Commit Graph

180 Commits

Author SHA1 Message Date
Aikar
365305a580 Entity Tracking Ranges 2013-03-23 10:12:04 +11:00
md_5
ec3ddef746 Migrate the crop fixes by @Aikar to the core patch. 2013-03-23 10:08:09 +11:00
md_5
3f493d0785 Add per world view distance which got lost along the way. 2013-03-23 09:55:21 +11:00
md_5
6b53aa10e3 [Cleanup] Update merge patches. 2013-03-23 09:48:22 +11:00
md_5
dca885cdb8 [Cleanup] Split the long hash changes into their own patch. 2013-03-23 09:31:28 +11:00
md_5
ef3a64eea4 Stage DataWatcher & WatchableObject.
So that we may identify the exact cause of exceptions originating from these classes.
2013-03-21 17:01:03 +11:00
Benjamin James Harrison-Sims
49fd03bf60 Update to 1.5.1 2013-03-20 22:13:12 +00:00
md_5
5eed8ed8f0 Update le patches so that they may henceforth apply cleanly without errors due to the last upstream commit. 2013-03-19 16:51:45 +11:00
md_5
218385995f We should return "" not null for 'corrupt' signs. 2013-03-18 20:33:22 +11:00
md_5
f0360d468e Prevent NPE in CraftSign
This commit prevents the constructor of CraftSign throwing an NPE when it cannot get the sign tile entity. Instead it will fallback to a 4 empty lined sign, and not try to do anything to those lines on .update().

@TheDgtl
2013-03-18 20:03:09 +11:00
md_5
92e0c1e9af Faster UUID for entities
It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have.
2013-03-17 19:02:58 +11:00
md_5
a97c5a42d6 Deploy server again. wot eva 2013-03-17 12:27:37 +11:00
md_5
33c2a517ec Update Netty to 4.0.0-Beta3 + reapply patches for new index info. 2013-03-17 09:14:16 +11:00
md_5
184d1801e6 Fix isDamaged check for backwards compat 2013-03-16 11:57:39 +11:00
md_5
75f3e084ad Update Spigot to version 1.5. By using this build you agree to the following terms: (read next line)
1) You will not hold SpigotMC responsible for any losses or damages incurred to you by using this build
2) You will report ALL bugs to SpigotMC and not other parties

Thanks for all the support and all parties who made this update possible; especially the awesome Spigot community. Sorry for the delay, but we had to fix some crucial bugs.

Regressions in this commit:
@mikeprimm's smarter chunk ticking patch has been removed as it prevents proper redstone and other block ticking logic.
2013-03-16 10:24:13 +11:00
md_5
4c8d497932 Cleanup patch 2013-03-16 10:11:01 +11:00
md_5
b8cb45d88d Finish up the patches for 1.5. Now to test. 2013-03-16 09:09:32 +11:00
md_5
6e1c16aed8 Phase 1 of MC 1.5 update. No this is not meant to compile, don't get your hopes up :p 2013-03-16 08:35:56 +11:00
md_5
c297cddeb3 Remove ANSI patch from @jrtc27 for now, breaks log strip colours. 2013-03-15 20:49:12 +11:00
md_5
71978f3a0e Strip colours from logs when enabled. 2013-03-15 20:46:16 +11:00
md_5
ac5e97d4e5 Fix stripping colours in console logs. 2013-03-14 19:15:38 +11:00
md_5
e2cf0f7076 Rename ambiguous methods. 2013-03-14 16:32:15 +11:00
md_5
cd442c75db Reapply Container.java CraftBukkit patches, but with 1.5 logic. This fixes crafting and other issues. 2013-03-14 16:25:03 +11:00
Runemoro
a3978b527d Restart even if restart script is not found 2013-03-13 18:29:08 +11:00
md_5
a5cd0b0255 Undo all that encryption faff - NioBuffers arent for the job. 2013-03-12 17:26:16 +11:00
md_5
8ef8327c62 Another shot at encryption - thanks to all those testers, getting this right is important for BungeeCord! 2013-03-12 07:29:37 +11:00
md_5
bb34dba455 Take #12312 at faster encryption - a brave soul who doesnt mind a minute or 2 of downtime should try 2013-03-11 20:30:38 +11:00
md_5
825ae6c6ba Fix patch name. 2013-03-11 20:08:41 +11:00
md_5
72123ab9a3 Update snapshot version. 2013-03-11 19:14:10 +11:00
md_5
c8b552e908 Revert "Use blazingly fast encryption."
This reverts commit 3d85d6b42f.
2013-03-11 18:45:25 +11:00
md_5
3d85d6b42f Use blazingly fast encryption. 2013-03-11 09:53:34 +11:00
md_5
9c18df62b7 Thread safety.
Adds thread safety for chunk load / unload methods.
2013-03-07 20:12:53 +11:00
md_5
3c54fa95be Rename generated repo, and only deploy API, not server. 2013-03-07 17:49:54 +11:00
md-5
6a61d27c10 Quick fix damage event 2013-03-05 07:22:03 +11:00
md_5
2faef00909 Implement PlayerItemDamageEvent. @Sleaker @Kainzo - if you could kindly tell me why you add code to prevent Heroes from running on a **now supported** platform, I would love to know, maybe we can resolve this once and for all. Unless of course it is simply part of your plan to make people use your rise against CraftBukkit fork with only 1 tiny feature which can and will be replicated in a plugin if need be. 2013-03-04 18:49:59 +11:00
md_5
c1b617ddc8 Fix errors in command block commands crashing the server. 2013-03-03 20:23:04 +11:00
md_5
0edbf1f0d8 CB has now merged the commits we pulled, so they can be removed. 2013-03-03 09:38:38 +11:00
md_5
36cebc5b7c Fix snapshot support. 2013-03-02 17:27:44 +11:00
md_5
ef9bf59cb6 Add configurable 13w09c protocol support. 2013-03-02 13:34:52 +11:00
md_5
6164c0bd18 Rename connection timing to accurately reflect what is actually being timed. 2013-03-02 10:40:13 +11:00
md_5
3345b8b177 Pull CraftBukkit #1007 from @jrtc27 - console formatting now replicates Minecraft properly. 2013-03-02 10:07:29 +11:00
md_5
0920b554f4 Pull CraftBukkit #1043 by @YLivay - addresses incorrect info returned to plugins in the dispense event. 2013-03-02 09:47:17 +11:00
md_5
0c77bff298 Pull CraftBukkit #1042 by @YLivay - addresses players glitching when the sleep whilst being marked as faux sleepers. 2013-03-02 09:43:59 +11:00
md_5
08fef878fa Pull CraftBukkit #1041 by @YLivay - address missing event for paintings breaking due to movement. 2013-03-02 09:38:27 +11:00
md_5
c454326dbf Pull CraftBukkit PR #1037 by @EdGruberman - fixes issues with plugins and items dropped by clicking outside an inventory. 2013-03-02 09:25:48 +11:00
md_5
287b636b66 Pull CraftBukkit #1028 by @EdGruberman to address a few issues with plugins and beds. 2013-03-02 09:17:52 +11:00
md_5
1c84a5dd8c When I add code to prevent server crashes, I expect it to stay there. 2013-03-02 09:09:10 +11:00
md_5
e2ca1b4c97 Pull CraftBukkit #1024 by @evilmidget38 - Correct the CB object used for Brewing Stands. Fixes BUKKIT-3357 2013-03-02 09:05:30 +11:00
Aikar
4a97306f92 Sanity check for naughty plugins
Naughty plugins like DisguiseCraft hook into NMS and create entities with a null world.
So ensuring world is set or else defaulting to false
2013-02-27 10:10:07 -05:00
Aikar
577140d9ab Optimize checkIfActive to only check if chunks are loaded if entity is active
This will cut down on the call to areChunksLoaded drastically, which is pretty slow
2013-02-27 19:10:22 +11:00