mirror of
https://github.com/PaperMC/Paper.git
synced 2025-01-31 20:51:47 +01:00
Optimize performance of object pool
synchronized arraydeque ends up still being way faster. Kinda shocked how much that strategy was using, it wasn't really that complicated... but oh well, this is even simpler and not seeing blocked threads show up at all in profiling because the lock is held for such a short amount of time. also because most uses are on either server thread pool or chunk load pool. Also optimize the pooling of nibbles to not register Cleaner's for Light Engine directed usages, as we know we are properly controlling clean up there, so we don't need to rely on GC. This will return them to the pool manually, saving a lot of Cleaners. Closes #3417
This commit is contained in:
parent
33246e0ba0
commit
d4d21be955
@ -2106,21 +2106,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
||||
+import org.apache.commons.lang3.mutable.MutableInt;
|
||||
+
|
||||
+import java.util.ArrayDeque;
|
||||
+import java.util.concurrent.ThreadLocalRandom;
|
||||
+import java.util.concurrent.atomic.AtomicLong;
|
||||
+import java.util.concurrent.locks.ReentrantLock;
|
||||
+import java.util.function.Consumer;
|
||||
+import java.util.function.Supplier;
|
||||
+
|
||||
+/**
|
||||
+ * Object pooling with thread safe, low contention design. Pooled objects have no additional object overhead
|
||||
+ * due to usage of ArrayDeque per insertion/removal unless a resizing is needed in the buckets.
|
||||
+ * Supports up to bucket size (default 8) threads concurrently accessing if all buckets have a value.
|
||||
+ * Releasing may conditionally have contention if multiple buckets have same current size, but randomization will be used.
|
||||
+ *
|
||||
+ * Original interface API by Spottedleaf
|
||||
+ * Implementation by Aikar <aikar@aikar.co>
|
||||
+ * @license MIT
|
||||
+ */
|
||||
+public final class PooledObjects<E> {
|
||||
+
|
||||
+ /**
|
||||
@ -2144,43 +2132,28 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ public static final PooledObjects<MutableInt> POOLED_MUTABLE_INTEGERS = new PooledObjects<>(MutableInt::new, 1024, 16);
|
||||
+ public static final PooledObjects<MutableInt> POOLED_MUTABLE_INTEGERS = new PooledObjects<>(MutableInt::new, 1024);
|
||||
+
|
||||
+ private final PooledObjectHandler<E> handler;
|
||||
+ private final int bucketCount;
|
||||
+ private final int bucketSize;
|
||||
+ private final ArrayDeque<E>[] buckets;
|
||||
+ private final ReentrantLock[] locks;
|
||||
+ private final AtomicLong bucketIdCounter = new AtomicLong(0);
|
||||
+ private final Supplier<E> creator;
|
||||
+ private final Consumer<E> releaser;
|
||||
+ private final int maxPoolSize;
|
||||
+ private final ArrayDeque<E> queue;
|
||||
+
|
||||
+ public PooledObjects(final PooledObjectHandler<E> handler, int maxPoolSize) {
|
||||
+ this(handler, maxPoolSize, 8);
|
||||
+ public PooledObjects(final Supplier<E> creator, int maxPoolSize) {
|
||||
+ this(creator, maxPoolSize, null);
|
||||
+ }
|
||||
+ public PooledObjects(final PooledObjectHandler<E> handler, int maxPoolSize, int bucketCount) {
|
||||
+ if (handler == null) {
|
||||
+ throw new NullPointerException("Handler must not be null");
|
||||
+ public PooledObjects(final Supplier<E> creator, int maxPoolSize, Consumer<E> releaser) {
|
||||
+ if (creator == null) {
|
||||
+ throw new NullPointerException("Creator must not be null");
|
||||
+ }
|
||||
+ if (maxPoolSize <= 0) {
|
||||
+ throw new IllegalArgumentException("Max pool size must be greater-than 0");
|
||||
+ }
|
||||
+ if (bucketCount < 1) {
|
||||
+ throw new IllegalArgumentException("Bucket count must be greater-than 0");
|
||||
+ }
|
||||
+ int remainder = maxPoolSize % bucketCount;
|
||||
+ if (remainder > 0) {
|
||||
+ // Auto adjust up to the next bucket divisible size
|
||||
+ maxPoolSize = maxPoolSize - remainder + bucketCount;
|
||||
+ }
|
||||
+ //noinspection unchecked
|
||||
+ this.buckets = new ArrayDeque[bucketCount];
|
||||
+ this.locks = new ReentrantLock[bucketCount];
|
||||
+ this.bucketCount = bucketCount;
|
||||
+ this.handler = handler;
|
||||
+ this.bucketSize = maxPoolSize / bucketCount;
|
||||
+ for (int i = 0; i < bucketCount; i++) {
|
||||
+ this.buckets[i] = new ArrayDeque<>(bucketSize / 4);
|
||||
+ this.locks[i] = new ReentrantLock();
|
||||
+ }
|
||||
+
|
||||
+ this.queue = new ArrayDeque<>(maxPoolSize);
|
||||
+ this.maxPoolSize = maxPoolSize;
|
||||
+ this.creator = creator;
|
||||
+ this.releaser = releaser;
|
||||
+ }
|
||||
+
|
||||
+ public AutoReleased acquireCleaner(Object holder) {
|
||||
@ -2193,85 +2166,23 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
||||
+ return new AutoReleased(resource, cleaner);
|
||||
+ }
|
||||
+
|
||||
+
|
||||
+ public long size() {
|
||||
+ long size = 0;
|
||||
+ for (int i = 0; i < bucketCount; i++) {
|
||||
+ size += this.buckets[i].size();
|
||||
+ public final E acquire() {
|
||||
+ E value;
|
||||
+ synchronized (queue) {
|
||||
+ value = this.queue.pollLast();
|
||||
+ }
|
||||
+
|
||||
+ return size;
|
||||
+ return value != null ? value : this.creator.get();
|
||||
+ }
|
||||
+ public E acquire() {
|
||||
+ for (int base = (int) (this.bucketIdCounter.getAndIncrement() % bucketCount), i = 0; i < bucketCount; i++ ) {
|
||||
+ int bucketId = (base + i) % bucketCount;
|
||||
+ if (this.buckets[bucketId].isEmpty()) continue;
|
||||
+ // lock will alloc an object if blocked, so spinwait instead since lock duration is super fast
|
||||
+ lockBucket(bucketId);
|
||||
+ E value = this.buckets[bucketId].poll();
|
||||
+ this.locks[bucketId].unlock();
|
||||
+ if (value != null) {
|
||||
+ this.handler.onAcquire(value);
|
||||
+ return value;
|
||||
+
|
||||
+ public final void release(final E value) {
|
||||
+ if (this.releaser != null) {
|
||||
+ this.releaser.accept(value);
|
||||
+ }
|
||||
+ synchronized (this.queue) {
|
||||
+ if (queue.size() < this.maxPoolSize) {
|
||||
+ this.queue.addLast(value);
|
||||
+ }
|
||||
+ }
|
||||
+ return this.handler.createNew();
|
||||
+ }
|
||||
+
|
||||
+ private void lockBucket(int bucketId) {
|
||||
+ // lock will alloc an object if blocked, try to avoid unless 2 failures
|
||||
+ ReentrantLock lock = this.locks[bucketId];
|
||||
+ if (!lock.tryLock()) {
|
||||
+ Thread.yield();
|
||||
+ } else {
|
||||
+ return;
|
||||
+ }
|
||||
+ if (!lock.tryLock()) {
|
||||
+ Thread.yield();
|
||||
+ lock.lock();
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ public void release(final E value) {
|
||||
+ int attempts = 3; // cap on contention
|
||||
+ do {
|
||||
+ // find least filled bucket before locking
|
||||
+ int smallestIdx = -1;
|
||||
+ int smallest = Integer.MAX_VALUE;
|
||||
+ for (int i = 0; i < bucketCount; i++ ) {
|
||||
+ ArrayDeque<E> bucket = this.buckets[i];
|
||||
+ int size = bucket.size();
|
||||
+ if (size < this.bucketSize && (smallestIdx == -1 || size < smallest || (size == smallest && ThreadLocalRandom.current().nextBoolean()))) {
|
||||
+ smallestIdx = i;
|
||||
+ smallest = size;
|
||||
+ }
|
||||
+ }
|
||||
+ if (smallestIdx == -1) return; // Can not find a bucket to fill
|
||||
+
|
||||
+ lockBucket(smallestIdx);
|
||||
+ ArrayDeque<E> bucket = this.buckets[smallestIdx];
|
||||
+ if (bucket.size() < this.bucketSize) {
|
||||
+ this.handler.onRelease(value);
|
||||
+ bucket.push(value);
|
||||
+ this.locks[smallestIdx].unlock();
|
||||
+ return;
|
||||
+ } else {
|
||||
+ this.locks[smallestIdx].unlock();
|
||||
+ }
|
||||
+ } while (attempts-- > 0);
|
||||
+ }
|
||||
+
|
||||
+ /** This object is restricted from interacting with any pool */
|
||||
+ public interface PooledObjectHandler<E> {
|
||||
+
|
||||
+ /**
|
||||
+ * Must return a non-null object
|
||||
+ */
|
||||
+ E createNew();
|
||||
+
|
||||
+ default void onAcquire(final E value) {}
|
||||
+
|
||||
+ default void onRelease(final E value) {}
|
||||
+ }
|
||||
+}
|
||||
diff --git a/src/main/java/com/destroystokyo/paper/util/set/OptimizedSmallEnumSet.java b/src/main/java/com/destroystokyo/paper/util/set/OptimizedSmallEnumSet.java
|
||||
|
@ -20,7 +20,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
||||
+ // Pool safe get and clean
|
||||
+ NBTTagByteArray blockLightArray = nbttagcompound2.getByteArrayTag("BlockLight");
|
||||
+ // NibbleArray will copy the data in the ctor
|
||||
+ NibbleArray blockLight = new NibbleArray(blockLightArray.getBytesPoolSafe());
|
||||
+ NibbleArray blockLight = new NibbleArray().markPoolSafe().cloneAndSet(blockLightArray.getBytesPoolSafe()); // This is going to light engine which handles releasing
|
||||
+ blockLightArray.cleanPooledBytes();
|
||||
// Note: We move the block light nibble array creation here for perf & in case the compound is modified
|
||||
tasksToExecuteOnMain.add(() -> {
|
||||
@ -33,7 +33,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
||||
+ // Pool safe get and clean
|
||||
+ NBTTagByteArray skyLightArray = nbttagcompound2.getByteArrayTag("SkyLight");
|
||||
+ // NibbleArray will copy the data in the ctor
|
||||
+ NibbleArray skyLight = new NibbleArray(skyLightArray.getBytesPoolSafe());
|
||||
+ NibbleArray skyLight = new NibbleArray().markPoolSafe().cloneAndSet(skyLightArray.getBytesPoolSafe()); // This is going to light engine which handles releasing
|
||||
+ skyLightArray.cleanPooledBytes();
|
||||
// Note: We move the block light nibble array creation here for perf & in case the compound is modified
|
||||
tasksToExecuteOnMain.add(() -> {
|
||||
@ -60,6 +60,15 @@ diff --git a/src/main/java/net/minecraft/server/LightEngineStorage.java b/src/ma
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/server/LightEngineStorage.java
|
||||
+++ b/src/main/java/net/minecraft/server/LightEngineStorage.java
|
||||
@@ -0,0 +0,0 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
|
||||
protected NibbleArray j(long i) {
|
||||
NibbleArray nibblearray = (NibbleArray) this.i.get(i);
|
||||
|
||||
- return nibblearray != null ? nibblearray : new NibbleArray();
|
||||
+ return nibblearray != null ? nibblearray : new NibbleArray().markPoolSafe(); // Paper
|
||||
}
|
||||
|
||||
protected void a(LightEngineLayer<?, ?> lightenginelayer, long i) {
|
||||
@@ -0,0 +0,0 @@ public abstract class LightEngineStorage<M extends LightEngineStorageArray<M>> e
|
||||
if (nibblearray != null) {
|
||||
this.i.put(i, nibblearray);
|
||||
@ -69,6 +78,19 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
||||
}
|
||||
|
||||
}
|
||||
diff --git a/src/main/java/net/minecraft/server/LightEngineStorageArray.java b/src/main/java/net/minecraft/server/LightEngineStorageArray.java
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/server/LightEngineStorageArray.java
|
||||
+++ b/src/main/java/net/minecraft/server/LightEngineStorageArray.java
|
||||
@@ -0,0 +0,0 @@ public abstract class LightEngineStorageArray<M extends LightEngineStorageArray<
|
||||
|
||||
public void a(long i) {
|
||||
if (this.isVisible) { throw new IllegalStateException("writing to visible data"); } // Paper - avoid copying light data
|
||||
- this.data.queueUpdate(i, ((NibbleArray) this.data.getUpdating(i)).b()); // Paper - avoid copying light data
|
||||
+ this.data.queueUpdate(i, new NibbleArray().markPoolSafe(this.data.getUpdating(i).getCloneIfSet())); // Paper - avoid copying light data - pool safe clone
|
||||
this.c();
|
||||
}
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/LightEngineStorageSky.java b/src/main/java/net/minecraft/server/LightEngineStorageSky.java
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/server/LightEngineStorageSky.java
|
||||
@ -78,10 +100,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
||||
}
|
||||
|
||||
- return new NibbleArray((new NibbleArrayFlat(nibblearray1, 0)).asBytes());
|
||||
+ return new NibbleArray((new NibbleArrayFlat(nibblearray1, 0)).asBytes(), true); // Paper - mark buffer as safe
|
||||
+ return new NibbleArray().markPoolSafe(new NibbleArrayFlat(nibblearray1, 0).asBytes()); // Paper - mark pool use as safe (no auto cleaner)
|
||||
} else {
|
||||
return new NibbleArray();
|
||||
- return new NibbleArray();
|
||||
+ return new NibbleArray().markPoolSafe(); // Paper - mark pool use as safe (no auto cleaner)
|
||||
}
|
||||
}
|
||||
}
|
||||
diff --git a/src/main/java/net/minecraft/server/NBTTagByteArray.java b/src/main/java/net/minecraft/server/NBTTagByteArray.java
|
||||
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
|
||||
--- a/src/main/java/net/minecraft/server/NBTTagByteArray.java
|
||||
@ -185,7 +210,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
||||
+ public static byte[] EMPTY_NIBBLE = new byte[2048];
|
||||
+ private static final int nibbleBucketSizeMultiplier = Integer.getInteger("Paper.nibbleBucketSize", 3072);
|
||||
+ private static final int maxPoolSize = Integer.getInteger("Paper.maxNibblePoolSize", (int) Math.min(6, Math.max(1, Runtime.getRuntime().maxMemory() / 1024 / 1024 / 1024)) * (nibbleBucketSizeMultiplier * 8));
|
||||
+ public static final PooledObjects<byte[]> BYTE_2048 = new PooledObjects<>(() -> new byte[2048], maxPoolSize, 8);
|
||||
+ public static final PooledObjects<byte[]> BYTE_2048 = new PooledObjects<>(() -> new byte[2048], maxPoolSize);
|
||||
+ public static void releaseBytes(byte[] bytes) {
|
||||
+ if (bytes != null && bytes != EMPTY_NIBBLE && bytes.length == 2048) {
|
||||
+ System.arraycopy(EMPTY_NIBBLE, 0, bytes, 0, 2048);
|
||||
@ -193,6 +218,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
||||
+ }
|
||||
+ }
|
||||
+
|
||||
+ public NibbleArray markPoolSafe(byte[] bytes) {
|
||||
+ if (bytes != EMPTY_NIBBLE) this.a = bytes;
|
||||
+ return markPoolSafe();
|
||||
+ }
|
||||
+ public NibbleArray markPoolSafe() {
|
||||
+ poolSafe = true;
|
||||
+ return this;
|
||||
+ }
|
||||
+ public byte[] getIfSet() {
|
||||
+ return this.a != null ? this.a : EMPTY_NIBBLE;
|
||||
+ }
|
||||
@ -204,8 +237,23 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
|
||||
+ System.arraycopy(getIfSet(), 0, ret, 0, 2048);
|
||||
+ return ret;
|
||||
+ }
|
||||
+
|
||||
+ public NibbleArray cloneAndSet(byte[] bytes) {
|
||||
+ if (bytes != null && bytes != EMPTY_NIBBLE) {
|
||||
+ this.a = BYTE_2048.acquire();
|
||||
+ System.arraycopy(bytes, 0, this.a, 0, 2048);
|
||||
+ }
|
||||
+ return this;
|
||||
+ }
|
||||
+ boolean poolSafe = false;
|
||||
+ public java.lang.Runnable cleaner;
|
||||
+ private void registerCleaner() { cleaner = MCUtil.registerCleaner(this, this.a, NibbleArray::releaseBytes); }
|
||||
+ private void registerCleaner() {
|
||||
+ if (!poolSafe) {
|
||||
+ cleaner = MCUtil.registerCleaner(this, this.a, NibbleArray::releaseBytes);
|
||||
+ } else {
|
||||
+ cleaner = MCUtil.once(() -> NibbleArray.releaseBytes(this.a));
|
||||
+ }
|
||||
+ }
|
||||
+ // Paper end
|
||||
+ @Nullable protected byte[] a;
|
||||
+
|
||||
|
Loading…
Reference in New Issue
Block a user