md_5
d05c8b1481
Mappings Update
2018-12-26 08:00:00 +11:00
md_5
aa36c8417b
Mappings Update
2018-12-06 10:00:00 +11:00
md_5
b4230a9a7e
Update to Minecraft 1.13.2
2018-10-23 06:00:00 +11:00
md_5
1a7f2d109e
SPIGOT-4397: isChunkGenerated API
2018-09-26 17:19:16 +10:00
md_5
7033f180e0
Hoist out synchronisation from ChunkRegionLoader
2018-09-10 19:13:03 +10:00
md_5
ce1af0c348
Update to Minecraft 1.13.1
2018-08-26 12:00:00 +10:00
md_5
1ef1ffd664
SPIGOT-4137: Fix World.regenerateChunk
2018-07-25 19:32:06 +10:00
md_5
421c1728c8
Update to Minecraft 1.13-pre7
2018-07-15 10:00:00 +10:00
md_5
fb423b8f48
SPIGOT-3883: Better reloading of pending unload chunks
2018-04-04 16:12:32 +10:00
md_5
5195487ec6
Update to Minecraft 1.12-pre2
2017-05-14 12:00:00 +10:00
Geoff Crossland
6194f6cc49
Drop RegionFile.chunkExists() in favour of Mojang's own version
2017-04-27 21:25:33 +10:00
md_5
c25ddf063a
Update to Minecraft 1.11
2016-11-17 12:41:03 +11:00
md_5
7f9fbe54ba
Simplify a few diffs
2016-07-15 20:10:43 +10:00
md_5
0df416d679
SPIGOT-113: Add save status to ChunkUnloadEvent
2016-07-11 21:10:56 +10:00
Aikar
1953f52da1
SPIGOT-2439: Consistently fire Chunk(Load|Unload)Event
...
Clean up implementation and firing of both of these events by routing
both unload and load behaviors to consistent method calls.
This fixes issues where a few places would not call Load or Unload events
when it should have.
Additionally, reduces diff by moving the neighbor marking code into these
consistent points.
Additional benefits of the change include improving the neighbor marking
methods to use getChunkIfLoaded instead of getLoadedChunkAt in some places,
as the latter will cause chunks to be marked active and not unload.
Finally, this also updates CraftWorld.loadChunk to use the new methods, as the
previous logic did not properly handle the new unload queue.
2016-06-23 10:34:08 +10:00
md_5
1f507256e7
SPIGOT-2322: Chunks generating with missing / corrupted data.
2016-06-12 12:28:08 +10:00
md_5
a8a4bedd2a
Update to Minecraft 1.10
2016-06-09 11:43:49 +10:00
md_5
8982e3f33e
SPIGOT-2297: Reintroduce getChunkIfLoaded
2016-05-22 11:36:38 +10:00
md_5
6d133d5440
SPIGOT-2282: Get loaded chunk
2016-05-15 22:14:47 +10:00
md_5
23da8b0ab7
SPIGOT-2270: Retain Java 6 compat
2016-05-12 12:09:28 +10:00
md_5
e22506f964
Use direct chunk access for neighbour counts on unload
2016-05-11 16:01:17 +10:00
md_5
7e9122e74d
Fix some [but not all] chunk unload issues
2016-05-11 15:34:16 +10:00
md_5
c5e9a169fa
Minecraft 1.9.4
2016-05-10 21:47:39 +10:00
Thinkofname
b5a4d07141
SPIGOT-2014: Respect the spectatorsGenerateChunks gamerule
2016-04-20 11:00:35 +01:00
md_5
60f01ef304
SPIGOT-1626 / MC-98994: Fix slow chunk performance
...
Please see https://bugs.mojang.com/browse/MC-98994 for full explanation.
2016-03-05 18:50:38 +11:00
Thinkofdeath
8447e4f3ed
SPIGOT-1659: Fix a mistake in ChunkProviderServer that sometimes caused recursive chunk loads
2016-03-02 21:29:11 +00:00
md_5
aa008dff0f
Update to Minecraft 1.9
2016-03-01 09:32:45 +11:00
md_5
a65e45d889
[SPIGOT-946] Begin making use of access transforms to simplify patching.
2015-06-06 19:46:42 +10:00
md_5
d63abf6cf1
Cut fluff from patch headers.
2015-05-25 20:37:24 +10:00
Thinkofdeath
3fce0ec0f5
SPIGOT-729: Revert the entity slice move
2015-03-22 19:01:30 +00:00
Thinkofdeath
7f609b12b9
SPIGOT-705: Fix possible CME
2015-03-15 21:38:05 +00:00
Thinkofdeath
d8a9c7be42
Update to Minecraft 1.8.3
2015-03-04 09:48:58 +00:00
Thinkofdeath
90ac03522a
Revert "Remove patch headers"
...
This reverts commit d6e3dff7d8
.
2014-11-28 23:02:15 +00:00
GunfighterJ
d6e3dff7d8
Remove patch headers
2014-11-28 16:54:14 -06:00
Thinkofdeath
2abdb9a061
Use the right name for the AsyncPlayerPreLoginEvent
2014-11-28 17:43:48 +00:00
Thinkofdeath
669c44cb3c
Fix eating food whilst not facing a block
2014-11-28 11:23:19 +00:00
Thinkofdeath
24557bc2b3
Update to Minecraft 1.8
...
For more information please see http://www.spigotmc.org/
2014-11-28 17:16:30 +11:00