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Removed double firing of EntityDamage events by arrows. Thanks sunkid!
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@ -395,10 +395,6 @@ public abstract class EntityHuman extends EntityLiving {
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} else {
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Object object = entity;
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if (entity instanceof EntityArrow && ((EntityArrow) entity).shooter != null) {
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object = ((EntityArrow) entity).shooter;
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}
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// CraftBukkit start - this is here instead of EntityMonster because EntityLiving(s) that aren't monsters
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// also damage the player in this way. For example, EntitySlime.
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if (object instanceof EntityLiving) {
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