stonar96
524ebe97d7
Anti Xray v2 ( #858 )
2017-10-06 04:39:34 +01:00
DemonWav
142fc0d3c5
Add clean command and fix critical script issue
2017-09-28 17:52:05 -05:00
DemonWav
1eadde1ee5
Use absolute paths for pointing Paperclip to files
2017-09-23 13:30:55 -05:00
DemonWav
f3b8afd56a
Move eclipse compiler patch to POM changes patch
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Also update to Paperclip 1.1-SNAPSHOT
2017-09-23 13:21:02 -05:00
Zach Brown
a8c70655c0
Update paperclip script for folder move
2017-08-13 15:44:27 -05:00
Zach Brown
9ff170660b
Move mc decompile source to its own folder
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Makes caching easier, ever so slightly more organized.
2017-08-12 18:56:59 -05:00
Zach Brown
0181286eb9
Fix MC-117075: TE Unload Lag Spike
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PaperMC port of https://github.com/MinecraftForge/MinecraftForge/pull/4281
2017-08-10 21:06:53 -05:00
Zach Brown
c1d0b4b4c6
Update Paper to MC 1.12-pre5
2017-05-20 23:49:56 -05:00
Aikar
ce5d34a9ab
Update test server JVM flags. Bad me not even using my own flags!
2017-05-17 22:51:42 -04:00
Zach Brown
491286def4
Update to MC 1.12-pre2
2017-05-14 16:06:27 -05:00
Aikar
ec31ab32af
Shame on you Mojang
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Someone wrote some horrible code that throws a world accessing task
onto the HTTP DOWNLOADER Thread Pool, for an activity that is not even
heavy enough to warrant async operation.
This then triggers async chunk loads!
What in the hell were you thinking?
2017-02-05 19:19:35 -05:00
Aikar
d49de13c00
Add more timings to Scheduler and other improvements
2017-02-05 00:13:16 -05:00
Zach Brown
327535741d
Do not allow a zero max height in BiomeJungle
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Fixes GH-592
Thanks to the forge team who noticed this issue long ago
2017-01-23 15:11:07 -06:00
Zach Brown
aa86f4829a
Assign the World in WorldGenStronghold
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Fixes GH-580
2017-01-14 01:31:38 -06:00
Aikar
49aca0c04d
New Firework API's
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Get the launcher of a Firework and who it is boosting
2016-12-28 02:25:35 -05:00
Aikar
4bf7275588
Activation Range Improvements
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Fixes and adds new Immunities to improve gameplay behavior
2016-12-28 00:19:58 -05:00
Aikar
f63a055b8b
Change default Debugging port to avoid conflicts
2016-12-27 16:12:39 -05:00
Zach Brown
748d86a540
Cleanup 'nerfed spawner mobs can float' patch
2016-12-20 21:57:07 -06:00
Zach Brown
b41a5ab566
Update upstream B/CB
2016-12-09 18:07:35 -06:00
Aikar
5d1cc02e6a
Ignore "Unable to resolve BlockEntity" debug messages - Fixes #489
2016-12-02 00:02:18 -05:00
Mark Vainomaa
b872639961
Fix building when directory with spaces is used
2016-11-20 23:58:20 +02:00
Zach Brown
7e37e54053
Simplify the affects spawning API implementation
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Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
Zach Brown
a6d146a939
Update Paper to MC 1.11
2016-11-18 16:21:06 -06:00
Zach Brown
dec715e07b
Filter bad data from ArmorStand and SpawnEgg items
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Fixes GH-478
2016-11-12 23:32:40 -06:00
Zach Brown
65e3df5cf4
Remove log redirection in CB init script
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This section seems to be a relatively common source of errors. We may as well be as
verbose as the command output, at least for this section.
2016-11-11 13:57:09 -06:00
Zach Brown
2b244fb51e
Update upstrean CB/S
2016-09-11 14:55:02 -05:00
Zach Brown
c02c01b2c5
Add rate limiting to PacketPlayInUseItem as well
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Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:44:06 -05:00
Zach Brown
c094c7880d
Commit CB changes as "Auto"
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Helps when using git's annotate function
2016-09-10 21:43:58 -05:00
Aikar
3170a408da
fix order of mc dev imports
2016-08-30 18:54:03 -04:00
killme
078b6fb1e0
Disable ticking of snow blocks
2016-08-30 23:45:59 +02:00
Zach Brown
c1932e0290
Add upstreamMerge script to paper tool
2016-08-19 16:02:31 -05:00
Alfie Cleveland
d9afd08cee
Optimise BlockStateEnum
2016-08-19 13:06:37 -05:00
Zach Brown
56d669ca52
Push based hoppers cleanup
2016-07-22 18:54:48 -05:00
Zach Brown
36f28b9cae
Stop overwriting block locations, root issue looks to be the TE fixer itself
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Fixes GH-352
2016-06-26 18:39:33 -05:00
Zach Brown
bb3c7b16e5
Move setBlock tile->tile transition workaround into TE removal
2016-06-26 14:13:27 -05:00
Aikar
18433121dc
Fix Old Sign Conversion
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1) Sign loading code was trying to parse the JSON before the check for oldSign.
That code could then skip the old sign converting code if it triggers a JSON parse exception.
2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
2016-06-22 22:56:57 -04:00
Techcable
bf40dd5557
Make entities look for hoppers
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Cherry-pick of PR GH-319
2016-06-18 01:06:44 -05:00
Zach Brown
c442e96eb9
Update to Minecraft 1.10
2016-06-08 23:42:46 -05:00
Aikar
6b016cfcbf
clean up spigot working files out of our Paper folder
2016-05-12 22:11:11 -04:00
Aikar
9a0f54ce99
Use a more reliable fixed width sequence for rebuild patches
2016-05-12 21:37:14 -04:00
Aikar
0ebd642d15
Be more targetted with patch deletion
2016-05-12 21:24:19 -04:00
Zach
153c12dfb3
Merge pull request #279 from DemonWav/tmux
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Add tmux support to Paper test and add test to paper command help.
2016-05-12 13:09:51 -05:00
Aikar
b59e2a51de
Paper 1.9.4 Update
2016-05-12 01:01:13 -04:00
DemonWav
f6ef574012
Add tmux support to Paper test and add test to paper command help.
2016-05-11 22:08:19 -05:00
Aikar
c10df228a7
Don't save empty scoreboard teams to scoreboard.dat - Fixes #244
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While I can't think of any reason to do this except some REALLY weird workflow, I still added a config
to let you save them incase someone runs into issues.
2016-05-07 23:39:22 -04:00
Aikar
3f0e24eaf3
Do not load chunks for pathfinding
2016-05-04 19:53:33 -04:00
Aikar
211cba970b
LootTable API & Replenishable Lootables Feature
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Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.
This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"
API and Event added to control the Auto Replenish feature for players.
2016-05-04 19:46:28 -04:00
kashike
db8f9e663c
Add ability to disable, and to set min/max next tick delay, of frosted_ice. Resolves #172
2016-04-25 13:36:21 -07:00
Zach Brown
ef64712c6c
SPIGOT-1401: Fix dispenser/dropper/furnace placement being different from SP
2016-04-24 19:56:04 -05:00
Zach Brown
13652bda9f
Add arguments to test server to allow local debug
2016-04-17 13:32:55 -05:00