Commit Graph

202 Commits

Author SHA1 Message Date
Nassim Jahnke
f8430d1de7
More patchidy patched patch patches 2022-12-07 22:57:15 +01:00
Nassim Jahnke
4710881e40
More patchidy patched patches 2022-12-07 22:35:34 +01:00
Nassim Jahnke
d0620624d7
Patching patched patched patches 2022-12-07 21:16:54 +01:00
Nassim Jahnke
7f3d2ff503
Patching patched patches 2022-12-07 20:22:28 +01:00
Owen
c26401863e
[ci skip] Undo modification to removed patches in latest commit (#8512) 2022-10-27 15:03:11 -05:00
Noah van der Aa
2432233d24
Add allow server listing & text filtering client options (#7595) 2022-10-26 18:09:03 -05:00
Spottedleaf
01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00
Nassim Jahnke
d60497ebf2
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
ff64962b SPIGOT-7124: MapPalette.getColor(0) returns the wrong color

CraftBukkit Changes:
8f3647242 SPIGOT-7127: /say doesn't work from console
2022-08-01 16:01:20 +02:00
Nassim Jahnke
c8f3d9ee8c
More more more more more more more work 2022-07-27 23:50:05 +02:00
Owen1212055
1ccff4f5d1
Readd mc-4 fix 2022-06-11 10:41:59 +02:00
Owen
c80df849c2
Readd remove vec allocations diff (#7930) 2022-06-11 10:30:20 +02:00
Owen
a8a01bbb52
port Significantly improve performance of the end generation (#7919) 2022-06-10 16:11:41 +02:00
Jason Penilla
0a21166a8b Update player chunk loader patch, re-add ticket level propagator patch 2022-06-09 16:01:48 -07:00
Jake Potrebic
c946526ab1
minimessage conversion 2022-06-09 14:25:16 -07:00
Jason
d7cc306336
Update Optimise general POI access (#7903) 2022-06-09 11:37:28 +02:00
Noah van der Aa
44ccc15a30
Port Fix missing chunks due to integer overflow to 1.19 (#7891) 2022-06-08 19:39:07 +02:00
Nassim Jahnke
4c1b338e0f
Remove level propagator patch for now 2022-06-08 19:33:07 +02:00
Jake Potrebic
7a165c9c5d
Add back fix swamp hut deadlock patch 2022-06-08 07:58:57 -07:00
Jake Potrebic
9ab6893183
Add back Fix locateNearestStructure patch 2022-06-08 07:46:01 -07:00
Jake Potrebic
d5216d8588
Add back Fix NotePlayEvent patch 2022-06-08 07:36:43 -07:00
Jake Potrebic
af4b5ee4f0
add back removed kelp modifier patch 2022-06-08 07:29:32 -07:00
Nassim Jahnke
55d7f562b8
More more more more more more more more more more more patches 2022-06-08 15:36:56 +02:00
Nassim Jahnke
beab8a32c1
More more more more more more more more more more patches 2022-06-08 15:12:28 +02:00
Nassim Jahnke
301cf577c2
More more more more more more more more more patches 2022-06-08 14:33:46 +02:00
Nassim Jahnke
82f712c096
More more more more more more more more patches 2022-06-08 12:40:44 +02:00
Nassim Jahnke
f0e575f445
More more more more more more more patches 2022-06-08 12:20:57 +02:00
Nassim Jahnke
0e06c77264
More more more more more more patches 2022-06-08 11:31:06 +02:00
Jake Potrebic
feca8d248c
bouquet o' patches 2022-06-07 23:25:32 -07:00
Jake Potrebic
0745f97bb5
bunch o' patches 2022-06-07 22:46:52 -07:00
Jake Potrebic
dc12a6e9fe
a bunch more patches done 2022-06-07 22:02:19 -07:00
Jake Potrebic
c3fc3de622
even moar patches 2022-06-07 21:39:43 -07:00
Owen1212055
58133bdfdf
Update PreCreatureSpawnEvent patch 2022-06-07 23:54:21 +02:00
Nassim Jahnke
aac58bb772
More more more more patches 2022-06-07 22:45:38 +02:00
Owen
ea1efef116
Remove Patches (#7541) 2022-03-11 21:13:46 +01:00
Jake Potrebic
9da236fe6a
re-add config for stronghold seed patch 2022-02-28 22:52:38 -07:00
Jake Potrebic
f4eb08a477
Readd 'Fix entity type tags suggestions in selectors' 2022-02-28 22:52:37 -07:00
Nassim Jahnke
c2e2281f29
Initial 1.18 update 2022-02-28 22:52:35 -07:00
Spottedleaf
286bd1bfb5
1.18 misc performance dev branch (#7368)
- Port player chunk loader patch
Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking.
Adds simulation distance API, deprecates old no-tick method.
- More collision optimisations
Ancient patch from tuinity that never could be pushed to master.
- Fix Optimise ArraySetSorted#removeIf patch
- Execute chunk tasks fairly for worlds while waiting for next tick
- Port Replace ticket level propagator
2022-02-18 09:44:46 -08:00
Jake Potrebic
fd4f6c5e31
Update Optimise chunk tick iteration (#6950) 2021-12-05 15:00:13 +01:00
Jason Penilla
c3ff7e0ff7
Update Optimise collision checking in player move packet handling 2021-12-05 02:56:09 -08:00
Jason Penilla
fcca15ff0b Update Highly optimise single and multi-AABB VoxelShapes and collisions 2021-12-05 02:45:09 -08:00
Jason
ccabae4fb6
Update and deprecate Allow delegation to vanilla chunk gen (#7031) 2021-12-05 02:27:20 -08:00
Noah van der Aa
cd9fe9ca64
Port flat bedrock (generator settings) to 1.18 (#6960) 2021-11-30 17:31:13 -08:00
Jake
d8d7f52324 another patch 2021-11-30 19:26:33 +01:00
Jake
5ff792342c couple more patches 2021-11-30 19:26:33 +01:00
Nassim Jahnke
bcc11dd95a Remove old anti xray patch 2021-11-30 19:26:33 +01:00
Jake
7382bd2847 add mobcaps command patch 2021-11-30 19:26:33 +01:00
Nassim Jahnke
08939b2db8 Move seed based feature search to no longer needed 2021-11-30 19:26:33 +01:00
Spottedleaf
8e5d5b8753 Add Starlight 2021-11-30 19:26:33 +01:00
MiniDigger
4a466ac7d1 change my email in all patches 2021-11-30 19:26:33 +01:00
Nassim Jahnke
134a61c111 Readd incremental chunk saving, merge with player saving 2021-11-30 19:26:33 +01:00
Nassim Jahnke
5a90a2033d More more more more more more more more more more more more more more more more more more work 2021-11-30 19:26:33 +01:00
Nassim Jahnke
dabbf5b193 More more more more more more more more more more more more more more more more more work 2021-11-30 19:26:33 +01:00
Nassim Jahnke
011df7dc84 More more more more more more more more more more more more more more more more work 2021-11-30 19:26:33 +01:00
Jason Penilla
055b8ab9cf even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even more patches 2021-11-30 19:26:33 +01:00
Jason Penilla
b39fa92d5d even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even more patches 2021-11-30 19:26:33 +01:00
Jason Penilla
f04f3321e3 even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even more patches 2021-11-30 19:26:33 +01:00
Jason Penilla
dc58f85df2 even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even even more patches 2021-11-30 19:26:33 +01:00
Jake
4664528315 more patches done 2021-11-30 19:26:33 +01:00
Jake
6ccc23f457 even MOOOOOOOOOOOOAAAAAAAAAAAAAAAARRRRRRRRRRRRR patches 2021-11-30 19:26:33 +01:00
Jake
f331ac28e0 add back Optimize collision to not load chunks 2021-11-30 19:26:33 +01:00
Jake
c280dbeed0 moar patches 2021-11-30 19:26:33 +01:00
Nassim Jahnke
26dcf812a4 More more more more more more more more more more more more more more more work 2021-11-30 19:26:33 +01:00
Nassim Jahnke
97a4a70766 More more more more more more more more more more more more more more work 2021-11-30 19:26:33 +01:00
Nassim Jahnke
45c36e5d0c More more more more more more more more more more more more more work 2021-11-30 19:26:33 +01:00
Nassim Jahnke
4e81c1fe78 More more more more more more more more more more more more work 2021-11-30 19:26:33 +01:00
Nassim Jahnke
8f67d293a2 More more more more more more more more more more more work 2021-11-30 19:26:33 +01:00
Jason Penilla
0358549f7b p a t c h e s 2021-11-30 19:26:33 +01:00
Jason Penilla
0050c2a090 Remove no longer needed patches 2021-11-30 19:26:33 +01:00
MiniDigger
6ac2614a5f hey, look ma, am doing my part! 2021-11-30 19:26:33 +01:00
Jake
0f23d73d1a a bunch more patches 2021-11-30 19:26:33 +01:00
Jake
753267a57e and here's some more patches 2021-11-30 19:26:33 +01:00
Jason Penilla
7665ae86d6 Update runServer gradle properties 2021-11-30 19:26:33 +01:00
Jason Penilla
76879ba957 Fix issues with IntIdentityHashBiMiap 2021-11-30 19:26:33 +01:00
Josh Roy
e131aff8ad these aren't needed 2021-11-30 19:26:33 +01:00
Jason Penilla
a8ef7aa56f Prepare for updating server patches 2021-11-30 19:26:33 +01:00
Jason Penilla
c93f56ac1c Removed patches go in removed 2021-11-30 19:26:33 +01:00
Spottedleaf
ba4cf68774
Readd chunk priority patch, including many chunk system fixes from tuinity (#6488) 2021-08-26 02:16:27 +00:00
Shane Freeder
8d182e8639
Revert "Revert "Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)""
This reverts commit 622598f1dd.
2021-08-14 15:29:22 +01:00
Shane Freeder
622598f1dd
Revert "Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)"
This reverts commit aa52bf9e33.
2021-08-14 15:22:21 +01:00
Shane Freeder
aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00
Kyle Wood
f25facb302
Update email & name (DenWav)
Also I think I prefer my few tiny patches to be GPL.
2021-07-19 21:07:53 -05:00
Jake Potrebic
a831634d44
add Optimize Light Engine patch (#5863) 2021-07-06 04:30:39 +00:00
PaulBGD
6446e54dd9
Readd "Use getChunkIfLoadedImmediately in places" (#6047)
* Readd "Use getChunkIfLoadedImmediately in places"

* Formatting

* Fix var names
2021-07-02 20:04:29 +01:00
Jake Potrebic
9f8876e92f add back optimizing ServerLevel chunk checking methods 2021-06-19 08:57:42 +02:00
MiniDigger
4104545b11 remove system property for book size limits
"It was from a different time before books were as jank as they are now. As time has gone on they've only proven to be worse and worse."
2021-06-17 21:12:40 +02:00
Jason Penilla
8236add8cb
Update author on my patches 2021-06-17 02:37:24 -07:00
Jason Penilla
691cdf6f9e
Update incremental chunk saving 2021-06-17 01:37:27 -07:00
Jason Penilla
3353754726
Update Entity load/save limit per chunk 2021-06-16 21:00:32 -07:00
Jake Potrebic
8e187cb187
remove optimise random tick patch for now 2021-06-16 13:12:05 -07:00
KennyTV
05623c47ec
Port improve chunk status transition speed 2021-06-16 15:47:07 +02:00
KennyTV
9e1255cff9
Port chunk priority urgency patch 2021-06-16 12:32:08 +02:00
Jason Penilla
d8c3fb7e47
Temporarily revert incremental chunk saving patch
Needs updating to hook into new entity storage system
2021-06-16 00:21:41 -07:00
Jason Penilla
9cfc0d5a60
Revert "Re-add Chunk Priority/Urgency System (#5829)"
This reverts commit 24b7da65ee.

Patch was updated incorrectly and needs a closer look.
2021-06-16 00:21:41 -07:00
Jake Potrebic
852ce73590
more patches added back 2021-06-15 23:26:29 -07:00
Jake Potrebic
6f064f928e
add more patches back 2021-06-15 21:53:50 -07:00
Jake Potrebic
ea0ec8c5a0
Updated Upstream (Bukkit/CraftBukkit) & more patches
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
e9ce88b9 SPIGOT-6562: Add more specific sculk sensor event

CraftBukkit Changes:
d7ef1e91 SPIGOT-6558: Attempt to improve SkullMeta
e7a63287 SPIGOT-6562: Add more specific sculk sensor event
2021-06-15 21:12:14 -07:00
Jason Penilla
4d40e87b33
Update sync chunk load debug patch
Had to drop some hunks modifying getEntities, as those methods were rewritten by Mojang in 1.17
2021-06-15 17:50:38 -07:00
Jake Potrebic
9501e7619f
added remaining hunks from chat/title packets (#5844) 2021-06-15 16:41:38 -07:00
KennyTV
4cbb187af5
Add note on removed patch 2021-06-15 19:34:04 +02:00