Commit Graph

6625 Commits

Author SHA1 Message Date
Jason
29bd57b4c8
Remove codec usage in chunk snapshot creation (#7093) 2021-12-11 17:50:45 -08:00
Nassim Jahnke
901fd942f6
[ci skip] Update README 2021-12-10 16:40:23 +01:00
Nassim Jahnke
1c779c2d2e
Update to 1.18.1 (#7076) 2021-12-10 15:24:07 +01:00
Glare
dce79f333c
Update Log4J (#7069) 2021-12-09 18:02:41 -08:00
Nassim Jahnke
4e355c488d
Updated Upstream (CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
35d3986e Disable log4j message formatting
040e0c3b Increase outdated build delay
2021-12-09 21:59:59 +01:00
Nassim Jahnke
b475c6a683
Backport log4j fix 2021-12-09 17:55:19 +01:00
Jason Penilla
bbc745158d
Fix issue with snapshotted biomes in last commit 2021-12-09 04:36:03 -08:00
Jason Penilla
188a8dfc4c
Fix ChunkSnapshot#isSectionEmpty(int) 2021-12-09 04:11:04 -08:00
Spottedleaf
0e91b6ae9b Return 0 for light values if a dimenion does not have them
Fixes https://github.com/PaperMC/Starlight/issues/99
2021-12-08 22:01:02 -08:00
Spottedleaf
758e2a7ee2 Fix bad ticking checks for blocks
Caused blocks to tick outside of simulation distance
2021-12-08 22:00:45 -08:00
Jake Potrebic
74fd151adc
Fix entity equipment on cancellation of EntityDeathEvent (#5740) 2021-12-08 10:25:57 -08:00
Nassim Jahnke
33ea869a65
Bump Starlight light version 2021-12-08 08:42:44 +01:00
Nassim Jahnke
772e880f29
Fix light propagation in high y sections 2021-12-07 20:33:10 +01:00
Jason Penilla
53d026edcd
Fix unused EntitySectionStorage#getEntities(AABB, Consumer) method being broken 2021-12-06 19:40:26 -08:00
Jake Potrebic
0e25db214f
Fix mis-placed processEnchantOrder from 1.18 update (#7052) 2021-12-06 12:28:36 -08:00
Noah van der Aa
b4a77a84a7
Updated Upstream (Bukkit/CraftBukkit) (#7045)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
ffd8b289 PR-687: Fix NPE from previous commits

CraftBukkit Changes:
3c2af1b7 SPIGOT-6831: Fix llama strength crash
2021-12-06 13:43:46 +01:00
Riley Park
04897b1333
[ci skip] Revert "Create workflow to add new PRs to the PR Queue project (#6918)" (#7046)
This reverts commit b8d486cbc4.
2021-12-06 01:05:10 -08:00
Jason
af95df8d40
Port Actually unload POI data from Tuinity 1.16 (#7044) 2021-12-06 00:09:07 -08:00
Jake Potrebic
a50e2736a7
Include axolotls in affected entities for water splash potions (#7024)
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-12-05 17:56:55 -08:00
MiniDigger | Martin
b8d486cbc4
Create workflow to add new PRs to the PR Queue project (#6918) 2021-12-05 17:52:47 -08:00
Jason
fd263ef962
Fix empty/null chunk section check in LevelChunk#getBlockData, rename… (#7039)
… patch and methods to make more sense with Mojang mappings
2021-12-05 15:32:02 -08:00
Jake Potrebic
7c8fdc1fb6
Add dropped hunk from mid-tick tasks (#7034) 2021-12-05 13:58:01 -08:00
Jake Potrebic
83aee0f551
[ci skip] Clarify setSize consequences for Slimes (#7036) 2021-12-05 13:16:55 -08:00
Jason Penilla
a4782f72f7
[ci skip] fixup indent 2021-12-05 13:07:44 -08:00
LemonCaramel
c83700291a
Fix client world difficulty sync issue (#7035) 2021-12-05 20:44:17 +01:00
Shane Freeder
323c087397
Revert "#686: Fix contains for default section generating real sections"
This commit causes an NPE when getting from the config in some states,
given upstream issue and PR in the works, I have 0 inclination to debug
this

This reverts commit e4358b8217126bbcc3a38b0d17097ad5ab87c50a.
2021-12-05 15:20:52 +00:00
Shane Freeder
5b6445aaaf
Revert "fix NPE from changes in e4358b82171"
This reverts commit b4192fd8e6.
2021-12-05 15:10:39 +00:00
Gabriel Wolf
b4192fd8e6
fix NPE from changes in e4358b82171 2021-12-05 14:36:47 +00:00
Nassim Jahnke
6b072ee589
Revert "Fix #6779"
This reverts commit 78faaa4f8e.
2021-12-05 15:05:41 +01:00
Jake Potrebic
fd4f6c5e31
Update Optimise chunk tick iteration (#6950) 2021-12-05 15:00:13 +01:00
Jason Penilla
c3ff7e0ff7
Update Optimise collision checking in player move packet handling 2021-12-05 02:56:09 -08:00
Jason Penilla
78faaa4f8e Fix #6779 2021-12-05 02:45:09 -08:00
Jason Penilla
fcca15ff0b Update Highly optimise single and multi-AABB VoxelShapes and collisions 2021-12-05 02:45:09 -08:00
Jason
ccabae4fb6
Update and deprecate Allow delegation to vanilla chunk gen (#7031) 2021-12-05 02:27:20 -08:00
Jason
a42917dd10
[ci skip] Remove reobfJar from paper-server publication (#7027) 2021-12-04 23:42:28 -08:00
Jason
62fd374c36
Remove debug checks from ZeroBitStorage (#7029) 2021-12-04 23:41:44 -08:00
Jake Potrebic
fd352861b0
Updated Upstream (Bukkit/CraftBukkit) (#7022) 2021-12-04 23:11:59 -08:00
Jason Penilla
a8e5141f2a
[ci skip] Fix double actions on PRs from main Paper repo 2021-12-04 21:19:04 -08:00
Jake Potrebic
54b0c41c20
further mitigate possible NPEs 2021-12-04 19:39:52 -08:00
Shane Freeder
52f95706d2
Fix trader merchants NPE when interacting with a merchant with non-active trades 2021-12-05 03:00:13 +00:00
stonar96
76ee105811
Optimize HashMapPalette (#5074)
HashMapPalette uses an instance of CrudeIncrementalIntIdentityHashBiMap
internally. A Palette has a preset maximum size = 1 << bits.
CrudeIncrementalIntIdentityHashBiMap has an initial size but is
automatically resized. The CrudeIncrementalIntIdentityHashBiMap is created
with the maximum size in the constructor of HashMapPalette, with the aim
that it doesn't need to be resized anymore. However, there are two things
that I think Mojang hasn't considered here:
1) The CrudeIncrementalIntIdentityHashBiMap is resized, when its initial
size is reached and not the next time, when a further object is added.
2) HashMapPalette adds objects (unnecessarily) before checking if the
initial size of CrudeIncrementalIntIdentityHashBiMap is reached.
This means to actually avoid resize operations in
CrudeIncrementalIntIdentityHashBiMap, one has to add 2 to the initial size
or add 1 and check the size before adding objects. This commit implements
the second approach. Note that this isn't only an optimization but also
makes async reads of Palettes fail-safe. An async read while the
CrudeIncrementalIntIdentityHashBiMap is resized is fatal and can even lead
to corrupted data. This is also something that Anti-Xray is currently
relying on.
2021-12-04 15:56:34 +01:00
Sam
63a97a64a3
Add Player#sendHealthUpdate (#6904) 2021-12-04 15:10:57 +01:00
Sam
bae37ad2d8
Add PlayerItemFrameChangeEvent (#6897) 2021-12-04 14:49:34 +01:00
Noah van der Aa
614ed1de72
Don't get block light level if the sky level is 15 (#6922) 2021-12-04 14:24:40 +01:00
Shane Freeder
77ff1f3005
Prevent ContainerOpenersCounter openCount from going negative (Fixes #6865) 2021-12-04 02:50:35 +00:00
Shane Freeder
7323594d59
Do not use ForkJoinPool common exector for creating client command struct (Fixes #6936) 2021-12-04 02:37:33 +00:00
Jake Potrebic
2b97750f60
Fix kelp modifier having reverse effect (#6806) 2021-12-03 18:12:42 -08:00
Jason
675d1e3f58
Fix kelp modifier changing growth for other crops (#7012) 2021-12-03 17:40:42 -08:00
Jake Potrebic
b653ee1a91
Updated Upstream (Bukkit/CraftBukkit) (#7009) 2021-12-03 17:33:56 -08:00
Jake Potrebic
a41444735a
[ci skip] adjust upstreamCommit script to not mention paper issues (#6956) 2021-12-04 01:20:19 +00:00