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#818: Add more Guardian API, particularly for its laser
By: Parker Hawke <hawkeboyz2@hotmail.com>
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@ -22,6 +22,41 @@ public interface Guardian extends Monster {
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*/
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boolean hasLaser();
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/**
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* Get the duration (in ticks) that a laser attack takes.
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*
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* @return the laser duration in ticks
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*/
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public int getLaserDuration();
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/**
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* Set the amount of ticks that have elapsed since this guardian has initiated
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* a laser attack. If set to {@link #getLaserDuration()} or greater, the guardian
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* will inflict damage upon its target and the laser attack will complete.
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* <p>
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* For this value to have any effect, the guardian must have an active target
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* (see {@link #setTarget(LivingEntity)}) and be charging a laser attack (where
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* {@link #hasLaser()} is true). The client may display a different animation of
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* the guardian laser than the set ticks.
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*
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* @param ticks the ticks to set. Must be at least -10
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*/
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public void setLaserTicks(int ticks);
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/**
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* Get the amount of ticks that have elapsed since this guardian has initiated
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* a laser attack.
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* <p>
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* This value may or may not be significant depending on whether or not the guardian
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* has an active target ({@link #getTarget()}) and is charging a laser attack
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* ({@link #hasLaser()}). This value is not reset after a successful attack nor used
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* in the next and will be reset to the minimum value when the guardian initiates a
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* new one.
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*
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* @return the laser ticks ranging from -10 to {@link #getLaserDuration()}
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*/
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public int getLaserTicks();
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/**
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* Check if the Guardian is an elder Guardian
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*
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@ -37,4 +72,16 @@ public interface Guardian extends Monster {
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*/
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@Deprecated
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public void setElder(boolean shouldBeElder);
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/**
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* Check whether or not this guardian is moving.
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* <p>
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* While moving, the guardian's spikes are retracted and will not inflict thorns
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* damage upon entities that attack it. Additionally, a moving guardian cannot
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* attack another entity. If stationary (i.e. this method returns {@code false}),
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* thorns damage is guaranteed and the guardian may initiate laser attacks.
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*
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* @return true if moving, false if stationary
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*/
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public boolean isMoving();
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}
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