710,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@@ -717,7 +717,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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// CraftBukkit start - fire PlayerMoveEvent
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Player player = this.getCraftPlayer();
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// Spigot Start
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@ -48,7 +48,7 @@ index aa287d7f37f38d938d195114408cb6dbda59063d..c53115187cb08b20566802422457d499
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{
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this.lastPosX = curPos.getX();
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this.lastPosY = curPos.getY();
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@@ -725,7 +725,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@@ -732,7 +732,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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// If the packet contains movement information then we update the To location with the correct XYZ.
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to.setX(packet.getX());
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@ -57,7 +57,7 @@ index aa287d7f37f38d938d195114408cb6dbda59063d..c53115187cb08b20566802422457d499
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to.setZ(packet.getZ());
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@@ -747,6 +747,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@@ -754,6 +754,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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// Skip the first time we do this
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if (true) { // Spigot - don't skip any move events
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Location oldTo = to.clone();
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@ -65,7 +65,7 @@ index aa287d7f37f38d938d195114408cb6dbda59063d..c53115187cb08b20566802422457d499
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PlayerMoveEvent event = new PlayerMoveEvent(player, from, to);
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this.cserver.getPluginManager().callEvent(event);
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@@ -766,7 +767,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@@ -773,7 +774,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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// Check to see if the Players Location has some how changed during the call of the event.
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// This can happen due to a plugin teleporting the player instead of using .setTo()
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@ -74,3 +74,20 @@ index aa287d7f37f38d938d195114408cb6dbda59063d..c53115187cb08b20566802422457d499
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this.justTeleported = false;
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return;
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}
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@@ -1603,6 +1604,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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// Skip the first time we do this
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if (from.getX() != Double.MAX_VALUE) {
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Location oldTo = to.clone();
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+ Location currentPos = player.getLocation(); // Paper
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PlayerMoveEvent event = new PlayerMoveEvent(player, from, to);
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this.cserver.getPluginManager().callEvent(event);
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@@ -1622,7 +1624,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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// Check to see if the Players Location has some how changed during the call of the event.
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// This can happen due to a plugin teleporting the player instead of using .setTo()
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- if (!from.equals(this.getCraftPlayer().getLocation()) && this.justTeleported) {
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+ if (!currentPos.equals(this.getCraftPlayer().getLocation()) && this.justTeleported) { // Paper - fix this being triggered for almost any teleportation (outside the event)
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this.justTeleported = false;
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return;
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}
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