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Fix changeGameModeForPlayer to use gameModeForPlayer MC-259571 (#8987)
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@ -44,6 +44,9 @@ https://bugs.mojang.com/browse/MC-258535
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by: Jake Potrebic <jake.m.potrebic@gmail.com>
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by: Jake Potrebic <jake.m.potrebic@gmail.com>
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Fixes certain explosion damage not scaling with difficulty
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Fixes certain explosion damage not scaling with difficulty
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https://bugs.mojang.com/browse/MC-259571
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Fix changeGameModeForPlayer to use gameModeForPlayer
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Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
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Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
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Co-authored-by: MelnCat <melncatuwu@gmail.com>
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Co-authored-by: MelnCat <melncatuwu@gmail.com>
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@ -248,3 +251,17 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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}
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}
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}
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
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@@ -0,0 +0,0 @@ public class ServerPlayerGameMode {
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return event; // Paper
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}
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// CraftBukkit end
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- this.setGameModeForPlayer(gameMode, this.previousGameModeForPlayer);
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+ this.setGameModeForPlayer(gameMode, this.gameModeForPlayer); // Paper - Fix MC-259571
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this.player.onUpdateAbilities();
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this.player.server.getPlayerList().broadcastAll(new ClientboundPlayerInfoUpdatePacket(ClientboundPlayerInfoUpdatePacket.Action.UPDATE_GAME_MODE, this.player), this.player); // CraftBukkit
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this.level.updateSleepingPlayerList();
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