Commit Graph

18 Commits

Author SHA1 Message Date
Erik Broes
61ec751ca1 Update for 1.1_01 renames.
We know these updates (can) break plugins bypassing Bukkit. They are needed for
smooth updates however. There will be another one right before before 1.1-R1.
2012-01-15 10:52:37 +01:00
Erik Broes
7219d4dd85 Updated to Minecraft 1.1 2012-01-12 23:10:13 +01:00
Nathan Adams
897551e39e Update to mc-dev rename revision 01 2012-01-12 15:27:39 +00:00
Nathan Adams
8fbe78a2c3 Updated to use mc-dev rename revision 1 2011-11-30 21:46:19 +00:00
Nathan Adams
f6dc6745ed Fixed EntityDeathEvent not throwing for Ghasts and Pig Zombies (fixes issue #13) 2011-11-27 04:22:24 +00:00
Erik Broes
345ea36c7b Update for 1.0.0 2011-11-20 00:01:33 -08:00
Dinnerbone
0118a20d6a Update to mcdev rename revision 01 for 1.8.1 2011-09-24 22:05:22 +01:00
Dinnerbone
5b2c774edc Update for Minecraft 1.8 2011-09-15 01:23:52 +01:00
Dinnerbone
a679e7f380 Update to Minecraft 1.7 2011-06-30 15:19:25 +01:00
Erik Broes
a98c7ba2c7 Massive renaming update in nms. If you bypassed Bukkit, you will likely break.
Also minimized all the nms diffs and generic cleanups all around.
2011-06-27 00:47:03 +02:00
EvilSeph
12b7499c4f Added Entity target events to EntityGhast. Thanks winsock! 2011-06-19 01:44:42 -04:00
Erik Broes
b2a0c5a2ae Reworked getEntity; Hi instanceof, bay 16 classes 2011-01-30 16:15:24 +01:00
Erik Broes
df69047324 Port to new mc-dev format. 2011-01-30 13:24:39 +01:00
Andrew Ardill
1cbde901ba Entity audit. Adds checks for null entities, and adds conformity. 2011-01-21 16:54:30 +11:00
Andrew Ardill
26a590f030 fixed imports on all Entities 2011-01-18 17:16:05 +11:00
Andrew Ardill
d7d7a68f91 fixes to combust event so that it is raised only once on combustion.
minor fixes to imports
2011-01-18 16:30:01 +11:00
Andrew Ardill
6a3b096fb8 Addition of all Entity classes.
Each Entity creates a corresponding instance of a Craft Entity, to be
used whenever sending instances to an event handler with
getBukkitEntity().
2011-01-18 00:13:33 +08:00
Andrew Ardill
5209e17e1b Adding all Entities into CraftBukkit.
These are needed to properly allow for determining class type, in
accordance with current practice.
2011-01-18 00:13:32 +08:00