== AT ==
public net.minecraft.server.packs.VanillaPackResourcesBuilder safeGetPath(Ljava/net/URI;)Ljava/nio/file/Path;
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
The pom.xml file is deleted in this patch so the patch will fail to
apply if there are changes made to it from upstream - thus notifying us
that changes were made.
The size of chunks in the region format is overdetermined. In particular their size on disk is indicated by both a sector count in the header, and actual size in the body.
If their size would overflow the header field (>= 255 sectors), it can just be read directly from the body instead.
This code/concept was adapted from MinecraftForge.
By: md_5 <git@md-5.net>
This patch adds world configuration options for max-tick-time.entity / max-tick-time.tile which allows setting a hard cap on the amount of time (in milliseconds) that a tick can consume. The default values of 50ms each are very conservative and mean this feature will not activate until the server is well below 15tps (minimum). Values of 20ms each have been reported to provide a good performance increase, however I personally think 25ms for entities and 10-15ms for tiles would give even more significant gains, assuming that these things are not a large priority on your server.
For tiles there is very little tradeoff for this option, as tile ticks are based on wall time for most things, however for entities setting this option too low could lead to jerkiness / lag. The gain however is a faster and more responsive server to other actions such as blocks, chat, combat etc.
This feature was commisioned by Chunkr.
By: md_5 <git@md-5.net>
This gives a per-world control on how much TNT will be processed per-tick,
preventing a massive TNT detonation from lagging out the server.
By: Aikar <aikar@aikar.co>
This flag contains the same message as eula.txt (albeit with proper grammar for 3rd person plural). By setting this flag you are agreeing to the terms listed in the message printed upon setting this flag, which are no different from those agreed to by any other method.
This feature only exists for hosting companies and people who manage servers in bulk who wish to agree to the terms by setting a flag in a script.
By: md_5 <git@md-5.net>
Because NetworkManagers are registered before they get their channel in
channelActive, the ServerConnection would remove them sometimes because
it thought they were disconnected. This commit fixes this by introducing
a 'preparing' variable that is true while the NetworkManager is not
initialized. The ServerConnection does not remove NetworkManagers with
this flag.
By: Jonas Konrad <me@yawk.at>
This issue stems from the fact that Bukkit's API only allows a UUID to be banned, but Minecraft requires both a UUID and name. To fix this we modify the code to require a UUID or a name, or both. The correct fix would be expanding the API to be able to provide a name, however this would require plugin changes.
By: md_5 <git@md-5.net>
If we are online mode and the only copy of player data we can find is the player's offline mode data, we will attempt a once off conversion by reading this data and then renaming the file so it won't be used again.
By: md_5 <git@md-5.net>