Made save-all force saving like it says it does.

This commit is contained in:
EvilSeph 2011-05-16 17:47:08 -04:00
parent f8d83d9e03
commit c4138ff4d3

View File

@ -30,7 +30,9 @@ public class ConsoleCommandHandler {
this.server.a();
} else if (s.toLowerCase().startsWith("save-all")) {
this.print(s1, "Forcing save..");
worldserver.y = false; // CraftBukkit - If save-all is used, we can assume saving should be turned on to allow for saving.
this.server.saveChunks(); // CraftBukkit - We should save all worlds on save-all.
worldserver.y = true; // CraftBukkit - Once done saving, we should turn it back off to avoid confusion.
this.print(s1, "Save complete.");
} else if (s.toLowerCase().startsWith("save-off")) {
this.print(s1, "Disabling level saving..");