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Update from upstream SpigotMC
No need to wait for the conversation to finish SpigotMC/Spigot@67b502b6f8
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@ -1,4 +1,4 @@
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From ed472fc3b22d71daf95948176d72e4f748781566 Mon Sep 17 00:00:00 2001
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From a9b22efe398e06c3376a674f74e63ad12786f2b7 Mon Sep 17 00:00:00 2001
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From: riking <rikingcoding@gmail.com>
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Date: Wed, 14 May 2014 13:46:48 -0700
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Subject: [PATCH] Process conversation input on the main thread. Fixes
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@ -6,33 +6,26 @@ Subject: [PATCH] Process conversation input on the main thread. Fixes
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 0804fe7..b723b73 100644
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index 0804fe7..9491101 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -835,7 +835,25 @@ public class PlayerConnection implements PacketPlayInListener {
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@@ -835,7 +835,18 @@ public class PlayerConnection implements PacketPlayInListener {
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} else if (s.isEmpty()) {
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c.warn(this.player.getName() + " tried to send an empty message");
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} else if (getPlayer().isConversing()) {
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- getPlayer().acceptConversationInput(s);
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+ // Spigot start
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+ final String message = s;
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+
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+ Waitable waitable = new Waitable() {
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+ this.minecraftServer.processQueue.add( new Waitable()
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+ {
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+ @Override
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+ protected Object evaluate() {
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+ getPlayer().acceptConversationInput(message);
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+ protected Object evaluate()
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+ {
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+ getPlayer().acceptConversationInput( message );
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+ return null;
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+ }
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+ };
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+
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+ this.minecraftServer.processQueue.add(waitable);
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+
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+ try {
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+ waitable.get();
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+ } catch (InterruptedException e) {
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+ Thread.currentThread().interrupt();
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+ } catch (ExecutionException e) {
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+ throw new RuntimeException(e);
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+ }
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+ } );
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+ // Spigot end
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} else if (this.player.getChatFlags() == EnumChatVisibility.SYSTEM) { // Re-add "Command Only" flag check
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ChatMessage chatmessage = new ChatMessage("chat.cannotSend", new Object[0]);
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