Aikar
027eb66188
forgot to rebuild after last light change, another fix
2016-03-19 10:57:22 -04:00
Aikar
afd40e5d12
fix light level check on monsters
2016-03-19 10:45:28 -04:00
Aikar
7c7f8b83ab
Optimized Light Level Comparisons
...
Use an optimized method to test if a block position meets a desired light level.
This method benefits from returning as soon as the desired light level matches.
Also Optimize Grass more
2016-03-18 23:55:31 -04:00
Zach Brown
148f3809ca
Re-add comment to navigation patch
2016-03-18 21:41:50 -05:00
Zach Brown
c19e52a63f
Update upstream and rebuild patches
2016-03-18 21:37:58 -05:00
Zach Brown
c909c3b884
Fix furnace cook time bug
2016-03-18 21:32:31 -05:00
Zach Brown
fa8f621d56
Make spawner nerfed mobs float AI toggleable
...
closes GH-57
2016-03-18 21:10:20 -05:00
Zach Brown
52f462d52d
Force potion effect application in BeaconEffectEvent
2016-03-18 20:45:22 -05:00
Aikar
c51bf9d9f3
Optimize BlockStateList/BlockData
...
Mojang included some sanity checks on arguments passed to the BlockData.
This code results in the Hash look up occuring twice per call, one to test if it exists
and another to retrieve the result.
This code should ideally never be hit, unless mojang released a bad build. We can discover bugs with this as furthur code that never expects a null
would then NPE, so it would not result in hidden issues.
This is super hot code, so removing those checks should give decent gains.
2016-03-18 19:25:43 -04:00
Aikar
e546c55b6e
Optimize Chunk Unload Queue
...
Removing chunks from the unload queue when performing chunk lookups is a costly activity.
It drastically slows down server performance as many methods call getChunkAt, resulting in a bandaid
to skip removing chunks from the unload queue.
This patch optimizes the unload queue to instead use a boolean on the Chunk object itself to mark
if the chunk is active, and then insert into a LinkedList queue.
The benefits here is that all chunk unload queue actions are now O(1) constant time.
A LinkedList will never need to resize, and can be removed from in constant time when
used in a queue like method.
We mark the chunk as active in many places that notify it is still being used, so that
when the chunk unload queue reaches that chunk, and sees the chunk became active again,
it will skip it and move to next.
2016-03-18 18:03:44 -04:00
Zach Brown
310448d4ce
Move config change into config patch
2016-03-18 16:41:26 -05:00
Aikar
fec4578d74
Add comment to Navigation patch on why its done that way
...
to avoid accidently changing it in future and breaking things
2016-03-18 17:12:30 -04:00
Aikar
ef251a8f81
Remove checkIfActive timings
...
Unneeded and adds extra timings cost to every entity tick
2016-03-18 17:11:53 -04:00
Aikar
6c5117b21c
Configurable Non Player Arrow Despawn Rate
...
Can set a much shorter despawn rate for arrows that players can not pick up.
2016-03-18 15:13:03 -04:00
Aikar
e9222c0be7
Handle Item Meta Inconsistencies
...
First, Enchantment order would blow away seeing 2 items as the same,
however the Client forces enchantment list in a certain order, as well
as does the /enchant command. Anvils can insert it into forced order,
causing 2 same items to be considered different.
This change makes unhandled NBT Tags and Enchantments use a sorted tree map,
so they will always be in a consistent order.
Additionally, the old enchantment API was never updated when ItemMeta
was added, resulting in 2 different ways to modify an items enchantments.
For consistency, the old API methods now forward to use the
ItemMeta API equivalents, and should deprecate the old API's.
2016-03-18 14:56:16 -04:00
Aikar
dc477811ed
Fix Furnace cook time bug
...
If the server lags out and skips multiple ticks, Furnace cooking behavior would not
cook in the expected amount of time as the cook time was not decremented correctly.
This patch ensures that furnaces cook to the correct wall time expectation.
2016-03-18 14:27:53 -04:00
Aikar
8fea9b93ce
Undead horse leashing
...
default false to match vanilla, but option to allow undead horse types to be leashed.
2016-03-18 14:20:11 -04:00
Aikar
b41bd5a1e2
Invalidate Metadata on reload
...
Metadata is not meant to persist reload as things break badly with non primitive types
This will invalidate metadata on reload so it does not crash everything if a plugin uses it.
2016-03-18 13:50:33 -04:00
Aikar
6e76be51bb
reduce sleep rate if file io thread sleep is enabled
...
so we will still give it time to sleep to avoid the issue, but reduce the
known negative effects of that sleeping.
2016-03-18 13:41:18 -04:00
Aikar
460104c3fe
Default loading permissions.yml before plugins
...
Under previous behavior, plugins were not able to check if a player had a permission
if it was defined in permissions.yml. there is no clean way for a plugin to fix that either.
This will change the order so that by default, permissions.yml loads BEFORE plugins instead of after.
This gives plugins expected permission checks.
It also helps improve the expected logic, as servers should set the initial defaults, and then let plugins
modify that. Under the previous logic, plugins were unable (cleanly) override permissions.yml.
A config option has been added for those who depend on the previous behavior, but I don't expect that.
2016-03-18 13:23:48 -04:00
Aikar
82db846be6
set default goals on all pom poms </cheer>
2016-03-18 02:13:51 -04:00
Aikar
7e81240343
patch rebuild
2016-03-18 01:47:31 -04:00
Aikar
98b86017fa
Chunk Save Reattempt
...
Sometimes a chunk region file is closed prematurely, resulting in a "Stream Closed" error on chunk saving.
Ultimately there is a race condition that causes it, but re-trying the save will avoid the issue.
Retry the save 5 times to try our best to avoid rollbacks due to chunk save failures.
2016-03-18 01:37:16 -04:00
Zach Brown
ca2ddce0ac
Upstream changes
2016-03-17 23:31:20 -05:00
Techcable
c2c40a2562
Don't pass null title to constructor
...
Fixes #83
Fix resetTitle()
@Zbob750 shouldn't be doing these updates in the middle of the night
2016-03-16 18:59:34 -07:00
Zach Brown
4209e6184c
Someone questioned my professionality today
2016-03-16 03:16:12 -05:00
Zach Brown
30f02fe6e5
Fix the end credits toggle
...
I think its pretty clear that no one uses this given that it didn't work at all before
2016-03-16 02:41:38 -05:00
Aikar
06def38a47
Re-add chunk save queue improvements
2016-03-12 14:23:17 -06:00
Zach Brown
bdb9292082
Re-add Spigot's hopper-check feature
...
Closes GH-77
2016-03-12 13:41:26 -06:00
Techcable
752452373d
Handle static methods
2016-03-12 09:43:39 -07:00
Zach Brown
244196f8cb
Rebuild some patches
2016-03-12 00:40:16 -06:00
Zach Brown
3fc67691fc
Fix BeaconEffectEvent
...
It is no longer 5 am
2016-03-11 20:36:47 -06:00
Zach Brown
5dcb658e3e
Update upstream and rebuild patches
2016-03-11 20:13:31 -06:00
Zach Brown
fdf80f055f
Update upstream and rebuild patches
2016-03-11 15:24:37 -06:00
Zach Brown
e208ee6102
Update patch numbers for PR merges
2016-03-09 19:48:14 -06:00
Zach Brown
b4e8b79728
Merge pull request #73 from kashike/feature/you-are-very-resourceful-you-know-yes-you-are-very-resourceful-yes
2016-03-09 19:45:55 -06:00
Zach Brown
962d24acb2
Merge pull request #71 from kashike/feature/what-are-these-pokey-things-OH-MY-GOD-HELP-THEY-HURT
2016-03-09 19:44:18 -06:00
kashike
9216a46316
Add more complete resource pack API
2016-03-08 22:24:16 -08:00
kashike
a8ecaee65f
Add methods for working with arrows stuck in living entities
2016-03-08 21:11:46 -08:00
Zach Brown
7603bda87f
Fix a patch number after a few PRs
2016-03-08 23:09:32 -06:00
Zach
3a5c806a3e
Merge pull request #70 from starlis/fixCollisionLag
...
Disable Scoreboards for non players by default
2016-03-08 22:58:36 -06:00
Aikar
cecc8e3eba
Disable Scoreboards for non players by default
...
Entities collision is checking for scoreboards setting.
This is very heavy to do map lookups for every collision to check
this setting.
So avoid looking up scoreboards and short circuit to the "not on a team"
logic which is most likely to be true.
2016-03-08 23:51:52 -05:00
kashike
dcb7708f0c
Don't nest if we don't need to when cerealising text components
2016-03-08 18:29:39 -08:00
Aikar
354ed8ed65
Improve NavigationListener patches.
...
reduces diff and cleans up implementation of goals greatly.
2016-03-08 21:01:33 -05:00
Zach Brown
b5a7d7fd29
Forcibly disable async light updates for the time being
2016-03-08 16:23:28 -06:00
kashike
9a9033c6c1
Add BaseComponent sendMessage methods to CommandSender
2016-03-08 13:16:54 -08:00
Aikar
017c6f73be
Optimize NavigationListener Iteration
...
I don't know what the person who wrote that code was smoking, but I
don't think it was good.
Gets rid of the WeakHashMap that mojang was abusing purely to be lazy
on clean up, and handles registering and deregistering navigation
upon world add/remove operations.
2016-03-08 00:42:48 -05:00
Aikar
e2906382a1
Optimize NavigationListener
2016-03-07 20:45:17 -06:00
Techcable
abc4f8df61
Re-add BlocksPos inlining patch
2016-03-07 16:01:34 -06:00
Zach Brown
a05bf5ab9f
Rebuild patches
2016-03-07 15:54:14 -06:00
Zach Brown
46d8cd6ca7
Rebuild patches
2016-03-07 00:57:19 -06:00
Zach Brown
f429e9e043
Update and rebuild patches
2016-03-06 14:59:17 -06:00
Zach Brown
a34a886ff7
Revert "Update to latest and rebuild ALL patches"
...
This reverts commit 141ef5a6dc
.
2016-03-06 14:49:47 -06:00
Zach Brown
141ef5a6dc
Update to latest and rebuild ALL patches
2016-03-06 14:37:28 -06:00
Zach Brown
35f085a017
Remove our own changes to the chunk save queue
2016-03-05 16:10:11 -06:00
Aikar
417017308c
Chunk save queue improvements
2016-03-04 20:24:42 -06:00
Zach Brown
43091edd3a
Fix chest sound playing at the wrong locaton
...
Closes GH-48
2016-03-04 17:49:32 -06:00
Zach Brown
4076ee569b
Update against latest
2016-03-04 15:59:51 -06:00
Zach Brown
142defbe03
Rebuild patches
2016-03-04 15:20:13 -06:00
Zach Brown
7e7db629ed
Update against latest upstream versions
2016-03-03 23:50:05 -06:00
Zach Brown
a54fb8d270
Silence BeaconEffectEvent, swallow exception in version checking
2016-03-03 04:48:46 -06:00
Zach Brown
6287e97b6b
Update for upstream changes
2016-03-03 04:07:25 -06:00
Zach Brown
99fec76702
Paper 1.9
2016-03-03 03:46:49 -06:00
Joseph Hirschfeld
010c651473
Add exception reporting events
2016-03-03 03:46:48 -06:00
Sudzzy
18b55ae547
Fix inter-world teleportation glitches
...
People are able to abuse the way Bukkit handles teleportation across worlds since it provides a built in teleportation safety check.
To abuse the safety check, players are required to get into a location deemed unsafe by Bukkit e.g. be within a chest or door block. While they are in this block, they accept a teleport request from a player within a different world. Once the player teleports, Minecraft will recursively search upwards for a safe location, this could eventually land within a player's skybase.
Example setup to perform the glitch: http://puu.sh/ng3PC/cf072dcbdb.png
The wanted destination was on top of the emerald block however the player ended on top of the diamond block. This only is the case if the player is teleporting between worlds.
2016-03-03 03:46:48 -06:00
Aikar
9dbab1fcf8
More timings for scheduler
2016-03-03 03:46:48 -06:00
Techcable
dcad4c6ea7
Improve title API
...
Uses title objects instead of individual update methods
2016-03-03 03:46:48 -06:00
Joseph Hirschfeld
c04cff4f82
Add velocity warnings
...
Issues #12 & #18
2016-02-22 21:31:56 -06:00
Joseph Hirschfeld
7ad220f6e6
Add configurable portal search radius
2016-02-21 14:50:05 -05:00
Joseph Hirschfeld
a861cc6d8c
Change implementation of tile entity removal list
2016-02-20 21:34:45 -06:00
Joseph Hirschfeld
1d78a73b5d
Ensure inv drag is in bounds - Fixes #30
2016-02-20 20:07:15 -06:00
Jedediah Smith
ee63dbebdc
Player Tab List and Title APIs
2016-02-16 20:01:30 -06:00
Zach Brown
52398f034c
Move bungeecord chat APIs out of spigot subclasses
2016-02-16 19:55:05 -06:00
kashike
e8118c4a31
Be a bit more informative in maxHealth exception
2016-02-16 14:37:28 -08:00
Thinkofdeath
3ebeccc109
Fix Furnace Minecarts losing all of their velocity on corners
2016-02-15 23:19:43 -06:00
Zach
7bea05be51
Merge pull request #27 from kashike/feature/commandmap
...
Expose server CommandMap
2016-02-15 12:07:29 -06:00
kashike
edc2cd686e
Expose server CommandMap
2016-02-15 07:13:16 -08:00
Zach Brown
29616a64bb
Some people just have bad days
2016-02-15 08:24:39 -06:00
Zach Brown
bf58a0d278
Downgrade versioning plugin, fix build
2016-02-15 08:22:37 -06:00
Zach Brown
2cf460f29e
Update version handling for our new build system
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CC GH-19
2016-02-15 06:02:47 -06:00
Zach Brown
7022e9325f
Missed a comment
2016-02-13 20:11:49 -06:00
CullanP
258dd89aa6
Avoid hopper searches if there are no items
...
Closes PR #23
2016-02-13 19:55:53 -06:00
Aikar
17e043b0fe
Optimize getBlockData
2016-02-13 19:41:55 -06:00
Aikar
e1db75896c
Optimize Pathfinding
2016-02-13 19:41:55 -06:00
Zach Brown
505386c5cb
Add BlockBrewingStand and BlockEnchantmentTable to flying entity collisions patch
2016-02-13 19:41:55 -06:00
Zach Brown
2052670adf
Make timings verbose by default
...
More useful data by default for server administrators
2016-02-13 19:41:55 -06:00
Zach Brown
b1492af86b
Update CraftBukkit
2016-02-05 04:12:16 -06:00
Nik Gil
b9d98ad6e8
Make EntityDismountEvent Cancellable
2016-02-01 23:57:27 -07:00
Zach Brown
43876bb104
Squash these tab complete patches
2016-01-31 17:00:30 -06:00
DemonWav
00f91edaec
Fix infinite recursion with plugin tab completers
...
Make block location tab completion be a per-world configurable value
2016-01-31 01:21:47 -06:00
DemonWav
7a0c30a707
Add Location support to tab-completes
...
This is a feature in vanilla Minecraft that has somehow been missing from CraftBukkit for years
2016-01-30 19:20:18 -06:00
Techcable
4715d9c9d2
Fix mutable block position construction
...
Should fix #3
2016-01-29 13:49:01 -07:00
Aikar
33f207e3c2
Remove completely invalid Redstone event for Netherrack
2016-01-29 03:40:25 -06:00
Techcable
bb17101d59
Speedup BlockPos by fixing inlining
2016-01-29 03:26:50 -06:00
Zach Brown
972d71a30b
Squash Java 8 patches into pom changes patches
2016-01-29 02:51:53 -06:00
vemacs
c0920b08dc
Option to make all chunks capable of spawning slimes
2016-01-29 02:39:21 -06:00
Zach Brown
a26fef50ef
Re-introduce an option to limit the height of a flying tnt entity
2016-01-18 16:24:29 -06:00
Zach Brown
56c14f8f07
Force commands to be dispatched synchronously
...
[22:29:12] <Aikar> just add that
[22:29:17] <Aikar> that forces it fixed
[22:29:31] <Aikar> and then when his users spam him hell fix it :P
2016-01-12 23:02:36 -06:00
Zach Brown
314212b236
Add an option to disable chest's detection of Ocelots/Cats
2016-01-10 20:47:21 -06:00
Zach Brown
85dd26898d
Migrate timings classes to new package
2016-01-10 01:33:27 -06:00
Zach Brown
9172103531
Migrate PaperSpigot to Timings version 2
2016-01-09 00:32:38 -06:00
Zach Brown
e9c23b0c38
Require Java 8 - Tell your shitty hosts to update
2016-01-09 00:13:58 -06:00
chickeneer
06ada7cc6d
Resolve bed issues on unloaded chunks
2016-01-04 00:24:44 -06:00
Aikar
d02fb4e971
Entity teleport fix
2016-01-04 00:23:20 -06:00
Zach Brown
a55011eb68
Make the duplicate entity UUID warning toggleable
2015-12-28 20:15:28 -06:00
Steve Anton
5063a0613d
Add PlayerInitialSpawnEvent
2015-12-22 22:06:43 -06:00
Jedediah Smith
0265f4eaef
Fix player leak from entity tracker and item frames
...
3005a20c5c
2015-12-22 21:55:24 -06:00
Aikar
ff621fcb04
EAR: Fix bug with teleporting entities
2015-12-22 18:23:08 -06:00
Zach Brown
d709888852
[17:15:29] * Z750 kicks jetbrains right in the scrotum
2015-12-06 17:16:51 -06:00
Zach Brown
a7600285a6
Restore a constructor that was removed in EntityFallingBlock
2015-12-06 17:14:41 -06:00
ItsHarry
60136e77fe
Also apply the "vanished players don't have rights" patch to Fishing Hook entities.
2015-11-26 19:51:30 -06:00
Aikar
0d986bbce5
Don't create a chunk just to unload it
2015-11-15 19:46:37 -06:00
Aikar
a4e0b24594
Don't create region files when checking if a chunk exists
2015-11-15 19:44:34 -06:00
Aikar
61aa4a801b
Bump thread count for chunk loading
2015-11-15 19:41:14 -06:00
Aikar
fa810f3d47
Don't damage ArmorStands that are already dead
2015-11-15 19:40:53 -06:00
Zach Brown
4a647dc40b
Remove TE/E Removal Optimizations
...
Causes pistons to eat blocks in certain circumstances, double piston extenders most notably
2015-10-24 02:20:30 -05:00
Aikar
04daf845d4
Update tick limiter removal and TE/E removal optimizations
2015-10-24 02:13:27 -05:00
Aikar
c725b9cb96
Implement EMC's optimized entity and tileentity removal
2015-10-16 22:23:28 -05:00
Zach Brown
43c3a7b169
Don't point users at spigotmc when watchdog kills the server
2015-10-16 21:50:04 -05:00
Zach Brown
7d86a674eb
Disable spigot tick limiters
2015-10-16 21:43:03 -05:00
Zach Brown
978982edfd
Rebuild patch for upstream changes
2015-10-07 21:32:01 -05:00
Aikar
19619f8450
Remove an unused list of TileEntities slowing down removal
2015-10-06 23:36:43 -05:00
Zach Brown
9365b36050
Rebuild patches for upstream changes
2015-10-02 22:58:02 -05:00
Zach Brown
7aa4900879
Remove our own (outdated) TE handling, for one that's closer to vanilla
2015-09-19 09:34:17 -05:00
Zach Brown
ea565eff61
Rebuild patches
2015-09-18 20:44:37 -05:00
vemacs
502ffa0833
Re-add entity/tile entity tick limiters
2015-09-14 20:37:51 -05:00
Zach Brown
f243a4024d
Remove several broken or unnecessary patches.
...
Removes PlayerMicroMoveEvent API, the ability to disable the AsyncCatcher, and the TeleportPassengerVehicleWithPlayer patch
2015-09-12 19:57:39 -05:00
Zach Brown
1f41387610
Rebuild patches
2015-09-01 20:14:41 -05:00
Zach Brown
477b22d36c
Use spigot.yml's view distance setting
2015-08-29 03:12:41 -05:00
Techcable
25a137f3a3
Lookup game profiles for users that aren't onine
2015-08-15 14:05:29 -05:00
Byteflux
a16e54d332
Re-add Spigot's hopper-check feature
2015-08-13 10:36:58 -07:00
Techcable
6d0a86a9b6
Use the server usercache for player heads
2015-08-11 01:27:37 -05:00
Zach Brown
e786f4635b
[23:29:51] <Byteflux> no tacoz 4 clippeh
2015-08-08 23:33:19 -05:00
Byteflux
4021394904
Fix NPE in recheckGaps when using async lighting
2015-08-06 21:44:03 -07:00
Byteflux
4eadccd3e2
Add beds and enderchests to list of collidable blocks
2015-08-05 02:31:55 -07:00
Iceee
e12f1faed1
Fix lava/water some times creating air instead of cobblestone
2015-08-04 18:24:39 -07:00
Byteflux
bde7f6bbbd
Temporarily use getDouble() internally for calls to getFloat() in Paper configs
...
getFloat() seems to have an issue with reading modified values and always
returns the default value instead. This needs further investigating, but
for now making it use getDouble() internally appears to resolve the issue.
2015-08-04 17:57:17 -07:00
Byteflux
80e87de54f
Configurable TNT explosion volume
2015-08-04 17:47:57 -07:00
Byteflux
8ba82c550a
Add chests and soul sand to list of types falling blocks can collide with
2015-08-04 17:25:16 -07:00
Byteflux
c38e8ec349
Make the recheckGaps method async like other lighting updates
2015-08-04 15:44:54 -07:00
Byteflux
eaaf2c2cf3
Optimize getCubes()
2015-08-04 15:25:37 -07:00
Zach Brown
0febdc8b44
Rebuild patches
2015-08-02 01:56:08 -05:00
Zach Brown
f6fba00cbc
Temporarily remove PlayerMicroMoveEvent implementation
...
Breaks the existing PlayerMoveEvent, to be re-worked soon
2015-07-30 22:47:22 -05:00
Zach Brown
0daad69443
Update for upstream NMS mapping changes
2015-07-30 22:41:53 -05:00
Zach Brown
881dfe09c2
Update PaperSpigot to 1.8.8
2015-07-27 17:26:21 -05:00
Zach Brown
fe4c7c88ac
Re-add recentTps array for plugins that make bad choices
2015-07-26 15:58:37 -05:00
Zach Brown
56afbe3f71
Rebuild
2015-07-25 18:00:37 -05:00
Sudzzy
f9e5f65987
Configurable container update tick rate
2015-07-23 22:06:57 -07:00
Byteflux
633137c1a8
Rebuild patches
2015-07-23 13:37:52 -07:00
Byteflux
7d9632e328
Add BeaconEffectEvent
2015-07-23 12:57:12 -07:00