Commit Graph

3104 Commits

Author SHA1 Message Date
Jason Penilla
f1f01a1622
Adjust done message again (#11118)
what paper now shows as level loading time is the time displayed by vanilla or spigot in the 'done' message

the time in the done message is now the actual time since the servers Main class was initialized
2024-07-19 12:36:09 -07:00
Bjarne Koll
968bdeb46f
Make CraftComplexRecipe extend CraftingRecipe (#11114) 2024-07-19 19:29:31 +02:00
Nassim Jahnke
e71c1df54c
Call PlayerChunkUnloadEvent 2024-07-19 13:50:38 +02:00
Nassim Jahnke
7ea403902b
Fixup startup time log message 2024-07-19 13:38:43 +02:00
Nassim Jahnke
75af62b298
Split rewriting flag into paper.disableOldApiSupport and paper.disablePluginRemapping (#11108) 2024-07-19 13:08:08 +02:00
Bjarne Koll
2a39276794
Add CrafterCraftEvent (#11082)
Ports the proposed CrafterCraftEvent proposed in an
open upstream PR.

See: https://hub.spigotmc.org/stash/projects/SPIGOT/repos/bukkit/pull-requests/1044
2024-07-19 11:21:26 +02:00
Jason Penilla
d08e8d1afa
Add total time to done message (#11109)
* Add total time to done message

Previously it would only show the world load time which is misleading

* Add comments
2024-07-18 15:33:14 -07:00
Nassim Jahnke
a8db527449
Even more cleanup of mcutil patch 2024-07-18 18:15:13 +02:00
granny
3c8a7fe1a4
Re-add missing chunk event calls (#11104) 2024-07-18 13:34:34 +02:00
Nassim Jahnke
dd11ef8441
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11102)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
3a3bea52 SPIGOT-7829: Increase maximum outgoing plugin message size to match Vanilla intention
5cd1c8cb SPIGOT-7831: Add CreatureSpawnEvent.SpawnReason#POTION_EFFECT
a8e278f0 SPIGOT-7827: Sync EntityPortalEvent with PlayerPortalEvent since non-players can now create portals
53729d12 Remove spurious ApiStatus.Internal annotation
b9f57486 SPIGOT-7799, PR-1039: Expose explosion world interaction in EntityExplodeEvent and BlockExplodeEvent
7983b966 PR-1029: Trial changing a small number of inner enums to classes/interfaces to better support custom values

CraftBukkit Changes:
403accd56 SPIGOT-7831: Add CreatureSpawnEvent.SpawnReason#POTION_EFFECT
812761660 Increase outdated build delay
bed1e3ff6 SPIGOT-7827: Sync EntityPortalEvent with PlayerPortalEvent since non-players can now create portals
2444c8b23 SPIGOT-7823: Suspicious sand and gravel material are not marked as having gravity correctly
aceddcd0b SPIGOT-7820: Enum changes - duplicate method name
a0d2d6a84 SPIGOT-7813: Material#isInteractable() always returns false
8fd64b091 SPIGOT-7806: Handle both loot and inventory item drop behaviour in PlayerDeathEvent
a4ee40b74 SPIGOT-7799, PR-1436: Expose explosion world interaction in EntityExplodeEvent and BlockExplodeEvent
082aa51c5 PR-1424: Trial changing a small number of inner enums to classes/interfaces to better support custom values
66e78a96b SPIGOT-7815: Consider EntityDamageEvent status for Wolf armor damage

Spigot Changes:
5bbef5ad SPIGOT-7834: Modify max value for generic.max_absorption
2024-07-18 10:13:20 +02:00
Jake Potrebic
44c3dd0d4c
fix exact choice shapeless recipes (#10973) 2024-07-17 12:48:31 -07:00
Spottedleaf
2df5bba16a Log throwable when failing to save chunk/poi/entity data 2024-07-17 11:48:24 -07:00
Spottedleaf
b653276565 Finish chunk tick iteration optimisation port from Moonrise 2024-07-17 11:34:26 -07:00
Spottedleaf
4efd24b336 Remove unused chunk system hooks in MCUtils 2024-07-17 11:08:28 -07:00
Spottedleaf
00b949f1bb Remove Moonrise utils to MCUtils, remove duplicated/unused utils 2024-07-17 10:28:32 -07:00
Spottedleaf
967f98aa81 Optimise chunk tick checking during chunk tick
We don't need to check for this with the chunk system, as
ticking chunks are actually guaranteed to ticking. Additionally,
ticking chunks may only become non-ticking during the chunk holder
manager tick - which will not happen during chunk ticking.
2024-07-17 07:43:49 -07:00
Spottedleaf
05ed6a6ff5 Fix priority scheduling logic
This resolves sync loads not being properly prioritised.
2024-07-17 07:39:30 -07:00
Riley Park
ceeb8c14ee
Disable timings by default (#11095) 2024-07-16 17:33:40 -07:00
Jake Potrebic
506f1651e5
Don't store removed components in multiple places (#11091) 2024-07-16 16:39:57 -07:00
Jake Potrebic
a6ceda12c5
distinguish between null and empty map in API (#10829) 2024-07-16 11:36:07 -07:00
Tamion
ef96a69e84
Fire EntityChangeBlockEvent for weaving potion effect (#11087) 2024-07-16 10:15:18 +02:00
Jakub Zacek
2cd8c461af
Add OMINOUS_ITEM_SPAWNER SpawnReason (#10897) 2024-07-15 17:35:51 -04:00
Spottedleaf
b57b24d549 Do not try to stop main thread during watchdog shutdown
In Java 21, Thread#stop is no longer implemented and wiill throw
an exception when called. As a result, we simply cannot halt
the main thread during shutdown anymore.
2024-07-15 12:46:23 -07:00
Spottedleaf
9fd77108e3 Apply automatic regionfile header recalculation patch 2024-07-15 12:20:47 -07:00
Spottedleaf
77fcb29607 Apply incremental player/level saving patch 2024-07-15 11:57:56 -07:00
Spottedleaf
3b45454190 Port random ticking optimisation from Moonrise 2024-07-15 11:13:08 -07:00
Spottedleaf
8b23018575 Avoid collision shapes outside world border in findFreePosition
This is to correctly adhere to Vanilla behavior.
2024-07-15 09:56:17 -07:00
Lulu13022002
aa929d6666
Call PlayerLaunchProjectileEvent for wind charge (#10911) 2024-07-15 17:07:07 +02:00
Jake Potrebic
05e5865da3
Add ItemType#getItemRarity (#11049) 2024-07-15 16:38:20 +02:00
powercas_gamer
b4f04ff4b3
Add Plugin#getDataPath (#11080) 2024-07-15 14:07:17 +02:00
Tamion
8b35adca88
Fix HelpCommand searching (#11066)
Prevent a IOB exception when querying topic
suggestions on query string `/`.

Additionally hide help topics indices if no topics
are visible to the player requesting them.
2024-07-15 12:42:10 +02:00
Malfrador
9fd5b3cfbd
Add AttributeModifier constructor without EquipmentSlotGroup (#11079) 2024-07-15 12:31:41 +02:00
Lulu13022002
99ae7bbc97
Don't require author and title to be set on signed book meta (#11068) 2024-07-14 15:33:52 +02:00
Nassim Jahnke
34a2917dcc
Add default canUse and permission methods to BasicCommand (#11047) 2024-07-14 14:04:38 +02:00
Nassim Jahnke
1595e4afc0
Make watchdog thread extend TickThread again 2024-07-14 13:59:18 +02:00
Spottedleaf
2288e13816 Update last chunk position in findSupportingBlock
Fixes fetching chunks needlessly multiple times.

Thanks Lulu13022002 for pointing this out
2024-07-13 11:44:52 -07:00
Bjarne Koll
5a503d7db4
Bulk bugfixes for itemstack damage API (#11063)
A general set of bugfixes for itemstack damage related logic.

1. Prevent NPE when calling deprecated ItemStack#getMaxItemUseDuration()
2. Do not apply enchantments when damaging items via API
3. Do not error when passing a null equipment slot to hurtAndBreak
4. Correctly call PlayerItemBreakEvent
2024-07-12 20:47:08 +02:00
Nassim Jahnke
ffe31a1cd0
Readd async saveddata io 2024-07-12 17:58:54 +02:00
Bjarne Koll
70ff1ec079
Only skip damage tick if damage is unmodified zero (#11058)
Only skip the damage tick logic on player entities if the original
damage was zero and was not modified by plugins down the line.

This way all the following three scenarios trigger the damage tick

  a) vanilla damage was 0, plugin set it to non zero
  b) vanilla damage was non zero, plugin did not modify it
  c) vanilla damage was non zero, plugin set it to zero.

Regarding case c, the argument here is that EntityDamageEvent#setDamage
should not modify the damage tick logic.
2024-07-12 09:47:50 +02:00
Nassim Jahnke
2773dc4847
Add light block to indestructible block list 2024-07-12 09:24:50 +02:00
Shane Freeder
c6e9579688
Fix explosions calculation getting stuck (#11061)
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
2024-07-12 09:16:03 +02:00
Spottedleaf
0e02aa5b8e Port watchdog detail patch 2024-07-11 12:28:27 -07:00
Spottedleaf
1d0fcb5aaf Port lag compensation patch 2024-07-11 12:22:59 -07:00
Spottedleaf
821081d646 Drop unapplied patches
1012-Use-distance-map-to-optimise-entity-tracker.patch:
1025-Collision-optimisations.patch:
1034-Actually-optimise-explosions.patch:
1039-Send-full-pos-packets-for-hard-colliding-entities.patch:
Implemented in Moonrise patch

1037-Distance-manager-tick-timings.patch:
Not needed

0668-Implement-regenerateChunk.patch:
API does not appear to be used, and it is a real pain to
implement this properly. The old patch did not handle
populators correctly, for example.
2024-07-11 12:13:41 -07:00
Spottedleaf
90ae1dc573 Port collision optimisation patch from Moonrise
Drop random ticking optimisation for now
2024-07-11 12:09:15 -07:00
Spottedleaf
7bd22b1835 Optimise entity tracker
Patch is ported from Folia
2024-07-11 09:23:56 -07:00
Spottedleaf
f250ec0a2e Increment ChunkHolderManager current tick
This is an oversight from copying from Folia. The current tick
should be incremented so that incremental autosave can properly
occur.
2024-07-11 08:57:31 -07:00
Spottedleaf
a594d182e4 Fix entities not being visible to clients when teleporting
When teleporting, the spawn position packet will contain the
old position. Then the following tracking update will send a
teleport packet, but the client will lerp the position change
over 3 ticks. However, the client does not tick entities in
unloaded chunks - resulting in the lerp never occuring.

We fix this by sending the current position in the spawn packet.
2024-07-11 08:34:10 -07:00
Spottedleaf
8b558d9e0b Apply entity tracker desync patch 2024-07-11 08:15:36 -07:00
Spottedleaf
f7124df56b Fix recursive chunk loading in chunk unload event
Since the chunk may not even be at a loaded ticket level, the
getChunk call may invoke a sync load. To prevent this, we can
retrieve the full loaded chunk first which is guaranteed to be
non-null when unloading.
2024-07-11 07:16:42 -07:00
Nassim Jahnke
20889d04d8
Fix method reflection remapping with null parameter types passed
Fixes #11052
2024-07-10 18:22:02 +02:00
Bjarne Koll
b0ef3ca25a
Only call EntityDamageEvents before actuallyHurt (#11045)
The recent upstream update moved around the event logic for
EntiyDamageEvent and its derivatives.
However, the event was called on every call to #hurt as it was moved out
of actuallyHurt.

This patch moves the invocation directly before the #actuallyHurt calls,
respective invulnerable timings.
2024-07-09 17:13:51 +02:00
Bjarne Koll
70b0e84476
Properly apply damage tick after absorption (#11043)
The logic in place to prevent players from processing a damage
tick/knockback/etc when hit with 0 damage incorrectly used the damage
events final damage value, which is reduced by absorption.

Instead, use the event's "raw damage", e.g. the amount passed to hurt,
in order to determine if the damage tick should be skipped.
This still allows plugins to change the damage to a non-zero value and
properly damage ticks the player in such a case, but correctly processes
the damage tick in cases where the original damage is non zero but the
actual damage is.
2024-07-08 21:20:18 +02:00
Nassim Jahnke
62ed302bf4
Fix entity distance check when applying knockback
Fixes #11036
2024-07-07 19:27:45 +02:00
Jake Potrebic
2fa5e0e0df
Fix horse inventories (#11028) 2024-07-06 14:25:23 -07:00
Bjarne Koll
4d20922b79
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#11024)
* Updated Upstream (Bukkit/CraftBukkit/Spigot)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
e86f4dc4 PR-1041: Improve getPlayer(String) docs to clarify it matches the name
9738f005 Fix spawner API documentation
69ebd9fd PR-1034: Add TrialSpawnerSpawnEvent
23cffd9c PR-973: Improve spawner API and add API for Trial Spawners
8bf19163 PR-1038: Clarify HumanEntity#openInventory(InventoryView) JavaDoc
1ff76351 SPIGOT-7732, SPIGOT-7786: Add freezing damage modifier
02161cb4 PR-1034: Add CreatureSpawnEvent.SpawnReason#TRIAL_SPAWNER
f9cb6f34 SPIGOT-7777: All entity potion effects are removed on death
25d548eb PR-1031: Expose Creeper igniter
ccbf0915 SPIGOT-7770: Reserve spaces in shaped recipes for blank ingredients
17f7097c Clarify ambiguity around what is API
71714f0c Remove note from InventoryView JavaDoc
aaf49731 PR-1030: Deprecate more unused methods in UnsafeValues
3a9dc689 SPIGOT-7771: Material.getDefaultAttributes always returns an empty map

CraftBukkit Changes:
c3ceeb6f7 SPIGOT-7814: Call PlayerShearEntityEvent for Bogged
97b1e4f58 Fix wolf armor not dropping from use of shears
fd2ef563a SPIGOT-7812: Revert "SPIGOT-7809: Restore shield/banner conversion for base colours"
f672c351b SPIGOT-7811: Enchantments are applied on sweeping attack even if damage event is cancelled
cfe29350b SPIGOT-7808: Fix implementation of Enchantment#getName() for bad name return
19335f69e SPIGOT-7809: Restore shield/banner conversion for base colours
ae4f5a0be SPIGOT-7805: Fix jukebox deserialization
62e3b73a4 SPIGOT-7804: Fix written book serialization
aac911d26 SPIGOT-7800, SPIGOT-7801: Keep vanilla behaviour for items dropped on player death
13ece474f PR-1429: Implement TrialSpawnerSpawnEvent
bf13e9113 PR-1354: Improve spawner API and add API for Trial Spawners
515fe49e1 Increase outdated build delay
9cd5a19a0 SPIGOT-7794: Cancelling InventoryItemMoveEvent destroys items
ce40c7b14 SPIGOT-7796: Kickplayer newlines not working
5167256ff SPIGOT-7795: Fix damage/stats ignore the invulnerable damage time
f993563ee Improve cross-world teleportation handling
ab29122cf PR-1433: HumanEntity#openInventory(InventoryView) should only support views belonging to the player
764a541c5 SPIGOT-7732: Issue with the "hurt()" method of EntityLiving and invulnerable time
820084b5f SPIGOT-7791: Skull BlockState with null profile causes NullPointerException
5e46f1c82 SPIGOT-7785: Teleporting a player at the right moment can mess up vanilla teleportation
cbd95a6b3 SPIGOT-7772: Include hidden / non-sampled players in player count
3153debc5 SPIGOT-7790: Server crashes after bee nest is forced to update
e77bb26bb SPIGOT-7788: The healing power of friendship advancement is never granted
ee3d7258a SPIGOT-7789: Fix NPE in CraftMetaFirework applyToItem
2889b3a11 PR-1429: Add CreatureSpawnEvent.SpawnReason#TRIAL_SPAWNER
cdd05bc7f SPIGOT-7777: Speed attribute stays after death; missing EntityPotionEffectEvent call
d0e6af2d4 PR-1428: Expose Creeper igniter
d01c70e93 PR-1425: Fix bytecode transformation taking care of class-to-interface compatibility.
b2b08f68c SPIGOT-7770: Fix certain shaped recipes not registering
3f8e4161f PR-1426: Deprecate more unused methods in UnsafeValues
2c9dd879e SPIGOT-7771: Material.getDefaultAttributes always returns an empty map

Spigot Changes:
491f3675 Rebuild patches
0a642bd7 Rebuild patches
8897571b Rebuild patches
cb8cf80c Fix newlines in custom restart message
1aabe506 Rebuild patches
2024-07-06 21:19:14 +02:00
Jason Penilla
8d91b859cb
Prioritize vanilla commands in function parsing (#11011)
* Prioritize vanilla commands in function parsing

* Handle command blocks as well
2024-07-04 11:49:00 -07:00
Nassim Jahnke
be8ac7acc3
Fix respawn error due to null location
Closes #11017
2024-07-04 16:20:03 +02:00
Nassim Jahnke
b89e6a0195
Readd more patches 2024-07-04 12:46:15 +02:00
Spottedleaf
8c8b227547 Execute chunk tasks mid-tick
If the server tick length is high, then the amount of time
available to process chunk tasks inbetween ticks is low. As a
result, chunk loading and generation may appear to slow down.

To ensure that chunk tasks are always processed, we add logic to
execute chunk tasks during tile entity tick, entity tick, chunk
random ticking, and scheduled block/fluid ticking. The mid-tick task
execution is timed so that it is not prioritised over the server
tick.
2024-07-03 19:22:43 -07:00
powercas_gamer
7eec21e80d
[ci skip] add adventure-key javadoc (#11014) 2024-07-02 21:52:04 +01:00
granny
b45d9b6c97
Fix summon_entity effect attempting to add incorrect entity (#11004) 2024-07-01 10:16:07 +02:00
Nassim Jahnke
aa8d38d3db
Add forRemoval to material data deprecations (#10996)
2018 is calling
2024-06-29 10:58:37 +02:00
Nassim Jahnke
1f5db50424
Change item/xp merge and entity tracking range defaults (#10986) 2024-06-27 22:08:34 +02:00
Spottedleaf
dd49fba8c5 Fix NPE when retrieving an entity with a null UUID
While the null UUID is almost certainly an error, the old
implementation did not NPE as it used a plain HashMap for lookup
by UUID, whereas we use a ConcurrentHashMap which will NPE on
null keys.
2024-06-23 18:59:56 -07:00
Jake Potrebic
dd31654684
bump reflection-rewriter to 0.0.3 (#10969) 2024-06-23 16:39:45 -07:00
Lulu13022002
b99d071a36
Swap some nullable annotations (#10960) 2024-06-24 00:42:44 +02:00
Jake Potrebic
1d3fc0ee68
Bump reflection-rewriter to 0.0.2 (#10927) 2024-06-24 00:29:50 +02:00
Jake Potrebic
897ece48d5
Call EntityPortalEnterEvent on endgateways and make cancellable (#10892) 2024-06-23 15:01:12 -07:00
Lulu13022002
5ae4758c8b
Fix speed for launched trident using api (#10936) 2024-06-23 14:37:20 -07:00
Lulu13022002
97afc9a00c
Fix StackOverflowError for new dispenser interaction (#10949) 2024-06-23 22:24:17 +02:00
SoSeDiK
b2e5587a2e
Expose LivingEntity#canUseSlot (#10930) 2024-06-23 22:11:39 +02:00
Lulu13022002
95aa440473
Add missing effect cause and deprecate PATROL_CAPTAIN cause (#10958) 2024-06-23 22:08:13 +02:00
scarfacered
19eefe9321
Fix SoundEffects only to players diff (#10966)
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
2024-06-23 22:03:32 +02:00
Shane Freeder
812701d901
Do not crash when an exp orb attempts to mend an unrepairable item 2024-06-23 14:04:58 +01:00
Lulu13022002
76c2f16f57
Fix wrong diff applying delta twice (#10959) 2024-06-22 20:11:34 +02:00
Pedro
77c763b5ef
Fix PlayerShearBlockEvent drops ignored for Pumpkin (#10956) 2024-06-22 14:50:47 +01:00
Spottedleaf
19105a9019 Fix unload queue storing chunks in wrong sections
The unload queue stored the chunks in the same section as
the chunk coordinate, when it needed to apply the unload shift.

Additionally, change the default region shift to the ticket
propagator shift as there is no benefit to using a low region
shift since no regionizing is occuring. This makes the unload
queue shift 6, which should reduce the number of sections to deal
with while processing unloads.
2024-06-21 11:57:03 -07:00
Lulu13022002
9cd0201535
Preserve velocity for fireball (#10934) 2024-06-21 11:06:31 -07:00
Lulu13022002
0409a68f50
deprecate and update some entity tags (#10932) 2024-06-21 18:51:00 +02:00
Lulu13022002
081146c56e
Validate using_converts_to for food component (#10931) 2024-06-21 18:48:48 +02:00
Lulu13022002
d64be7e10a
Fix NPE of AbstractArrow#getWeapon (#10933) 2024-06-21 18:48:29 +02:00
Lulu13022002
a0fad76fb6
Fix base damage for trident (#10948) 2024-06-21 18:48:18 +02:00
Shane Freeder
0a1b133c28
Revert "Fixes exception log messages getting dropped during bootstrap (#10935)" (Closes #10945)
This reverts commit 2118196dd5.
2024-06-21 10:06:03 +01:00
Shane Freeder
8b1d26df0b
Fix diff in sprint interruption option (Closes #10939) 2024-06-21 01:21:23 +01:00
Jake Potrebic
2118196dd5
Fixes exception log messages getting dropped during bootstrap (#10935) 2024-06-20 11:26:07 -07:00
Lulu13022002
bab07e0ff9
Validate speed for tool component rule (#10923) 2024-06-20 09:32:32 -07:00
Lulu13022002
666bc4dbb2
Experimental annotation changes (#10914)
* Experimental annotation changes

* wind charge damage type is not experimental anymore
2024-06-20 09:03:09 -07:00
Lulu13022002
cf60574a2f
Fix jukebox playable component not being applied on item meta (#10922) 2024-06-20 08:57:56 -07:00
Spottedleaf
2df432f6af Re-add chunk system debug commands
Re-adds the 'chunkinfo', 'holderinfo' and 'debug chunks' commands.

Additionally, this re-adds chunk debug dumping during watchdog
long timeouts.
2024-06-19 12:11:21 -07:00
Spottedleaf
e0d9d6028c Add debug for chunk system unload crash
Somehow, a chunkholder is present in the unload queue after
it has been unloaded. It is likely that this is a result of
adding the chunk holder to the unload queue while it is
unloading. However, that should not be possible.

To find out where it is being added to the unload queue, track
the last stacktrace which adds to the unload queue and check
on chunk holder remove if the holder is present in the unload queue
and log the stacktrace.
2024-06-19 10:55:04 -07:00
Spottedleaf
f4ddd4ac24 Fix ChunkHolder#getFullChunkNow returning non-null when it should not
In the new chunk system, the chunk is only at FULL when either
the FULL callbacks have been invoked or during the FULL callbacks.
2024-06-19 10:42:48 -07:00
Spottedleaf
38428c0d6c Cleanup MCUtils patch for chunk system
Remove utilities that are unused, as well as replacing
the full chunk map with a concurrentutil implementation.

Additionally, fix the addition/removal of chunks to/from the
full chunk map so that getChunkIfLoaded correctly returns a
non-null chunk when calling the load or unload events.
2024-06-19 10:29:03 -07:00
Spottedleaf
c0268ca86e Copy missing diff from old chunk system patch
Fixes:
- EntitiesLoadEvent/EntitiesUnloadEvent not firing
- Chunks not saving properly in a lot of cases
2024-06-19 09:27:15 -07:00
Spottedleaf
250e78c42a Re-add fixlight command 2024-06-19 08:41:24 -07:00
Jason Penilla
4ea696ffe4
Add ticket for chunk load in isChunkGenerated 2024-06-18 21:15:20 -07:00
Jason Penilla
3b1c85b3a2
Execute chunk tasks while waiting for chunk load in isChunkGenerated
this shouldn't be needed as we are requesting EMPTY status, however there is a deeper issue that we will just work around for now

fixes #10916
2024-06-18 21:04:35 -07:00
Jason Penilla
d23825aa56
Add missing null check to getFullChunkIfLoaded
fixes #10915
2024-06-18 18:27:50 -07:00
Jason Penilla
126f6d7dc1
Remove getUnloadingChunkHolder check
It always returns null now. So it could NPE and is not useful.
2024-06-18 12:51:40 -07:00
Jason Penilla
7bbe6820c2
Fix CraftWorld#isChunkGenerated
The upstream implementation is returning true for non-full chunks.

This fix is not ideal since the new chunk system doesn't have a region file/chunk status patch. May want to be revisited before a non-experimental release.
2024-06-18 12:44:07 -07:00