Commit Graph

208 Commits

Author SHA1 Message Date
Byteflux
4d70f421f6 Unload client chunks + only cache whole chunk maps 2015-07-16 14:06:33 -07:00
Byteflux
e3e7539232 Configurable chunk map caching 2015-07-15 16:16:27 -07:00
Byteflux
b5666dd9e8 Improvements to ChunkMap caching 2015-07-15 13:31:34 -07:00
Iceee
7562f087f8 ChunkMap caching 2015-07-15 02:42:49 -07:00
Byteflux
536af803c4 Lookup neighbor chunks more efficiently in async lighting 2015-07-15 02:01:49 -07:00
Byteflux
8de3946478 Nerfed spawner mobs should use PathfinderGoalFloat to swim if available 2015-07-14 10:51:38 -07:00
Byteflux
04705fd392 Optimize item movement 2015-07-14 10:17:39 -07:00
Byteflux
4d0466c559 Configurable mob spawner tick rate 2015-07-14 10:01:28 -07:00
Byteflux
4cd1afddde Various configurable toggles
- Disable explosion knockback for players
- Disable thunder logic
- Disable ice and snow formation
- Disable mood sounds
2015-07-14 09:34:10 -07:00
Byteflux
c17e209dc1 Rebuild patches 2015-07-14 08:59:57 -07:00
Byteflux
a5bb700ee9 Remove obsolete patch 2015-07-10 03:45:20 -07:00
Byteflux
c3a07a7060 Remove bad condition in async lighting check 2015-07-10 03:20:10 -07:00
Byteflux
edfdff2218 Load chunks in getCubes() 2015-07-07 13:44:35 -07:00
Byteflux
f1652c14d8 Fix off-by-one in async lighting neighbor loop 2015-07-04 17:42:28 -07:00
Byteflux
5ceee0e6e0 Fix liquids stuck in fast drain loop 2015-07-03 12:38:43 -07:00
Byteflux
7f032d52e6 Add player view distance API 2015-07-01 01:01:42 -07:00
Byteflux
d07fe95b65 Configurable lava flow speed 2015-07-01 00:39:31 -07:00
Byteflux
6d7eed6d75 Clean up async lighting patch 2015-07-01 00:27:58 -07:00
Byteflux
ca8627834d Clean up forced chunk loading patch 2015-06-30 22:58:11 -07:00
Byteflux
41064e2faa Fast draining 2015-06-30 20:22:24 -07:00
Byteflux
7ef5da4a4d Stop updating flowing block if material has changed 2015-06-30 19:46:05 -07:00
Byteflux
2811124265 Always use optimized draining fix 2015-06-30 19:23:17 -07:00
Zach Brown
929b5b0452 Patch rebuild 2015-06-27 01:18:29 -05:00
Zach Brown
5d7c5da500 Rebuild patches 2015-06-20 22:05:36 -05:00
Byteflux
111ed5569b Optimize explosions 2015-06-16 05:55:15 -07:00
Byteflux
d3a270e365 Do not filter out large getEntities call 2015-06-16 05:34:03 -07:00
Zach Brown
6b6eb8f7f7 Rebuild patches for upstream API addition
Removes ArmorStand Marker API as that was added to Bukkit
2015-06-10 22:35:26 -05:00
Zach Brown
b537fcb6cd Rebuild a patch for upstream changes 2015-06-07 15:51:24 -05:00
Zach Brown
55b35d8a6f Rebuild patches 2015-06-06 12:15:22 -05:00
Byteflux
f6bd873c1d Update to 1.8.7 2015-06-05 05:45:30 -07:00
Byteflux
d6fa7c2b99 FallingBlock and TNT entities collide with specific blocks 2015-06-05 01:24:22 -07:00
Byteflux
e82e438855 Add configurable fix for TNT cannnons.
This attempts to revert cannoning mechanics to pre-1.8 behavior. A huge
thanks to TheIceAP who championed almost every fix in this patch.

Another shoutout to Jebediah Smith from SportBukkit for the velocity
update patch which mostly fixes the client issue of TNT moving in water.
2015-06-04 14:25:07 -07:00
Byteflux
d75469a33d Migrate old TNT height nerf settings to falling block height nerf 2015-06-04 03:57:23 -07:00
Byteflux
9420859807 Remove giant TNT changes patch 2015-06-04 01:42:09 -07:00
Byteflux
a5158e4b5c Fix another structure generator NPE 2015-06-02 02:13:19 -07:00
Byteflux
4bd0540daa Fix NPE when disabling certain structure generators 2015-06-02 01:47:50 -07:00
Byteflux
1a53596cb0 Add generator settings from Paper 1.7
As of 1.8, it is possible to customize worlds beyond what these settings
allow using a Customized world type, however, this is still useful for
non-Customized worlds and Nether worlds.
2015-06-02 00:44:06 -07:00
Iceee
a34f61611b Fix lag from explosions processing dead entities 2015-06-01 22:56:10 -07:00
Byteflux
3cf6c48811 Stackable Buckets 2015-06-01 22:27:22 -07:00
Zach Brown
9ac5394f72 Re-add the teleport passenger/vehicel with player patch from 1.7.10 2015-05-31 01:52:17 -05:00
Zach Brown
233814297b Remove the spigot TileEntity/Entity capping feature
It appears to cause visual glitching issues with certain TNT entities
fired from cannons. TileEntity tick capping has already been removed
for some time, Entity tick capping removal is new to this patch.
2015-05-30 01:39:20 -05:00
Zach Brown
31fe931194 Rebuild Patches for upstream changes 2015-05-30 01:11:16 -05:00
Zach Brown
32f10ee552 Bring chunkloading TNT/FallingBlocks/EnderPearls to 1.8
Forward ported from PaperSpigot 1.7.10
2015-05-28 22:19:49 -05:00
DoctorDark
7752c5973f Configurable end credits when leaving the end 2015-05-28 20:30:05 -05:00
Zach Brown
efaef117d3 Rebuild patches for upstream changes 2015-05-28 00:11:18 -05:00
Zach Brown
dfdbaa3bd8 Update to 1.8.6 2015-05-25 15:59:30 -05:00
Zach Brown
ebb90ceeae Things compile better when you update mc-dev 2015-05-23 13:04:28 -05:00
Zach Brown
d69690af14 Update PaperSpigot to 1.8.5 2015-05-23 12:09:55 -05:00
Zach Brown
51360537c1 Misc. cleanup from 1.8.4 update 2015-05-18 19:22:48 -05:00
Jedediah Smith
06c96d094f Fix jar being shaded multiple times 2015-05-18 19:06:27 -05:00