Commit Graph

8491 Commits

Author SHA1 Message Date
booky10
9ee60eca7d
Add aggressive mob API (#9838) 2023-11-11 16:17:36 -05:00
Owen
dd47ec6fe2
Add Entity Movement Direction API (#7085)
This allows you to get player movement when riding vehicles, etc.
2023-11-11 16:04:34 -05:00
Jake Potrebic
d8847bc1f3
Updated Upstream (Bukkit/CraftBukkit) (#9922)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
fde5602a PR-927: Add PlayerRecipeBookSettingsChangeEvent
949ff217 PR-930: Add methods to get/set evoker fang attack delay
f6f7c79d SPIGOT-7514, PR-929: Add "Enchantment Roll" API to enchant items according to Minecraft mechanics
d40e22da PR-712: Add API to get full result of crafting items

CraftBukkit Changes:
c8feb0629 PR-1291: Improve precondition message in Entity#playEffect
482c56a00 PR-1285: Add PlayerRecipeBookSettingsChangeEvent
cdf798800 PR-1290: Add methods to get/set evoker fang attack delay
2c1b5f78f SPIGOT-7514, PR-1289: Add "Enchantment Roll" API to enchant items according to Minecraft mechanics
6aa644ae9 PR-992: Add API to get full result of crafting items
ffb1319bc PR-1287: Fix scoreboards not updating in Player#setStatistic
2023-11-11 12:25:45 -08:00
Luis
63e77b531d
Add Enchantment cost API (#9856)
Cost is a property of individual enchantments, and is used by vanilla in combination with environmental aspects like tool enchantability and bookshelf count to determine the final cost of an enchantment as shown in an enchanting table.

Having access to the base cost of an enchantment using these vanilla methods can allow plugin developers to determine the "value" of an enchantment, and use it in custom logic where needed. I came across this recently when trying to assign an economic value to enchantments during tool repairing, and noticed these values don't seem to be obtainable under the current API.
2023-11-11 15:09:48 -05:00
Tamion
6675d13b31
Fix strikeLightningEffect powers lightning rods & clears copper (#9780)
* Fix strikeLightningEffect powers lightning rods and clears copper

* Fixed vanilla behavior break

* rebase

* revert spigot cleanup and remove setter

* better fix for behaviour break

* rebase and clean

* fix
2023-11-11 12:09:14 -08:00
Jake Potrebic
c95bc5f86d
Don't unpack loot table for TEs not in world (#9918)
Fixed by 23w44a/1.20.3
2023-11-11 11:23:12 -08:00
Shane Freeder
4675152f49
Don't leave the NearbyPlayers tracker in an entirely busted state on double-add detection 2023-11-05 22:15:38 +00:00
Jason Penilla
274e54ba58
Bump tiny-remapper for Java 21 support (#9902) 2023-11-04 20:33:04 -07:00
Layla Silbernberg / LadySilver47
8cafc07297
Added missing enchantables to material tags (#9888) 2023-11-05 00:37:51 +01:00
Tamion
e289accb03
Add more API to LingeringPotionSplashEvent (#9901)
* Add createAreaEffectCloud API

* Add missing NotNull

* Add missing Paper comments

* Better solution

* Better naming

* New patch and rename

* rename patch
2023-11-04 16:24:06 -07:00
NonSwag
2553f30153
fix secure profile with proxy online mode (#9700) 2023-11-05 00:12:47 +01:00
booky10
75d04e9b04
Broadcast take item packets with collector as source (#9884)
This fixes players (which can't view the collector) seeing item pickups with themselves as the target.
2023-11-04 15:16:55 -07:00
TonytheMacaroni
23860da6c2
Add predicate for block when raytracing (#9691)
* Add predicate for block data when raytracing blocks

* Match based on block, instead of block data

* Use instanceof instead of casting

* Use Position instead of Location, add overload for rayTraceEntities

* Implement requested changes

* Invert predicate

* Cleanup
2023-11-04 15:00:51 -07:00
TrollyLoki
8a3980c60b
Add API to get the collision shape of a block before it's placed (#9821)
* Add API to get the collision shape of a block before it's placed

* Tweak API documentation

* Clarify behavior

* Rebase

* Rebase
2023-11-04 16:32:10 -05:00
Jake Potrebic
0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00
powercas_gamer
15a0de2eef
Make Team extend ForwardingAudience (#9852) 2023-11-04 21:50:56 +01:00
booky10
43c343228e
Add entity API for getting the combined gene of a Panda (#9891) 2023-11-04 21:28:23 +01:00
Tamion
bffb08c2f9
Deprecate Player#boostElytra (#9899)
The Paper method was chosen for deprecation because it was more
restrictive in that it has an isGliding check.
2023-11-04 13:20:13 -07:00
Jake Potrebic
6592fed511
Use a server impl for hopper event to track get/setItem calls (#9905)
* Use a server impl for hopper event to track getItem/setItem calls

* Rebase

* Comments
2023-11-04 12:58:40 -07:00
Warrior
aa6c4c11e5
Include packet class name in packet encoding error messages (#9907) 2023-11-04 12:34:34 -07:00
booky10
f78d7ce8ff
Remove "fix-curing-zombie-villager-discount" exploit option (#9895) 2023-11-04 20:20:01 +01:00
Lulu13022002
44057da467
Remove duplicate water-sensitivity damage for unaware mobs (#9908) 2023-11-04 12:10:27 -07:00
Warrior
230682d51b
Add raw iron & raw copper blocks to anti xray defaults (#7622) 2023-11-04 15:07:48 +00:00
TomTom
487109fddc
Readd 0414 use distance map to optimise entity tracker (#9868) 2023-11-03 14:05:57 +00:00
Nassim Jahnke
8493340be4 Add another slot sanity check 2023-11-03 14:49:55 +10:00
Md5Lukas
0b218903a8
Fix villager infection chance not being handled properly (#9897) 2023-11-01 14:59:00 -07:00
Jake Potrebic
1865625d95
Fix NPE when no valid world is found on legacy Players (#9885) 2023-10-29 15:33:32 +00:00
booky10
5bb30ce95b
Fix entity camera not being reset when cancelling spectating start/stop events (#9883) 2023-10-29 01:45:07 +01:00
Shane Freeder
3e4eaf2188
[ci skip] Fix module derp 2023-10-29 01:32:13 +01:00
Shane Freeder
415d7081d2
[ci skip] Fix author in last patch 2023-10-29 00:58:15 +01:00
Gero
a81a384303
Implement Velocity VarInt optimizations (#8418)
---------

Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
2023-10-28 19:56:47 -04:00
booky10
5bdfb29ba1
Add player idle duration API (#9833)
* Add player idle duration API

Implements API for getting, setting and resetting a player's idle duration.

* Remove idle duration setter

* Rebase
2023-10-28 19:25:46 -04:00
caramel
c6fac381ed
fix UnsafeValues#loadAdvancement doesn't recalculate position (#9846) 2023-10-28 16:13:33 -07:00
Kenox
8b1ac39e89
Fix warden spawn reason from DEFAULT to NATURAL (#8744) 2023-10-28 19:10:31 -04:00
caramel
52849f6da6
Cleanup disable explosion knockback patch (#9858) 2023-10-28 15:50:26 -07:00
Tamion
b1faa5d5f4
Fix PotionAPI ignores icon flag (#9864)
* fix PotionAPI ignores icon flag

* also fix CraftPotionUtil#toBukkit

* also CraftPotionUtil#fromBukkit

* use CraftPotionUtil
2023-10-28 15:39:47 -07:00
Warrior
b3cac042c1
Fix crash when version_history.json is empty (#9871) 2023-10-28 15:24:54 -07:00
SplotyCode
29350674b3
Fix null item in sendEquipmentChange (#9869) 2023-10-28 15:15:20 -07:00
Jake Potrebic
8cf2503804
Updated Upstream (Bukkit/CraftBukkit) (#9876)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
19830133 PR-925: Add hit entity/block to events extending ProjectileHitEvent

CraftBukkit Changes:
5a72c3c04 SPIGOT-7510: Try to fix broken reflection usage of plugins
6fa69f235 PR-1281: Add hit entity/block to events extending ProjectileHitEvent
224f733ac Fix NPE introduced in #f4d977e
2023-10-28 15:02:13 -07:00
Lulu13022002
996d529fb3
Resend entity using the bundle packet (#9853) 2023-10-27 15:48:13 +02:00
Jason Penilla
b974a6b6f3
Update paperweight to 1.5.9 (#9872) 2023-10-26 16:34:58 -07:00
Jake Potrebic
acc6d012b0
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9861) 2023-10-26 14:56:40 -07:00
Jason
c1ac98328c
Fix log level of advancement debug message (#9860) 2023-10-23 19:07:44 +02:00
Jake Potrebic
90fe0d58a5
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9825)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
897a0a23 SPIGOT-5753: Back PotionType by a minecraft registry
255b2aa1 SPIGOT-7080: Add World#locateNearestBiome
ff984826 Remove javadoc.io doc links

CraftBukkit Changes:
71b0135cc SPIGOT-5753: Back PotionType by a minecraft registry
a6bcb8489 SPIGOT-7080: Add World#locateNearestBiome
ad0e57434 SPIGOT-7502: CraftMetaItem - cannot deserialize BlockStateTag
b3efca57a SPIGOT-6400: Use Mockito instead of InvocationHandler
38c599f9d PR-1272: Only allow one entity in CraftItem instead of two
f065271ac SPIGOT-7498: ChunkSnapshot.getBlockEmittedLight() gets 64 blocks upper in Overworld

Spigot Changes:
e0e223fe Remove javadoc.io doc links
2023-10-22 20:12:00 +01:00
Shane Freeder
489bff9bbd
Temp fix for serialisable blockdata 2023-10-22 19:56:25 +01:00
MiniDigger | Martin
71a1787f6c
[ci skip] cleanup some ATs (#9840) 2023-10-21 17:17:55 -07:00
Lulu13022002
3a5c6f8cee
Fix NPE in SculkBloomEvent world access (#9857) 2023-10-21 13:20:24 -07:00
Brokkonaut
a3e4d1aa36
Don't check if we can see non-visible entities 2023-10-21 20:53:33 +01:00
Spottedleaf
4b0bc74c90 Initialise default nibble arrays in ChunkAccess directly
When ChunkAccess was converted to an abstract class some versions
ago, the code to initialise nibble arrays should have been moved.
However, the code was not moved and so now mods constructing their
own implementations of ChunkAccess would not have the nibble arrays
initialised.

This is ported to Paper from Starlight to keep the code base in sync,
not because it fixes anything known.
2023-10-16 18:57:45 -07:00
Spottedleaf
00331d943e Fix mushrooms not generating in swamps
During feature generation, light data is not initialised and
will always return 15 in Starlight. Vanilla can possibly return
0 if partially initialised, which allows some mushroom blocks to
generate.

In general, the brightness value from the light engine should not
be used until the chunk is ready. To emulate Vanilla behavior better,
we return 0 as the brightness during world gen unless the target
chunk is finished lighting.

The regular light retrieval outside of WorldGenRegion remains
the same, as behaviorally chunks not lit should be at max
skylight and zero block light.
2023-10-16 18:52:28 -07:00