Commit Graph

6420 Commits

Author SHA1 Message Date
Jason
4d6073faff
Partially fix #6880 (#6888) 2021-11-12 14:27:26 -08:00
Josh Roy
cc2ecbc407
Add Raw Byte Entity Serialization (#6826) 2021-11-10 21:53:27 -05:00
Seggan
3f17694803
Goat ram API (#6336) 2021-11-09 00:48:22 -08:00
Jake Potrebic
a923e332ee
Make despawn distance configs per-category, improve per category spawn limit config (#6717)
Also adds per-world spawn limit config in paper.yml for `underground_water_creature`, and migrates existing spawn limit config options to their Mojang names.
2021-11-08 23:59:15 -08:00
Owen1212055
87121cef29
Move getTrackedPlayers up from Player to Entity (#6569) 2021-11-08 13:39:42 -08:00
Bjarne Koll
32ba0881e8
Fix setPatternColor on tropical fish bucket meta (#6877) 2021-11-08 11:20:07 -08:00
Jake Potrebic
5af80b0ab8
Add isCollidable methods to various places (#6870) 2021-11-06 12:43:24 -07:00
Jake Potrebic
22b02387c3
Add API for checking if a zombie has the option to break doors (#6855) 2021-11-05 17:17:12 -07:00
Jake Potrebic
124d079dd0
Fix issues with mob conversion (#6831) 2021-11-05 17:06:19 -07:00
HexedHero
29bb5a90ed
Add PlayerDeathEvent#getPlayer for clarity (#6859) 2021-11-05 09:30:44 -07:00
Nassim Jahnke
c20c9d39d3
Fix CraftNamespacedKey shenanigans (#6825) 2021-11-05 16:01:40 +01:00
Bjarne Koll
70fe58d0a0
Expose the potential player cause of a lightning (#6782) 2021-11-05 15:54:37 +01:00
PaulBGD
06d82e0d6d
Cache palette array (#6767)
Instead of allocating the 4KB for every chunk section, cache it locally and
reuse it for other chunk sections to save on allocations. These allocations add
up very quickly when saving chunks frequently.

For example, with 30,000 chunks and 16 chunk sections per chunk (which will
actually get larger in 1.18) it allocates nearly 2GB, which this patch
eliminates entirely.
2021-11-05 15:52:32 +01:00
Nassim Jahnke
ada930bf8d
Updated Upstream (Bukkit/CraftBukkit) (#6872)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
cfd18bd0 SPIGOT-6436: Add Player#stopAllSounds

CraftBukkit Changes:
b58f4299 SPIGOT-6436: Add Player#stopAllSounds
eb191612 SPIGOT-6783: Items do not appear in custom anvil inventories
376edf4f SPIGOT-6779: Fix LivingEntity#attack for Player entities
747a73ec SPIGOT-6772: Use entity mailbox and re-schedule entities if they get unloaded
2021-11-05 15:08:24 +01:00
Jason
6f71b7c4a9
Deduplicate strings in ObfHelper (#6841) 2021-11-04 17:23:06 -07:00
Jake Potrebic
0968cddbcd
Move async catches back to where they were (#6869) 2021-11-04 11:20:14 -07:00
Jake Potrebic
09d50a9277
Added missing mappings (#6810) 2021-11-04 07:08:53 -07:00
Jason
485d15ff8f
Update paperweight to 1.1.14 (#6868) 2021-11-03 20:50:46 -07:00
Jason
3e310e096c
Remove redundant and unneeded repos, reorder repos (#6867) 2021-11-04 02:42:18 +00:00
Jason
d9e2817ffd
Update paperweight to 1.1.13 (#6866) 2021-11-03 17:54:11 -07:00
Shane Freeder
bc43f40f0d
Update jline and TCA (#6829)
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>

updates jline to 3.21.0, and TCA to 1.3.0
2021-11-02 18:02:16 +00:00
Spottedleaf
3f043f7eb9 Async catch modifications to critical entity state
These used to be here from Spigot, but were dropped with 1.17.
Now in 1.17, this state is _even more_ critical than it was before,
so these must exist to catch stupid plugins.
2021-10-31 21:35:47 -07:00
Jake Potrebic
c1b4899e07
Fix dupe uuid check on entity add (#6735) 2021-10-31 15:09:39 -07:00
HexedHero
744dd8ce79
Allow spawners to be disabled without adding a stupid high tick rate (#6837) 2021-10-31 08:51:57 +01:00
Finn Künstner
a284e40c70
Updated Upstream (Bukkit/CraftBukkit) (#6848)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9b45fa2f #667: Allow setting BrewEvent results
8c776ddc SPIGOT-6762: ChatPaginator.wordWrap only transfers one modifier
da372966 SPIGOT-4590, SPIGOT-6769: Clarify DamageCause documentation

CraftBukkit Changes:
cef1fda3 #947: Add missing spawn eggs for SpawnEggMeta
eb9a0f34 #945: Allow setting BrewEvent results
2021-10-31 08:34:10 +01:00
Jason
0c351f6793
Update Adventure to 4.9.3 (#6851) 2021-10-31 00:05:16 -07:00
Jason
eeb3dea61b
[ci skip] Resolve apiAndDocs sources during Javadoc task execution rather than during configuration time (#6836) 2021-10-26 19:45:45 -07:00
Jake Potrebic
f2cb9cbd76
Don't fire EntityZapEvent twice (#6830) 2021-10-25 11:54:21 +02:00
sulu5890
20dea64f63
don't attempt to teleport dead entities (#6832) 2021-10-25 11:38:43 +02:00
Nassim Jahnke
c66adfb39d
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#6823)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
58c2d3c7 SPIGOT-6771: Help command tab completion does not respect permissions

CraftBukkit Changes:
fd50041d SPIGOT-6768: Remove upper bound on setFreezeTicks

Spigot Changes:
38929296 SPIGOT-6767: Configurable Thunder Chance
2021-10-24 19:38:23 +02:00
MiniDigger | Martin
87767fd948 Add donation badges and support us section to readme 2021-10-24 19:22:08 +02:00
Alex
2ec6c99152
ci: Update gh actions with caching (#6819) [ci skip]
Closes #6474
2021-10-23 14:07:37 +02:00
Pedro
9472d38f3c
Fix method name for Critical damage (#6813) 2021-10-21 15:11:19 +01:00
stonar96
a1f49e4c60
Fix command suggestion leak (#6592)
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-10-21 02:15:18 -07:00
Alex
5553432644
docs: Update gradle instructions for Java 16 (#6811) [ci skip]
Closes #6154.
2021-10-21 11:04:17 +02:00
Jason
7a0886180f
AT & Mapping fixes (#6809) 2021-10-21 01:16:31 -07:00
Owen1212055
f47aeafe00
Add Horse Animation API (#5599) 2021-10-20 18:09:42 -07:00
Kacper Płażewski
bb397ba74c
Add critical damage API (#6275) 2021-10-20 18:15:28 -04:00
Jake Potrebic
55ca459515
rename method to getSpawnEgg 2021-10-20 14:41:54 -07:00
BillyGalbreath
9d570042ed
Add ItemFactory#getMonsterEgg API (#6772) 2021-10-20 14:35:52 -07:00
syldium
40ee63496c
Add advancement display API (#6175) 2021-10-20 15:59:13 -04:00
BillyGalbreath
e5f9241d15
Left handed API (#6775) 2021-10-19 20:46:52 -07:00
Bjarne Koll
40057019e0
Correctly inflate villager activation bounding box (#6798) 2021-10-19 20:14:30 -07:00
Jake Potrebic
0a6103597b
Get entity default attributes (#6449) 2021-10-19 18:55:05 -07:00
Shane Freeder
589bf2f1bf
Upgrade gson to 2.8.8 (Closes #6370) 2021-10-19 15:32:18 +01:00
Shane Freeder
26c37d99d5
create random seeds for features using SecureRandom 2021-10-19 15:25:04 +01:00
Jason
eaee7a2473
Use correct LevelStem registry when loading default end/nether (#6789) 2021-10-17 18:10:03 +01:00
Jake Potrebic
72a3175165
Updated Upstream (Bukkit/CraftBukkit) (#6791) 2021-10-17 17:57:00 +01:00
Jake Potrebic
a55617d9ce
Fix/improve the last upstream update (#6780) 2021-10-16 19:57:05 +01:00
Spottedleaf
c1644521c9 Do not overload I/O threads with chunk data while flush saving
If the chunk count is high, then the memory used by the
chunks adds up and could cause problems. By flushing
every so many chunks, the server will not become
stressed for memory. It will also not increase the total
time to save, as flush saving performs a full flush at
the end anyways.
2021-10-16 02:23:07 -07:00