Zach Brown
613655eae6
TileEntityLootable can call processRefill with a null player
...
Seems specific to EntityMinecartChest
Fixes GH-290
2016-05-15 01:41:36 -05:00
Aikar
024bc323bc
More cases of avoiding marking active for chunks, to stop potential leaks
2016-05-13 22:27:20 -04:00
Aikar
db83abe17d
Bring back an EAR optimization from 1.9.2
2016-05-13 01:39:03 -04:00
Aikar
bf2ed8af45
Fix chunk leak issue with queued light updates
2016-05-13 01:34:37 -04:00
Zach Brown
4cfcd525c4
Make watchdoge disabler its own patch file
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Change implementation, smaller diff, less NPE
2016-05-12 23:05:46 -05:00
BlackHole
ad63fd7d6a
Override BlockPosition.MutableBlockPosition.isValidLocation()
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Fixes GH-281
2016-05-12 12:58:45 -05:00
Aikar
74a73b7223
Fix T/TE removal list bug
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Thanks @Cat6363
2016-05-12 08:55:35 -04:00
Aikar
dba25d1e86
unmark chunk as unloading when unload is cancelled
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no obviousy bugs caused by this at the moment, but we may need to clean up process to be like
how I use to have it before vanilla did it, and we shouldn't leave this boolean in an invalid state.
2016-05-12 02:07:39 -04:00
Aikar
8e57fdd12b
Fix chunk unload leak issues due to neighbor updates
2016-05-12 01:55:53 -04:00
Aikar
b59e2a51de
Paper 1.9.4 Update
2016-05-12 01:01:13 -04:00
Zach Brown
442d190103
Make beacons force secondary potion effect application
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Fixes GH-273
Missed case from earlier fix 52f462d52d
2016-05-08 15:34:40 -05:00
Aikar
c10df228a7
Don't save empty scoreboard teams to scoreboard.dat - Fixes #244
...
While I can't think of any reason to do this except some REALLY weird workflow, I still added a config
to let you save them incase someone runs into issues.
2016-05-07 23:39:22 -04:00
Aikar
0494f36efe
fix bug with lootable API
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was returning the NMS instance of objects instead of the Bukkit API objects
2016-05-07 21:16:38 -04:00
Gabscap
abd098642a
Add null-check to "Entity Tracking Improvement"
2016-05-06 16:42:09 +02:00
Zach Brown
fa24cff5ba
Move this somewhere sane
2016-05-05 20:18:20 -05:00
Zach Brown
32ecc21162
Revert "Add debug property to disable the watchdog"
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This reverts commit d1c470756f962801e7d3bc19bee9440f33a4706e.
2016-05-05 20:10:32 -05:00
Zach Brown
4f73ddb766
Add debug property to disable the watchdog
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Use at your own risk, we will not waste our time with support
if your server times out and you cant put 2+2 together to
figure out that its because you killed the watchdoge
2016-05-05 20:04:28 -05:00
Aikar
9dffc43aec
Fix hopper suck in patch bug
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was checking for ItemStack's instead of EntityItem
2016-05-05 20:22:01 -04:00
Aikar
f4a62ba294
Implement getNMSWorld on EntityMinecartContainer
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Was missed because the class is abstract and nothing implementing the class was imported in Paper
2016-05-04 20:33:16 -04:00
Aikar
53abbfdc4c
Entity Tracking Improvements
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If any part of a Vehicle/Passenger relationship is visible to a player,
send all passenger/vehicles to the player in the chain.
2016-05-04 20:10:22 -04:00
Aikar
3f0e24eaf3
Do not load chunks for pathfinding
2016-05-04 19:53:33 -04:00
Aikar
211cba970b
LootTable API & Replenishable Lootables Feature
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Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.
This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"
API and Event added to control the Auto Replenish feature for players.
2016-05-04 19:46:28 -04:00
Aikar
368a822c47
Rename a Timings class and split up Tracker timings
2016-04-29 21:23:40 -04:00
Aikar
5aa3237a21
Improve Maps (in item frames) performance and bug fixes
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Maps used a modified version of rendering to support plugin controlled
imaging on maps. The Craft Map Renderer is much slower than Vanilla,
causing maps in item frames to cause a noticeable hit on server performance.
This updates the map system to not use the Craft system if we detect that no
custom renderers are in use, defaulting to the much simpler Vanilla system.
Additionally, numerous issues to player position tracking on maps has been fixed.
2016-04-29 20:04:12 -04:00
Aikar
242ddc939b
comment out the other update call instead
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otherwise might break stuff
2016-04-27 22:22:35 -04:00
Aikar
28bf70ee16
Improve Minecraft Hopper Performance
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Removes unnecessary extra calls to .update() that are very expensive
Also reset cooldown each hopper tick that a hopper is full.
2016-04-27 22:15:57 -04:00
willies952002
02494f5be7
Reimplement PlayerEditBookEvent
2016-04-26 23:04:20 -04:00
kashike
db8f9e663c
Add ability to disable, and to set min/max next tick delay, of frosted_ice. Resolves #172
2016-04-25 13:36:21 -07:00
kashike
0cfd3c0dc6
Merge pull request #230 from kashike/feature/arrow-pickup
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Arrow pickup rule API
2016-04-25 13:27:51 -07:00
Zach Brown
ef64712c6c
SPIGOT-1401: Fix dispenser/dropper/furnace placement being different from SP
2016-04-24 19:56:04 -05:00
Aikar
9381554475
update upstream
2016-04-23 22:41:46 -04:00
Aikar
2cbd400e17
Fix Player View Distance API corrupting Chunk Sending - Fixes #207
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The Player View Distance patch has been screwing with the configured world view distance.
The world a player was created in would set the players view distance, which would be locked to that distance.
Then switching worlds would not give you an updated view distance.
This then caused issues with what view distance the player should have in the chunk map and did not send chunks to the client correctly during movement.
This patch has now been changed to use a -1 default for "default" and will not override view distance until someone has actually used the API to change it.
2016-04-23 21:39:22 -04:00
Aikar
422f32484b
remove potentially bad check
2016-04-23 13:10:55 -04:00
Aikar
55afa33cbc
Fix a vanilla bug thats likely causing the mob spawn issues
2016-04-23 12:27:46 -04:00
Aikar
485ad4238b
improve the jackass test
2016-04-23 11:57:39 -04:00
Zach Brown
3591fb7ed9
Update upstream Spigot and rebuild
2016-04-22 22:21:10 -05:00
kashike
784ba17340
Fix wrong variable being checked. Fixes #233
2016-04-22 19:02:57 -07:00
Zach Brown
a1e3c0b12b
Check entity count adds and mark entities removed as needed
2016-04-22 20:35:24 -05:00
Zach Brown
e9ffa94994
More involved workaround for vehicle event cancellation
2016-04-22 18:43:22 -05:00
Zach Brown
4f7b7bb31a
Fix EntityDismountEvent and VehicleExitEvent cancellation
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Perhaps "workaround" would be the better term
2016-04-22 15:45:22 -05:00
kashike
7ac2b8139e
Arrow pickup rule API
2016-04-22 00:07:58 -07:00
Zach Brown
a6536804fd
EntityHealthRegain isFastRegen API
2016-04-22 01:48:49 -05:00
Zach
b3a6b5d2a1
Merge pull request #212 from willies952002/feature/permReload
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Also Reload Plugin-Defined Permissions
2016-04-22 00:58:32 -05:00
Zach Brown
9abe6f6882
Update upstream CB and rebuild
2016-04-20 11:58:49 -05:00
willies952002
a313078d97
Also Reload Plugin Defined Permissions
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Closes https://github.com/PaperMC/Paper/issues/210
2016-04-19 17:29:33 -04:00
Zach Brown
c08f771081
Re-add PlayerLocaleChangeEvent implementation
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Apparently this was missed at some point, likely during the 1.9 update"
2016-04-19 14:25:05 -05:00
Zach Brown
1bce5c2438
Here have a rebuild while we're at it
2016-04-18 09:43:19 -05:00
Zach Brown
68cdc4fa90
Remove non-zero BlockIterator block and Loading chunks earlier in player TP patches
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Allowing only non-zero BlockIterators breaks an API contract explicitly allowing them
(*eyeroll*)
And loading chunks earlier in the TP patch did not resolve the original issue, and now
that it is resolved, shouldn't actually provide any tangible benefits
2016-04-18 09:41:11 -05:00
Aikar
ce9e19cfed
Prevent Fire from loading chunks
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This causes the nether to spam unload/reload chunks, plus overall
bad behavior.
2016-04-17 17:28:16 -04:00
Zach Brown
2e57c5774e
Don't check velocities on Projectiles
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Closes GH-217
2016-04-17 13:32:19 -05:00
Aikar
8ba4b64739
Configurable RCON IP address to bind to
2016-04-16 00:46:01 -04:00
Aikar
ba9266a37b
Allow capping number of attempts at spawning mobs
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By default, this logic would loop endlessly trying to fill the world
with entities until it hits the worlds spawn.
This patch will cap the # of attempts to so that the tick does not spend
extra long time on mob spawning
2016-04-15 22:35:03 -04:00
Aikar
845090e570
Ensure we actually removed entity from chunk before decrementing counts
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If a plugin hacks into NMS and triggers entity removal, it could
result in an entity being attempted to remove from the chunk twice.
The 2nd pass will return false, as it did not find the entity in the list.
We should not touch entity counts if the entity was not removed, to avoid
going negative.
2016-04-15 21:31:12 -04:00
Zach Brown
8672653871
Check the block water mobs spawn in, not the block under
2016-04-15 15:49:39 -05:00
Aikar
77cdcc281b
Fix Bugs with Spigot Mob Spawn Logic - Fixes #138
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Spigot drastically altered vanilla mob spawn logic and caused a few issues.
1) Used only spawnable chunks vs entire world for entity counting, resulting in ignoring
other entities in the world, and causing the world to go over its intended limit.
Specially with servers using smaller mob spawn ranges than view distance, as well as affects spawning API
2) Spigot was using 16x16 division instead of vanilla 17x17 division.
Issues got worse in 1.9 due to more chunks being loaded due to 1.9 changes, that fall out
of the monster spawn radius.
This patch returns mob counting to use all loaded chunks, and 17x17 division.
2016-04-14 21:03:57 -04:00
Zach Brown
794a848857
Revert "Only check for async callers, do not remove potentially used variables"
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This reverts commit da7320fc42
.
2016-04-14 19:26:57 -05:00
Zach Brown
8ccd31ed38
Water mobs should only spawn in the water
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Closes GH-199
2016-04-14 18:06:29 -05:00
Zach Brown
da7320fc42
Only check for async callers, do not remove potentially used variables
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Potentially resolves GH-138
2016-04-14 16:48:52 -05:00
Zach
2924ae631e
Merge pull request #205 from kashike/feature/handshake
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Add handshake event
2016-04-13 23:10:34 -05:00
kashike
66d3688b39
Add handshake event to allow plugins to handle client handshaking logic themselves
2016-04-13 21:12:57 -07:00
Zach Brown
d07eac31bc
Update bungeecord chat API graduations
2016-04-13 22:21:42 -05:00
Zach Brown
0084b02703
Re-add Configurable Player Collision
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Nothing to see here, move along
2016-04-13 16:12:44 -05:00
Jedediah Smith
7ab9a51731
Fix some players not being kicked on shutdown
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Closes GH-8
2016-04-13 16:04:21 -05:00
Jedediah Smith
15cdfc7472
Update SB's affectsSpawning API to use filters
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Closes GH-169
2016-04-13 16:03:49 -05:00
Aikar
4ee5d3eb31
Configurable Player Collision - Resolves #161
2016-04-13 02:11:40 -04:00
Aikar
d98f9cc5ae
Don't tick Skulls - unused code - Fixes #202
2016-04-13 00:32:05 -04:00
Aikar
e177666bfb
Remove unused World Tile Entity List
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Massive hit to performance and it is completely unnecessary.
2016-04-13 00:27:38 -04:00
Aikar
3f68b7f930
Update PlayerConnection for all teleportation of players
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Previous fix for SPIGOT-1903 only applied to world changes, but many other
cases of players been teleporting can cause that same bug. So call it any time
setPosition is called to ensure we never falsely trigger "moved too quickly"
And this commit may be considered evil to some people.
2016-04-12 23:26:42 -04:00
Zach Brown
189235906d
Update upstream
2016-04-12 11:31:54 -05:00
Zach Brown
ef3f6a481a
Update upstreams
2016-04-11 10:30:12 -05:00
Aikar
a0d38c0b55
update MCUtil.cmpFromMessage to use proper JSON
2016-04-11 01:06:28 -04:00
Aikar
8f89e0f84c
SPIGOT-1903: Update PlayerConnection on world change - Fixes #120
2016-04-10 22:36:56 -04:00
Zach Brown
a3358b1915
Ugly workaround for SPIGOT-1915 & GH-114
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Closes GH-114
2016-04-10 03:24:54 -05:00
Zach Brown
6fc0a013a5
Apply the Ensure inv drag is in bounds patch properly
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Closes GH-174
2016-04-09 21:33:29 -05:00
Zach Brown
a97fe29d9d
Can't expect others to follow formatting if I don't
2016-04-09 13:54:47 -05:00
Zach Brown
4ed5672cd9
Backport a memory cleanup change from 16w14a
2016-04-09 13:50:56 -05:00
Zach Brown
38d2939ff1
Update upstreams and rebuild
2016-04-08 17:24:26 -05:00
Zach Brown
44a1d43781
Simplify vanilla scoreboard nickname coloring patch
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Closes GH-195
2016-04-07 17:31:09 -05:00
Zach Brown
6b75dac6f4
Add basic support for using vanilla style, world-based, scoreboard name coloring
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Closes GH-188
2016-04-06 01:10:26 -05:00
Aikar
11d1937145
Include Redstone Torches in the redstone physics event optimization
2016-04-05 23:20:46 -04:00
Aikar
539e1e024c
Remove Debug checks from DataBits
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These are super hot and causing noticeable hits
Before: http://i.imgur.com/nQsMzAE.png
After: http://i.imgur.com/nJ46crB.png
2016-04-05 21:55:07 -04:00
Aikar
cdd926c1e9
Re-add fastutil map to Chunk map. Amaranth confirmed its faster by 3x
2016-04-05 20:43:11 -04:00
Aikar
8e68f444f1
Fix Nether/End world unloading spawn chunks - Fixes #92
2016-04-05 19:53:30 -04:00
Zach Brown
bce92696c6
Update upstream and rebuild
2016-04-04 09:53:03 -05:00
Aikar
94fd16aa4a
fix keep spawn loaded config
2016-04-03 23:08:13 -04:00
Aikar
62071aad36
Fix errorneous call of EntityDismountEvent
2016-04-03 19:11:25 -04:00
Aikar
d46dec88b4
Fix Cancelling BlockPlaceEvent triggering physics
2016-04-03 17:49:31 -04:00
Aikar
e11a8f0bd5
Configurable Keep Spawn Loaded range per world
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This lets you disable it for some worlds and lower it for others.
2016-04-03 17:34:38 -04:00
Aikar
47221671ba
Configurable Grass Spread Tick Rate
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Raise this value to make grass spread slower. Set to 0 to turn off grass spreading all together.
2016-04-03 16:29:39 -04:00
kashike
73fc582824
Fix reducedDebugInfo not initialized on client
2016-04-03 05:09:42 -05:00
Zach Brown
f6782d5738
Rebuild
2016-04-03 05:06:48 -05:00
Zach Brown
d463cc6139
Merge branch 'feature/unknown-use' of https://github.com/kashike/Paper into kashike-feature/unknown-use
2016-04-03 04:52:36 -05:00
Zach Brown
2f79610112
Mark chunk as active if ChunkUnloadEvent is cancelled
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Potentially related to GH-169
2016-04-03 02:02:06 -05:00
Zach Brown
bb265b967d
We don't need to go fast anymore
2016-04-03 02:00:35 -05:00
kashike
871920f2f5
Add PlayerUseUnknownEntityEvent
2016-04-02 18:10:41 -07:00
Aikar
cd3d8fb27e
Update upstream
2016-04-01 22:08:40 -04:00
DemonWav
2b99b1095e
<~Z750> sex it up for me
2016-04-01 01:59:59 -05:00
Zach Brown
d8c6c41507
gottagofast
2016-04-01 01:33:12 -05:00
Aikar
081420d738
improve implementation of chunk access patch
2016-04-01 00:35:44 -04:00
Aikar
c0e1410682
Fix pom to be compile instead of provided for fastutil
2016-04-01 00:35:21 -04:00