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Fixed a further exploit with players attacking more things that they shouldn't.
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2ab160e484
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@ -648,7 +648,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.deathTicks = 0;
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effects.clear();
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this.activeContainer = this.defaultContainer;
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this.lastSentExp = -1; // lastSentExp. Find line: "if (this.expTotal != this.XXXX) {"
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this.lastSentExp = -1;
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if(this.keepLevel) {
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this.exp = exp;
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} else {
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@ -923,9 +923,10 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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this.player.updateInventory(this.player.activeContainer);
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}
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} else if (packet7useentity.c == 1) {
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if (entity instanceof EntityItem) {
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disconnect("Attacking an item is not permitted");
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System.out.println("Player " + player.name + " tried to attack an item entity, so I have disconnected them for exploiting.");
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if ((entity instanceof EntityItem) || (entity instanceof EntityExperienceOrb) || (entity instanceof EntityArrow)) {
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String type = entity.getClass().getSimpleName();
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disconnect("Attacking an " + type + " is not permitted");
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System.out.println("Player " + player.name + " tried to attack an " + type + ", so I have disconnected them for exploiting.");
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return;
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}
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