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Added get/setLastDamageCause. Thanks sunkid!
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@ -7,6 +7,7 @@ import org.bukkit.Server;
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import org.bukkit.World;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.util.Vector;
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import java.util.List;
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@ -14,6 +15,7 @@ import java.util.List;
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public abstract class CraftEntity implements org.bukkit.entity.Entity {
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protected final CraftServer server;
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protected Entity entity;
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private EntityDamageEvent lastDamageEvent;
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public CraftEntity(final CraftServer server, final Entity entity) {
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this.server = server;
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@ -254,4 +256,12 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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public void setFallDistance(float distance) {
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getHandle().fallDistance = distance;
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}
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public void setLastDamageCause(EntityDamageEvent event) {
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lastDamageEvent = event;
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}
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public EntityDamageEvent getLastDamageCause() {
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return lastDamageEvent;
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}
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}
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