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using generator settings from WorldCreator to specify presets for FLAT or CUSTOMIZED world types
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@ -848,7 +848,9 @@ public final class CraftServer implements Server {
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IDataManager sdm = new ServerNBTManager(getWorldContainer(), name, true);
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IDataManager sdm = new ServerNBTManager(getWorldContainer(), name, true);
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WorldData worlddata = sdm.getWorldData();
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WorldData worlddata = sdm.getWorldData();
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if (worlddata == null) {
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if (worlddata == null) {
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worlddata = new WorldData(new WorldSettings(creator.seed(), EnumGamemode.getById(getDefaultGameMode().getValue()), generateStructures, hardcore, type), name);
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WorldSettings worldSettings = new WorldSettings(creator.seed(), EnumGamemode.getById(getDefaultGameMode().getValue()), generateStructures, hardcore, type);
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worldSettings.setGeneratorSettings(creator.generatorSettings());
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worlddata = new WorldData(worldSettings, name);
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}
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}
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worlddata.checkName(name); // CraftBukkit - Migration did not rewrite the level.dat; This forces 1.8 to take the last loaded world as respawn (in this case the end)
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worlddata.checkName(name); // CraftBukkit - Migration did not rewrite the level.dat; This forces 1.8 to take the last loaded world as respawn (in this case the end)
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WorldServer internal = (WorldServer) new WorldServer(console, sdm, worlddata, dimension, console.methodProfiler, creator.environment(), generator).b();
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WorldServer internal = (WorldServer) new WorldServer(console, sdm, worlddata, dimension, console.methodProfiler, creator.environment(), generator).b();
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