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[Bleeding] Correct naming of sounds for 1.7. Fixes BUKKIT-5065
Several sounds were renamed in Minecraft 1.7, and have been updated accordingly. Additionally, two sounds, HURT and BREATH, were removed from Minecraft.
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@ -14,9 +14,9 @@ public class CraftSound {
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set(AMBIENCE_RAIN, "ambient.weather.rain");
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set(AMBIENCE_THUNDER, "ambient.weather.thunder");
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// Damage
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set(HURT_FLESH, "damage.hit");
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set(FALL_BIG, "damage.fallbig");
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set(FALL_SMALL, "damage.fallsmall");
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set(HURT_FLESH, "game.neutral.hurt");
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set(FALL_BIG, "game.neutral.hurt.fall.big");
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set(FALL_SMALL, "game.neutral.hurt.fall.small");
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// Dig Sounds
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set(DIG_WOOL, "dig.cloth");
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set(DIG_GRASS, "dig.grass");
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@ -25,7 +25,6 @@ public class CraftSound {
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set(DIG_SNOW, "dig.snow");
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set(DIG_STONE, "dig.stone");
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set(DIG_WOOD, "dig.wood");
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set(DIG_WOOD, "dig.wood");
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// Fire
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set(FIRE, "fire.fire");
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set(FIRE_IGNITE, "fire.ignite");
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@ -38,8 +37,8 @@ public class CraftSound {
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set(FIREWORK_TWINKLE2, "fireworks.twinkle_far");
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set(FIREWORK_LAUNCH, "fireworks.launch");
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// Liquid
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set(SPLASH2, "liquid.splash");
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set(SWIM, "liquid.swim");
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set(SPLASH2, "game.neutral.swim.splash");
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set(SWIM, "game.neutral.swim");
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set(WATER, "liquid.water");
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set(LAVA, "liquid.lava");
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set(LAVA_POP, "liquid.lavapop");
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@ -85,26 +84,28 @@ public class CraftSound {
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set(GHAST_FIREBALL, "mob.ghast.fireball");
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set(GHAST_MOAN, "mob.ghast.moan");
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set(GHAST_SCREAM, "mob.ghast.scream");
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set(HORSE_ANGRY, "horse.angry");
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set(HORSE_ARMOR, "horse.armor");
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set(HORSE_BREATHE, "horse.breathe");
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set(HORSE_GALLOP, "horse.gallop");
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set(HORSE_HIT, "horse.hit");
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set(HORSE_IDLE, "horse.idle");
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set(HORSE_JUMP, "horse.jump");
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set(HORSE_LAND, "horse.land");
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set(HORSE_SADDLE, "horse.leather");
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set(HORSE_SOFT, "horse.soft");
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set(HORSE_WOOD, "horse.wood");
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set(DONKEY_ANGRY, "horse.donkey.angry");
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set(DONKEY_DEATH, "horse.donkey.death");
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set(DONKEY_HIT, "horse.donkey.hit");
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set(DONKEY_IDLE, "horse.donkey.idle");
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set(HORSE_SKELETON_DEATH, "horse.skeleton.death");
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set(HORSE_SKELETON_IDLE, "horse.skeleton.idle");
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set(HORSE_ZOMBIE_DEATH, "horse.zombie.death");
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set(HORSE_ZOMBIE_HIT, "horse.zombie.hit");
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set(HORSE_ZOMBIE_IDLE, "horse.zombie.idle");
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set(HORSE_ANGRY, "mob.horse.angry");
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set(HORSE_ARMOR, "mob.horse.armor");
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set(HORSE_BREATHE, "mob.horse.breathe");
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set(HORSE_DEATH, "mob.horse.death");
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set(HORSE_GALLOP, "mob.horse.gallop");
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set(HORSE_HIT, "mob.horse.hit");
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set(HORSE_IDLE, "mob.horse.idle");
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set(HORSE_JUMP, "mob.horse.jump");
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set(HORSE_LAND, "mob.horse.land");
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set(HORSE_SADDLE, "mob.horse.leather");
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set(HORSE_SOFT, "mob.horse.soft");
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set(HORSE_WOOD, "mob.horse.wood");
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set(DONKEY_ANGRY, "mob.horse.donkey.angry");
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set(DONKEY_DEATH, "mob.horse.donkey.death");
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set(DONKEY_HIT, "mob.horse.donkey.hit");
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set(DONKEY_IDLE, "mob.horse.donkey.idle");
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set(HORSE_SKELETON_DEATH, "mob.horse.skeleton.death");
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set(HORSE_SKELETON_HIT, "mob.horse.skeleton.hit");
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set(HORSE_SKELETON_IDLE, "mob.horse.skeleton.idle");
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set(HORSE_ZOMBIE_DEATH, "mob.horse.zombie.death");
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set(HORSE_ZOMBIE_HIT, "mob.horse.zombie.hit");
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set(HORSE_ZOMBIE_IDLE, "mob.horse.zombie.idle");
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set(IRONGOLEM_DEATH, "mob.irongolem.death");
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set(IRONGOLEM_HIT, "mob.irongolem.hit");
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set(IRONGOLEM_THROW, "mob.irongolem.throw");
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@ -161,6 +162,7 @@ public class CraftSound {
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set(ZOMBIE_INFECT, "mob.zombie.infect");
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set(ZOMBIE_UNFECT, "mob.zombie.unfect");
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set(ZOMBIE_REMEDY, "mob.zombie.remedy");
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set(ZOMBIE_WALK, "mob.zombie.step");
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set(ZOMBIE_PIG_IDLE, "mob.zombiepig.zpig");
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set(ZOMBIE_PIG_ANGRY, "mob.zombiepig.zpigangry");
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set(ZOMBIE_PIG_DEATH, "mob.zombiepig.zpigdeath");
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@ -184,11 +186,9 @@ public class CraftSound {
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set(SHOOT_ARROW, "random.bow");
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set(ARROW_HIT, "random.bowhit");
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set(ITEM_BREAK, "random.break");
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set(BREATH, "random.breath");
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set(BURP, "random.burp");
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set(CHEST_CLOSE, "random.chestclosed");
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set(CHEST_OPEN, "random.chestopen");
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set(HURT, "random.classic_hurt");
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set(CLICK, "random.click");
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set(DOOR_CLOSE, "random.door_close");
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set(DOOR_OPEN, "random.door_open");
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@ -196,8 +196,8 @@ public class CraftSound {
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set(EAT, "random.eat");
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set(EXPLODE, "random.explode");
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set(FIZZ, "random.fizz");
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set(FUSE, "random.fuse");
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set(GLASS, "random.glass");
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set(FUSE, "creeper.primed");
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set(GLASS, "dig.glass");
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set(LEVEL_UP, "random.levelup");
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set(ORB_PICKUP, "random.orb");
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set(ITEM_PICKUP, "random.pop");
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