This implementation provides access to a (mutable) list and the base
message. Also provided is a convenience method for getting the last
'token' in the provided string.
By: Wesley Wolfe <weswolf@aol.com>
CommandMap contains a method that will auto-complete commands
appropriately. Before the first space, it searches for commands of which
the sender has permission. After the first space, it delegates to the
individual command.
Vanilla commands contain implementations to mimic vanilla
implementation. Exception would be give, that allows for name matching;
a feature we already allowed as part of the command is now supported for
auto-complete as well.
Plugin commands can get a tab completer set to delegate the completion
for. If no tab completer is set, it can check the executor to see if it
implements the tab completion interface. It will also attempt to chain
calls if null gets returned from these interfaces. Plugins also
implement the new TabCompleter interface, to add ease-of-use for plugin
developers, similar to the onCommand() method.
The default command implementation simply searches for player names.
To help facilitate command completion, a utility class was added with
two functions. One checks two strings, to see if the specified string
starts with (ignoring case) the second. The other method uses the first
to selectively copy elements from one collection to another.
By: Score_Under <seejay.11@gmail.com>
PlayerPreLoginEvent was originally implemented with the intention that
putting synchronized blocks on the plugin manager made it thread safe.
Unintentionally, this causes the event to be executed when a plugin
would otherwise expect no events to be firing. It is now deprecated.
By: Wesley Wolfe <weswolf@aol.com>
The new methods return the actual task that gets created from the
scheduler. They are also named such that auto-complete puts the
asynchronous methods after the normal ones. These two additions are
simply semantic.
Tasks now have a method to cancel themselves using their task id. This
is provided as a convenience.
A new class called SimpleRunnable was added. It is an abstract Runnable
such that anonymous classes may subclass it. It provides six convenience
methods for scheduling as appropriate. It also provides a cancel method
for convenience. The functionality of SimpleRunnable only stores an
integer representing the task id. A SimpleRunnable can only be scheduled
once; attempting to reschedule results in IllegalStateException.
By: Wesley Wolfe <weswolf@aol.com>
When an exception occurs, the version of the plugin is not included.
Having this information would be beneficial to plugin authors performing
debug.
The list of authors for NagAuthorException verbose (although unused)
would be more appropriate to simply include all authors, as opposed to
the first appearing.
By: Wesley Wolfe <weswolf@aol.com>
If no plugin is found with the given name, the version command will
search all loaded plugins to find a case insensitive partial match for
the specified name and print to the sender all matches.
By: Wesley Wolfe <weswolf@aol.com>
Previously, the method could be called with a null MetadataStore and stored.
In later execution null pointer exceptions would be generated when checking
for the plugin that the set Metadata belongs to.
Additionally, places where a plugin is referenced will now throw an
IllegalArgumentException if specified plugin is null. Using null would be an
obvious logical flaw, and in some cases produce additional exceptions later
in execution.
By: mbax <github@phozop.net>
This change lets JavaPluginLoader use a temporary HashSet to store
methods that could possibly have the EventHandler annotation. Duplicates
are prevented by the nature of a Set.
Registering parent listeners is a breaking change for any listener
extending another listener and expecting parent listeners to not be
called. Changing this is justified by the ease-of-use and proper object
inheritance design. If this is undesired behavior, the method may be
overridden without reapplying the method with the EventHandler notation.
By: Wesley Wolfe <weswolf@aol.com>
PlayerChatEvent is now Deprecated. It should be fired asynchronously, but
has not been so traditionally. To do so would massively break plugins that
rely on it.
AsyncPlayerChatEvent now replaces PlayerChatEvent. It uses comparable
functionality, but can be fired without synchronizing to the event manager.
The event will sometimes fire synchronously if triggered by a plugin.
Because PlayerChatEvent is now deprecated, PlayerCommandPreprocessEvent will
no longer extend PlayerChatEvent. This is almost completely source and
binary compatible, bar plugins that downcast to PlayerChatEvent.
Additionally, some methods that are non-functional have been marked
deprecated and indicate such.
Additionally, new constructors are now provided to allow for lazier
initialization of the receiving player set. A note has been added stating
plugins should be prepared for UnsupportedOperationExceptions if the caller
provides an unmodifiable collection.
By: Wesley Wolfe <weswolf@aol.com>