Mike Primm
45cacdd49b
Reimpliment next-tick-list scale improvements
2013-05-08 09:59:08 -05:00
md_5
076af791cc
Fixed latest patch, thanks snowleo!
2013-05-08 18:57:48 +10:00
snowleo
f000c40643
Optimized version of LocaleLanguage
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This patch reduces the memory footprint of each EntityPlayer by about 300 KB. The original class looks very unfinished and future versions might use the commented code.
2013-05-08 12:13:23 +10:00
snowleo
47948740e9
Stage LocalLanguage to mc-dev
2013-05-08 12:04:50 +10:00
md_5
c46e5feda8
*correct patch
2013-05-04 10:30:39 +10:00
md_5
88919fb452
Don't skip item ticks
2013-05-04 10:14:25 +10:00
md_5
12c6783767
Let frames be configured for tracking
2013-05-04 10:11:32 +10:00
md_5
51ed9f651d
Update to latest upstream
2013-05-04 09:24:53 +10:00
md_5
b27b79c7ac
Add async check we potentially missed
2013-05-01 16:40:23 +10:00
md_5
89c99e9d28
[CAUTION] Initial 1.5.2 update - I have NOT had time to TEST. DO NOT use on production server WITHOUT TESTING FIRST.
2013-05-01 08:40:33 +10:00
md_5
84a4f0033e
[Revert previous experimental commit] All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy. All write and no tick makes Jack a dull boy.
2013-04-28 19:52:35 +10:00
md_5
f5a5b2bd76
Increment written bytes value
2013-04-28 08:31:08 +10:00
md_5
8a035561c6
[EXPERIMENTAL] Take #3 at an even better / faster buffering system, use at own peril!
2013-04-27 22:13:33 +10:00
Antony Riley
fb51e3066b
Fixes BUKKIT-3893 - Close world save files when world is
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unloaded.
2013-04-26 20:35:16 +10:00
md_5
8cea336290
Remove snapshot protocol patch as it will be near impossible to emulate under 1.5
2013-04-26 18:02:57 +10:00
md_5
b56cd7fd98
Reduce flush time to 10
2013-04-25 10:28:05 +10:00
md_5
70436044aa
End login process for filtered IPs
2013-04-25 10:01:30 +10:00
md_5
206d24fadd
Remove flush time setter up
2013-04-25 09:55:05 +10:00
md_5
9a8d24e247
Use spoofed addresses for events
2013-04-25 09:42:40 +10:00
md_5
846f75ccea
Perfect outbound rate limiter.
2013-04-25 09:33:14 +10:00
md_5
391a4159dd
Clean up imports in the Spigot class.
2013-04-25 09:01:05 +10:00
md_5
3dcab711e3
Fix disabled netty again
2013-04-24 21:40:18 +10:00
md_5
3d29043ccb
Correctly register pending connection when using legacy network handler.
2013-04-23 19:07:40 +10:00
md_5
57cabfb59d
Set TCP nodelay to false for Netty
2013-04-23 18:45:12 +10:00
md_5
8614adffd3
Add thread naes to their own patch.
2013-04-23 11:50:42 +10:00
md_5
18520d21b2
Remove extra inventory close event patch, because despite being a legitimate bug fix, it will not be pulled by Bukkit, so plugins must resort to other means to catch this last event.
2013-04-23 11:37:51 +10:00
md_5
7c8c784aab
FIx spacing
2013-04-23 11:35:18 +10:00
md_5
ce45aa074e
Move version resolve check to initial POM patch
2013-04-23 11:32:07 +10:00
md_5
7f8fbc165b
Move IP filter to own patch and (messily) fix merge conflicts as a result.
2013-04-23 11:27:55 +10:00
Ammar Askar
e393db48e6
Go back to the chunk based count caching for now to avoid mob spawning issues
2013-04-22 03:47:35 +05:00
md_5
699a27f6bc
Fix world info showing world as always obfuscated
2013-04-21 20:02:08 +10:00
md_5
83ded01371
Revert "Readd previous Netty tweaks, the memory leak has been fixed"
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This reverts commit d7ccd34e50
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2013-04-21 10:21:35 +10:00
md_5
d7ccd34e50
Readd previous Netty tweaks, the memory leak has been fixed
2013-04-21 08:53:15 +10:00
md_5
160e82139d
Revert "Dramatically reduce the idle network activity by collecting and framing packets for a max of 10 milliseconds. This reduces bandwidth consumption as much as possible whilst not generating network garbage and other nasties."
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This reverts commit 95cd0996c0
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2013-04-21 08:39:39 +10:00
md_5
ceccdbcc80
Revert "20 ms works too, anything higher is a bit shifty"
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This reverts commit 2471de6147
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2013-04-21 08:39:36 +10:00
Ammar Askar
0436193bc8
Take the count mapping one step further by removing chunk traversal for count seeking altogether
2013-04-21 00:26:53 +05:00
md_5
2471de6147
20 ms works too, anything higher is a bit shifty
2013-04-20 19:50:59 +10:00
md_5
95cd0996c0
Dramatically reduce the idle network activity by collecting and framing packets for a max of 10 milliseconds. This reduces bandwidth consumption as much as possible whilst not generating network garbage and other nasties.
2013-04-20 19:42:04 +10:00
Ammar Askar
713fe4fb2d
Store creature counts to avoid repeated assignable checks and traversal of entity slices
2013-04-20 13:50:09 +05:00
md_5
f962379477
Java 5/6 compat. NETBEANS!
2013-04-20 17:14:54 +10:00
md_5
fc6f817452
Oops.
2013-04-19 21:08:35 +10:00
md_5
566e67a188
Welcome back snapshot protocol patch! Now 30% more reliable than a leading brand of car cleaner! Testers welcome <3
2013-04-19 19:14:11 +10:00
md_5
b9d0fab579
[Experimental] Add connection multiplexer to allow many listen blocks. Secondary listen blocks are configured in bukkit.yml
2013-04-19 17:46:00 +10:00
SuPaH sPii
296620b306
Implement a "proper" connection throttle for netty.
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Proper meaning a simple portover from CraftBukkit's implementation.
The last implementation had a few issues:
- For each server ping, the connection was getting throttled.
- ConcurrentHashMap is heavy (More of an opinion but don't judge)
From the last implementation, the connection throttle entry (your IP) wasn't getting removed from the list after a server ping, which is supposed to happen according to the original implementation.
2013-04-19 17:45:59 +10:00
md_5
165164f5ab
Yet another CraftBukkit pulled patch.
2013-04-16 18:44:58 +10:00
Ammar Askar
9d524e7755
Changed minimum characters to 2 for validity check
2013-04-14 21:37:40 +05:00
md_5
7955ab6342
Fix first connect mostly failing because it is apparently that big of an issue for some people.
2013-04-14 19:34:10 +10:00
Benjamin James Harrison-Sims
9a75a123f5
Use Pattern
2013-04-14 03:25:35 +01:00
Benjamin James Harrison-Sims
4cc6854a67
Prevent handshake spam from invalid names.
2013-04-14 03:09:29 +01:00
md_5
079dc61259
Now that thats out the way..
2013-04-13 17:14:56 +10:00